HI!
Is it possible that when I do a certain thing in room1, object A will be removed (objectoff) in room 2?
What I would do is this:
Make the action (in the room that shuts the object off in the other room) set a Global Variable to a certain value (whatever value you want)
Then, on entering the room with the effected object (before fade-in) check the value of the variable. If it equals 1 (or whatever) shut off the object [ ObjectOff(OBJ) ].
That should do it!
~ d
Thank you Darth! i put: if (GetGlobalInt(1) == 1) {objectoff(1);}
under repeatedly excecute because room1 is a small room inside room2 so you actually starts in room2.
This works perfectly, thanks!
You can also go to the object you want to disappear, and go to interactions. Then put Conditional, if player has been to room ___. Add a child action that says, remove object ___ from the room.
You don't have to constantly set an object off (as in repeatedly_execute), because once it's off, it's off. You don't need to put it in the repeatedly_execute; it'll only waste memory. Just put it under the interaction when the player enters the room.