Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Candle on Fri 11/02/2005 15:30:56

Title: Use gui for video holder? [SOLVED]
Post by: Candle on Fri 11/02/2005 15:30:56
I see people using the gui for things in the game and wondered if it could hold and run a small video 128-128 size ?
And if  it can how would you do it ?
Thanks for the help .
Title: Re: Use gui for video holder ?
Post by: Ishmael on Fri 11/02/2005 15:37:45
I don't think running any kind of external video that way is possible, but if you have a gif or flc animation, you can import the frames to the sprite manager, arrange them to a view and show that video as an object or character in a hole exactly the same size as the video on the GUI. Another possibility is to using repeadetly_execute and the RawDraw functions to show the video.

Just my thoughts...
Title: Re: Use gui for video holder ?
Post by: Candle on Fri 11/02/2005 15:49:04
How would I do it with this you think? it has voice with it .
http://12.22.230.41/MicroTech/Host/Games/mainguy_myvoice.zip
Title: Re: Use gui for video holder ?
Post by: Scorpiorus on Fri 11/02/2005 19:41:15
You then probably need to have a voice as a standalone sound file and play it with PlaySound.
Title: Re: Use gui for video holder ?
Post by: Candle on Sat 12/02/2005 01:16:29
Quote from: Scorpiorus on Fri 11/02/2005 19:41:15
You then probably need to have a voice as a standalone sound file and play it with PlaySound.
I guess I could copy the voice or do it over again and make the  flc out of it .