I have two scripts that I need to have repeatedly execute. I can run one function or the other under room_RepExec(). :-\
How do I get two functions to run on the room_RepExec() event, or any other room event? ??? I cannot imbed a function or import a function within a function. Is there a way to add more events to the room event list? I basically need to somehow split the event into RepExec1 and RepExec2 functions.
I'm not quite sure what you're after, but if you're say, talking about calling two different functions according to different conditions, you can always do something like:
function fun1(...){
...
}
function fun2(...){
...
}
function room_RepExec(){
if (...) fun1(...);
else fun2(...);
}
No, not according to two different conditions. I need two identical functions to loop simultaneously. I need two npcs to walk a loop.
I have two functions, one for each character, and I can run either under function room_RepExec(). So I can one npc walk a loop or the other. Now having one character walk a loop is one function that I need to have run under function room_RepExec(), but I need to have two functions run at the same time and repeatedly execute.
Either function works as function room_RepExec(), so if, say, I had function fun1() and function fun2() I'd have nothing to put in the (...).
Still, it's the same thing:
function room_RepExec() {
if (!cGuyA.Moving) { //character GuyA is standing still
cGuyA.Walk (100,100, eNoBlock); //start him walking
cGuyA.AddWayPoint(230, 150); //add some more waypoints to his path
cGuyA.AddWayPoint(20, 120);
}
if (!cGuyB.Moving) { //character GuyB is standing still
cGuyB.Walk (40,139, eNoBlock); //start him walking
cGuyB.AddWayPoint(59, 29); //add some more waypoints to his path
cGuyB.AddWayPoint(299, 100);
}
}
Coordinates were chosen totally at random, so don't mind the numbers.
Yeah... I really don't see the problem here.
To use Gilbet's example:
function fun1(){
...
}
function fun2(){
...
}
function room_RepExec(){
fun1();
fun2();
}
Well I got them to work. 8) Thanks everyone! ;D