Is there a way to let the game continue running but have a GUI open throughout?
Not sure I understand the question, but yes. in fact the standard status bar is a GUI.
There are several GUI styles. In the editor the property is called "Visibility". It will only pause the game if it's set to "Pause game when shown", but set it to anything else, like "Normal, initially on" and game won't be paused while it is on screen.
OK thanks. It didn't seem to be working before but I'll try again.
I'm trying to make a character walk somewhere but it doesn't seem to work.
int ran=Random(1);
if (ran == 0)
{
player.Walk(60, 207, eNoBlock);
player.FaceDirection(eDirectionDown, eBlock);
aGrandfather_Clock_Wind_up.Play(eAudioPriorityLow, eOnce);
aGrandfather_Clock.Play(eAudioPriorityLow, eRepeat);
Display("Quickly press 'N' to record any actions of the staff.");
Display("You've only got limited time.");
SetTimer(1, 40);
}
else
{
SetTimer(1, 1);
}
}
It just skips to the first line of dialogue.
Sorry, I'm an idiot. Problem solved.;)
However, I've stumbled upon another problem. My GUI has button in them, with are partially transparent (I.e. transparent circles in them). However, when the character is walking, the buttons become greyed out. Is there any way to turn this off?
in the general editor settings scroll down to Visual.
At the 'When player interface is disabled, GUI's should..... Set to 'Display normally'
Thanks.