Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Grim on Sat 24/04/2010 01:29:58

Title: Using light levels (or tint) to make character fully black(SOLVED)
Post by: Grim on Sat 24/04/2010 01:29:58
Hi:)

Is there any way that can be achieved? I'd like to use all-black character as a shadow on the wall following the main character, like in a mirror. The light level makes character darker but but only to a certain degree.... Any ideas?...
Title: Re: Using light levels (or tint) to make character fully black
Post by: Calin Leafshade on Sat 24/04/2010 01:37:42
i think cEgo.Tint(0,0,0,100,0) would work.
Title: Re: Using light levels (or tint) to make character fully black
Post by: Dualnames on Sat 24/04/2010 01:45:52
If you turn the hue to 0 whilst tinting you can indeed make your character totally black, I was once playing with the the Tint command and I managed it, so it's probably as Cal says. If you use the character.Tint command take note that region tint will be overridden by it.
Title: Re: Using light levels (or tint) to make character fully black
Post by: Grim on Sat 24/04/2010 03:04:17
Thanks! It works great!:)