Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: stepsoversnails on Sun 27/03/2011 20:50:58

Title: Verbcoin template/A.S.S template
Post by: stepsoversnails on Sun 27/03/2011 20:50:58
I really want to use the A.S.S template : http://www.adventuregamestudio.co.uk/yabb/index.php?topic=38928.0
But i also want to use the Verbcoin Template : http://www.adventuregamestudio.co.uk/yabb/index.php?topic=32745.0
I've tried my best and merging them into one game but it never works.
is this a lost cause?
Title: Re: Verbcoin template/A.S.S template
Post by: monkey0506 on Mon 28/03/2011 01:57:33
I haven't actually looked at the A.S.S. template's code, but the built-in (SCUMM) verbcoin template is very dependent on hard-coded..erm..things. Meaning that Electroshokker's verbcoin template is not easy to merge into an existing project. The A.S.S. template might be easier to merge into the other, but as I said, I haven't looked.

All this being said, making a verbcoin interface with more readily portable code (i.e., interoperability with existing projects without (hopefully) too much work) was one of my goals in writing the Verbcoin module/template (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=42868.0). That (meaning the module, not the template) might actually be simpler to use with the A.S.S. template than trying to merge two templates together.
Title: Re: Verbcoin template/A.S.S template
Post by: stepsoversnails on Mon 28/03/2011 06:43:12
you're module is good but i've decided not to over complicate things.
so i'm following this tutorial http://americangirlscouts.org/agswiki/Creating_Custom_Save_and_Load_Dialogs on how to make save/load screens.
though at one point it tells me to put in the code  txtLoadName.Clickable = false;
i've put it in but the txtloadname text box is still very much editable.
Title: Re: Verbcoin template/A.S.S template
Post by: stepsoversnails on Mon 28/03/2011 06:58:03
wait. i just found a neat little way around that problem.
i set the textbox to be invisible and to by default have words written in it already. so when the play hits load it just loads the selected sample.
Title: Re: Verbcoin template/A.S.S template
Post by: monkey0506 on Mon 28/03/2011 18:31:51
The Enabled property would be used to control whether or not the user can type into a text box, not Clickable.

Solving problems yourself is something I can definitely endorse, though it's probably not the least complicated of solutions. ;)