Hi Guys, i've got Turn before walk on and it looks great going from right to left the character faces down/forwards but going from left to right the character faces up/backwards and its kinda odd looking
anyone know how i can make it use the same forward frame for both left and right turns?
(https://photos.dsnmarketingphotos.co.uk/photos/Luke/Turnbeforewalk.gif)
cheers for all your help!
hey, are your rooms mostly from the side? Like, if you don't have a need for the character to actually walk back, maybe using the front face in the other loop too, so he always does the turning correctly, and only handle the character looking into the background through lockview when clicking something interactive in the background.
Hey,
the player still need to move in 4 directions. its just that turn from left to right - just doesn't look good as good when he turns clockwise Left - Up - Right, i'd rather have him go Left - Down - Right
If you click to the right and slightly down, does this still happen? Because AGS should use the angle to the next viewpoint to determine in which direction to turn.
Yes, if the player is facing left and you click anywhere right they always go Left - Up - Right
the only thing i can think of is if i change the stand frame for up to the same as down so the char will aways turn the correct way then somehow change the up default standing frame to a new frame?
can this be done?
Quote from: Khris on Wed 02/03/2022 09:02:50
If you click to the right and slightly down, does this still happen? Because AGS should use the angle to the next viewpoint to determine in which direction to turn.
I think that is how AGS
should handle this, but it doesn't. I've noticed this behavior before, but didn't really care about it.
In my opinion, if you use the basic four movements, I would turn off "Turn before walk"; it wouldn't be a big deal...(?)
I think "Turn before walk" would be nice (even if turning with the back), but then with all eight movements.