Hi, I'm having some trouble with the "View" properties in the character property list. I'm trying to set a SpeechView and a BlinkingView. Yes, I'm using Sierra-style text. :P
My problem is this: I have all of the animation loops I want to use in one View. The speech animation I want is loop 8 in the View, and the blinking animation (frame, actually) is loop 9. When I set this in the dialog from the properties list, nothing changes. It always assumes that I want to use loop 0, and when I go back into that dialog, it is indeed set to loop 0. Shouldn't that property keep the View, loop, and frame? If it does, why isn't it for me? It seems to only keep the View number...
The IdleView property is the same.
I figure I can work around this by making a view for the walking, a view for the speech, a view for my one blink frame, and a view for idle, but I really don't want to do this for every character!
Note: I'm new, so I wasn't sure if I should post this here or in the technical forums. :-\
In theory it is possible to script your own speech code and have it use loops instead of views. If you want to go with the built-in system though, I'm afraid you'll have to stick to separate views.
Btw, this is the right forum.
Quote from: tustin2121 on Tue 13/04/2010 07:08:35Shouldn't that property keep the View, loop, and frame?
No, the property
only remembers the View you've selected.
Seeing as there's not a limit on the number of views there's not really a technical reason why you shouldn't be able to just use separate views anyway.
So this isn't a bug then? I guess it's the fact that the dialog has the loop and frame selectors in it threw me off... Now that I look at it, that area does say "Preview" the view...
Bleh, okay. Thank you both for clearing that up.
No, not a bug.
In fact, the properties are being called SpeechView and BlinkView. ;)
Quote from: Khris on Tue 13/04/2010 18:28:48
In fact, the properties are being called SpeechView and BlinkView. ;)
*slaps forehead* Duh. :-[ Now it would be great if there were a Speech
Loop property, so characters could be kept neatly in one view.
Of course, I just found folders in the Views tree, so never mind that. :P ;D
If another speech style is used, the actual characters will move their mouth/head, so in this case, a View is necessary.
I guess that's why, to keep stuff uniform, a separate View is always required.
At least one can use the normal view's additional loops for short animations.