Custom Inventory Creation -- Where do I start? [resolved]

Started by theworldforge, Tue 20/10/2009 18:53:17

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theworldforge

I have scoured all of the old forum posts and wiki entries -- all of the links to tutorials or how-tos are broken. I cannot find any information on how to go about creating a functional inventory GUI.

Can anymore mirror the old tutorials or send them to me?

Thanks!

Edit: I know how to create a GUI and have been messing with the settings, but I have no idea how to start scripting it to work correctly.

Khris

There's really not much to do to get a working inventory, put an InvWindow on a GUI and set 0 (= player) as its CharacterID property.

Of course, depending on the type of game interface you want to create, things *can* get complicated pretty quickly.
So, how do you want the inventory to work? Which mouse cursors are you planning on using in your game?


theworldforge

Actually, that's what I was missing. *headdesk*

Thanks!

theworldforge

#3
Also, Babar pointed out the YouTube tutorials to me -- pretty helpful.

http://www.youtube.com/view_play_list?p=21DB402CB4DAEAEF&page=1

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