Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: G on Sun 27/01/2008 20:03:45

Title: Walk cursor not working with 3.0 (SOLVED)
Post by: G on Sun 27/01/2008 20:03:45
After re-scripting my game to make it work on AGS 3.0, I've found that the Walk Cursor doesn't works.

The odd thing is that the rest of the cursor modes works perfectly, I can look at objetcs and hotspots, for instance, but I can't move my character, and yes, he is placed on a walkable area.

Diagnosis?

Thanks in advance.
Title: Re: Walk cursor not working with 3.0
Post by: Ubel on Sun 27/01/2008 20:17:07
Check out your General Settings. Under the category "Character movement" there is an option called "Automatically move the player in Walk mode". Check that this option is not set as False.

If that won't work, see that there is no fullscreen size GUI or object under the cursor that is set as Clickable.
Title: Re: Walk cursor not working with 3.0 (SOLVED)
Post by: G on Sun 27/01/2008 20:27:03
Wow, that worked.

Thank you very much!
Title: Re: Walk cursor not working with 3.0 (SOLVED)
Post by: DazJ on Sat 02/02/2008 11:41:36
I'm having a similar problem but have done what was mentioned above and it still doesn't work.

My walk cursor doesn't work unless I right-click through all my cursors back to WALK again, then it works.

How do I set the game to automatically start on the WALK cursor?
Title: Re: Walk cursor not working with 3.0 (SOLVED)
Post by: Shane 'ProgZmax' Stevens on Sun 03/02/2008 17:44:59
Place this in your Game_Start() function:

mouse.Mode = eModeWalkto;



And make sure there are no other instances of the mouse mode being changed in your script (unless you know about them).