Ok. I have "tape" in my inventory. I want to use it to "window" to make something happen. From the interaction menu I found option 'Use inventory on object'. But when using this, I can not determin which inventory item must be used. So now I can use ALL inventory items on "window" and the same thing will happen!
So how can I make that the "tape" is an only object which can be used to "window" to make something happen?
HELP!
thx!
if (player.ActiveInventory==iTape) {
Ã, ...
}
else player.Say("What?");