Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: GT on Tue 28/06/2005 03:03:36

Title: Using photos for graphics
Post by: GT on Tue 28/06/2005 03:03:36
I have found that using photos for background images is very effective and saves time drawing them. ::)

I wish to do the same with a character.
When I try to import a sprite to the character frame I use grab image and it shows the picture on the view, however when I test the game all that can be seen is a black square.
I have reduced the size of the picture that I am importing for the character but this does not make any difference.

Any suggestions?
Thank you



Title: Re: Using photos for graphics
Post by: Theme on Tue 28/06/2005 03:29:35
maybe its the pallet thing
maybe u did a game with 256 colors than u imported a image with 16bit color or something

o/
Title: Re: Using photos for graphics
Post by: GT on Tue 28/06/2005 03:44:13
Quote from: Exsecratus on Tue 28/06/2005 03:29:35
maybe its the pallet thing
maybe you did a game with 256 colors than you imported a image with 16bit color or something

o/

I am using the lowest resolution for the game and am saving the pictures as 256.bmp, so I don't think that that's the problem.
I have tried just drawing a simple picture in 256 colours and importing it into the frame but that doesn't work either. :-\
Title: Re: Using photos for graphics
Post by: Candle on Tue 28/06/2005 03:48:18
Can you upload a picture so we can see it .


Nice sig Exsecratus but maybe to big ..
Title: Re: Using photos for graphics
Post by: Scummbuddy on Tue 28/06/2005 06:27:04
Yes, Exsecratus, when you were creating your profile, it explicitly states the dimensions for signatures... why did you think you were exempt?
Title: Re: Using photos for graphics
Post by: Theme on Tue 28/06/2005 15:21:00
oops, sorry :D

o/
Title: Re: Using photos for graphics
Post by: Tom S. Fox on Tue 28/06/2005 15:26:00
When you import a background, the palette automatically edits the palette slots reserved for rooms, but if you import sprites, the colors the sprite contains, must already be in the palette.