sizing players [SOLVED]

Started by Icey, Fri 07/05/2010 00:48:27

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Icey

i need to no why every time i level this one room it seems the areas were i used to have size settings don't work anymore can some one tell me what i am sort doing wrong i dont no if it was in the script or not

GarageGothic

I don't know what you mean by "every time i level this one room", but the character scaling settings are stored in the walkable area properties in the room editor.

Icey

sorry about that what i mean is i made setting for scale-ling but before i go in to this room the  settings still worked but afterwords it stops but everything else is fine

GarageGothic

So you're saying that once you go into that room scaling doesn't in any other room either? Check that you're not setting the ManualScaling property for the player character to "true" anywhere in the script.

Icey


Icey

ok i no what the problem is[fixed]

Dualnames

Eh, what? Seriously, I'm making the least of senses, in this forum, but you icey games, are the master! So this is the question:

I want to know why every time I level up, the scaling of the walkable area doesn't work anymore.

Answer: You're probably either disable the walkable area, or you set ManualScaling property to true, and therefore it ignores the walkable areas.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Icey

TRUE TRUE, THAT'S WHAT HAPPENED! but the walking area still worked just scale-ling :]

Dualnames

RemoveWalkableArea (int areanum)

Removes the walkable areas in colour AREANUM from the current room. You can put the area back with RestoreWalkableArea.


NOTE: When the player leaves the screen, all the walkable areas are reset. Therefore, if you want an area to remain off when they leave the screen, you will need to set a flag, then run the RemoveWalkableArea command in the "Player enters room" event when they return.


(Please take note on the bold part, think of what you're doing, think again, think again, yes, keep thinking, and you probably either solved it, or not.

Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Icey


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