Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: esper on Fri 21/10/2005 07:20:04

Title: view much biger than it should be & diagonal views <Both SOLVED>
Post by: esper on Fri 21/10/2005 07:20:04
I made a character view, a 200X200 png. When I imported it into AGS, into a 640x480 room, it was almost as big as the entire screen. When I reduced the resolution to the smallest configuration, there was no change in the character's size. The character I made for my last game was 150x100 at 640x480 res, and he was much too small, but 50x100 pixels should not have made such a difference. Anyone know any reason for this??
Title: Re: view much biger than it should be
Post by: Gilbert on Fri 21/10/2005 07:33:27
Because by default all sprites are imported at low res, reimport the sprites, ticking the "import for 640x400 resolution" option.
Title: Re: view much biger than it should be
Post by: esper on Fri 21/10/2005 07:48:24
Hmmm. Disturbing.

I was about to reply "but the import at 640x480 option is ticked by default," but when I reimported all the sprites, it worked properly. Thank you.

Now, to tack on something non sequitur, why is it that the diagonal views are only shown when the character is turning? I would like it much better if the up-right view were shown when the character is moving up-right instead of the up view... What gives? Is there any way to remedy that???
Title: Re: view much biger than it should be
Post by: Gilbert on Fri 21/10/2005 08:21:08
I don't understand, as far as I know, if you have all 6 loops filled with sprite the diagonal views are used automagically (unless you unchecked "Diagonal loops" in that character's setting).
Title: Re: view much biger than it should be
Post by: esper on Fri 21/10/2005 12:35:56
Did you mean to say "automagically?" I like that word, regardless of whether or not you did.

Anyway, the character does use the diagonal loops, but only for turning. When he is moving down, and I tell him to move up and to the right, he turns to his down-right view, then his right view, then his up-right view, then his up view, and starts moving diagonally with the up-view. What I would prefer is if he would move diagonally with the diagonal view. Does that make sense, or did I just repeat what I said last time?
Title: Re: view much biger than it should be
Post by: Elliott Hird on Fri 21/10/2005 14:39:25
That's a repeat. Yes it does do that (of course). Just tick diagonal loops in the character settings :)
Title: Re: view much biger than it should be
Post by: SSH on Fri 21/10/2005 15:10:56
Was this ever fixed: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=21558.msg263391#msg263391
???
Title: Re: view much biger than it should be
Post by: esper on Sat 22/10/2005 07:21:47
Diagonal loops is clicked, or else it wouldn't show the diagonal loop when turning. I know, I tried. When I unclick diagonal loops, the only difference is that the character turns without using the diagonal loops. Example: from facing down, when instructed to go up he faces right then faces up then starts moving. With diagonal loops clicked, he would have instead faced down right, right, up right, up, and then started moving up. I know this is a repeat for the third time, but the problem still remains.
Title: Re: view much biger than it should be
Post by: Gilbert on Sat 22/10/2005 07:54:28
Are you sure you have more than one frame in each of the 8 loops?
Title: Re: view much biger than it should be
Post by: esper on Sat 22/10/2005 09:07:22
::kills self::

I hope that was the first time someone said that, otherwise I'm going to be quite embarassed.

That did the trick. This is <SOLVED>
Title: Re: view much biger than it should be <SOLVED> & diagonal views
Post by: Elliott Hird on Sat 22/10/2005 18:59:20
Well, if there was only a standing frame how would he walk :P