I know this is probably nothing and simple to resolve but I'm having a few issues with some walkbehind areas.
in a few instances the player needs to walk underneath something and it just isnt working so I'm curious what I;m doing wrong here. Heres a screengrab to emphasis the problem.
(http://www.blacktreeuk.net/johnny_r/walk_behind.JPG)
Any help is appreciated
You could use an object. Just set the baseline at a point on the floor of the background image that is directly under the object the character is to walk under.
[edit]
I guess this would work for walk-behind areas
ah right...so you cant really use a walk-behind in that way basically...its ok, I've fixed this with a small amount of character scale.
You can use a walk-behind like you already did, but (as RickJ pointed out) you have to set the baseline to a point somewhere on the floor, since the character's baseline has to be above the walkbehind's baseline to get the result you're looking for.
Mark:
Yes, of course this will work for a walkbehind, too.
Just put the baseline on the floor, right under the door.
That's exactly why a baseline is available to set in the first place; to add a concept of height, or rather a z-coordinate, to walkbehinds.
wall | ###### |
>|--######--|<-- baseline
--------------' ###### '-----
######
###############################
##### walkablke area ##########
###############################
Around here, probably best at the lowest point of the narrow part of the walkable area.
ah cheers guys...now I've sorted that I feel kind of stupid :p