Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Slasher on Mon 17/08/2015 13:25:15

Title: Walk-behinds in D3D
Post by: Slasher on Mon 17/08/2015 13:25:15
QuotePumaman

This problem with walk-behinds in D3D when "Ignore walkbehinds" is set on the character is proving to be much more difficult to resolve than I thought. I don't really want to release 3.2 until it is fixed, but it's looking less and less likely that I'll be able to find a fix for it, unfortunately...
Has this been resolved yet?
Title: Re: Walk-behinds in D3D
Post by: Crimson Wizard on Mon 17/08/2015 13:35:56
This was not and NEVER WILL be resolved. At least not in the AGS we are making, that is. As opposite, we recommend everyone to not use "Ignore walkbehinds", ever.
This is because not only technical problems, but also conceptual ones. "Ignore walkbehinds" parameter breaks the drawing logic of the game.

More on the issue: http://www.adventuregamestudio.co.uk/forums/index.php?topic=48907.msg636468618#msg636468618

The future versions of AGS will include warning to users that have this parameter set on.
http://www.adventuregamestudio.co.uk/forums/index.php?issue=679.0

Please, do not use  "Ignore walkbehinds". Try to find another way to achieve effect that you need.
Title: Re: Walk-behinds in D3D
Post by: Slasher on Mon 17/08/2015 16:01:32
Thank you for your candid answer Crimson, at least that clears up an issue.

cheers ;)