Ultimate Sprites

Started by , Sun 02/05/2004 00:20:52

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morpheus

Okay, i have two questions,
   First is: Using the program:Ultimate Paint, how do I make animations and sprites, because whenever I produce a sprite on it, it won't let me access him In the AGS screen, Second, Whenever I make a backround, that accords with the 320x240 it always tells me something about how it doesnt match up to the resolution, and that the resolution is changed of something like that. plaese respond soon,
Morpheus  ??? ??? ??? ??? ???

Ashen

About the resolution part, don't worry. A blank room (before you load the background) is 320x200, whatever resolution you've set for the game, so this 'error' is actually perfectly normal!

As for the sprite problem, can you be more specific? Are you having trouble importing the images into AGS, are they there but you can't use them, what?
I know what you're thinking ... Don't think that.

Hollister Man

I'll bet you're not saving the files in a AGS compatible format (pcx, bmp, or png).  Try exporting them to one of these formats if you have not already.
That's like looking through a microscope at a bacterial culture and seeing a THOUSAND DANCING HAMSTERS!

Your whole planet is gonna blow up!  Your whole DAMN planet...

morpheus

        Okay, I'll be more specific, whenever i make a sprite in Ultimate Paint, and it BMP format, i try to import it into the AGS screen, but whenever i attempt to access the file i saved with the Sprite, it doesn't appear, please can you help!!!!!!!!!!!!
thanks,
-Morpheus

InCreator

I'm sure Ultimate Paint lets you copy your sprite into clipboard. Well, paste it directly into AGS sprite manager! (NOTE: Works only with sprites, and not BG-s)
Another way: Try to open your bmp-s with another drawing program and resave them.

Morpheus

Okay, That problem solved, I have another question about my ultimate paint sprites!
Ok, So I copied some sprites from the internet(of guybrush from MI 1, to be precise) and when I load them into the sprite manager, the square for capturing the sprite is 2 1/2x small, Is there a way to shrink a sprite in Ultimate paint, If so, please inform me,
Thanks,
  Sincerely,
     Morpheus! :P

Scummbuddy

you need to click the import all the sprite "grab entire image" but make sure you select the appropriate transparent pixel color when doing so.
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

morpheus

Thank you!
But whats all mthis transparency buissness?
Sorry, i'm not 2 smart, thanks so much,
  Morpheus :P

Edwin Xie

#8
That transparent color, it just basically means black or white in the background of your picture so when it appears in the game that background color won't appear. Lets say you are making a character but you need a sprite first. You make a sprite and put a background color other than black or white like brown. Now when you put that character in the room, with the brown background.  You'll just see something like every force around is gone and replaced with nothing like dirt. But if you put black or white background then that would appear just normally.  You get what I am saying?
Moving at superhigh speed getting to the planet called Earth. But it is boxed in white......thing.....

Hollister Man

The engine should make the "transparent" color filled with the replacement (usually a bright pink, R255, B255, G0) on its own, if you've done it right.
That's like looking through a microscope at a bacterial culture and seeing a THOUSAND DANCING HAMSTERS!

Your whole planet is gonna blow up!  Your whole DAMN planet...

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