Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: NuDawnII on Wed 10/06/2015 20:37:03

Title: Unexpected error: Filename too long
Post by: NuDawnII on Wed 10/06/2015 20:37:03
Ok, so I made a mistake and didn't check the length of the filename for my sound file bluejay_call_Bluebird.wav before I added it as an audio file.  At build, I received the error message "Unexpected error: Filename too long: bluejay_call_Bluebird.wav.  I have since deleted the audio file from my game, renamed the sound file and re-added the new filename.  However, I am still receiving the error at build referencing the old filename.  I imagine there must be some outstanding reference that remains for the file.  I have searched the code and it doesn't exist there.  I would hate to have to go back to my last backup of the game.
Title: Re: Unexpected error: Filename too long
Post by: Slasher on Wed 10/06/2015 20:46:53
not sure,

have you tried 'Rebuild all files' from the Build menu?
Title: Re: Unexpected error: Filename too long
Post by: NuDawnII on Wed 10/06/2015 21:45:21
Rebuilding all files produces the same error.
Title: Re: Unexpected error: Filename too long
Post by: NuDawnII on Thu 11/06/2015 01:49:04
Ok, I sorted this out.  Apparently a copy of the file in question ended up in my speech folder.  I likely saved it there by accident.  The error was in response to having a speech file that did not work with the compiler.