Okay, pardon my noobness, but...
I'm redoing my one AGS project from previous year or year before (because it wasn't turning out as I'd like).
And I'm using the Verbcoin template/module/whatever provided by monkey_05_06.
But... I am not sure if the module includes the inventory coding already (by clicking the right mouse button), or if I have to implement that myself.
I want to include the usual right-click opening and closing the inventory, but not sure what code I need to put in, if monkey_05_06 hadn't included it in the module already.
Any pointers?
Did you try right-clicking? It worked for me.
Quote from: Khris on Wed 17/01/2018 17:52:34
Did you try right-clicking? It worked for me.
Oh, so it's already in the module? I might have to put in a "test character" for the main character to see.
I created a new game based on the template, and right-clicking made the inventory show up.
If you're using just the module, it might be different, but still: what did you try so far? And why do you need a test character to test whether right-clicking brings up the inventory?
Well, I found out I forgot to import the actual full module in the thing. I thought I already did do that, but I didn't! :P
Now I just need to make a cursor and stuff before doing more testing.
Also, I just need to visit the Recruitment thread to see if any want to be part of it... once I get some stuff to show for it.