Ok, so I made a mistake and didn't check the length of the filename for my sound file bluejay_call_Bluebird.wav before I added it as an audio file. At build, I received the error message "Unexpected error: Filename too long: bluejay_call_Bluebird.wav. I have since deleted the audio file from my game, renamed the sound file and re-added the new filename. However, I am still receiving the error at build referencing the old filename. I imagine there must be some outstanding reference that remains for the file. I have searched the code and it doesn't exist there. I would hate to have to go back to my last backup of the game.
not sure,
have you tried 'Rebuild all files' from the Build menu?
Rebuilding all files produces the same error.
Ok, I sorted this out. Apparently a copy of the file in question ended up in my speech folder. I likely saved it there by accident. The error was in response to having a speech file that did not work with the compiler.