I want dialog option 2 to turn on, when option 1 runs (and 1 off).
I can't use scripts like:
dialog[1].SetOptionState(2, eOptionOn);
in a dialog script.
What to do now?
How can I use normal scripting in a dialog?
See this article: http://americangirlscouts.org/agswiki/Dialog_script
Also the BFAQ entry: Running regular code in dialogs (http://americangirlscouts.org/agswiki/Scripting%2C_Code_%26_Interaction#Running_regular_code_inside_dialog). For more information, search the forums for dialog_request. (Obviously, you don't need this for options, but for other 'normal' script it's handy to know.)