That's the difference between the USE and USEINT modes, i'm confused :o
Isnt USEINT use inventory?
Exactly.
USE = click with hand icon
USEINV = click with inventory item
(and check character[GetPlayerCharacter()].activeinv to figure out which)
so its USEINV not USEINT, I didnt think USEINT was right but I couldnt find them in the manual :/
Still having trouble with the Modes, if you write :-
SetCursorMode(MODE_USE);
Display("%d",GetCursorMode());
You get 2 right !,
But when i write :-
SetCursorMode(MODE_USEINV
Display("%d",GetCursorMode());
it come out as 0, which is the same as WALK
whats going on ?
Check if the player character actually has an active inventory item, otherwise MODE_USEINV can't be selected.