Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: colorthemap on Fri 02/09/2011 01:07:50

Title: Walk cycle
Post by: colorthemap on Fri 02/09/2011 01:07:50
So I understand the logic behind a walk cycle but simply because I am not familiar completely yet with the event system. When should I trigger all of these events?  Thanks in advance.
Title: Re: Walk cycle
Post by: Khris on Fri 02/09/2011 01:10:34
<<(([[|| * READ FIRST *BEFORE* POSTING!!! (updated 29 August 2007) * ||]]))>> (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=14373.0)
Title: Re: Walk cycle
Post by: colorthemap on Fri 02/09/2011 01:23:38
I looked there and I want just a simple move to mouse click which I did not find.  Sorry to burden.
Title: Re: Walk cycle
Post by: Lt. Smash on Fri 02/09/2011 06:44:26
In function on_mouse_click there should be a ProcessClick(...); by default. This function triggers the current selected mouse cursor event, like "Walk to", "Look At" and so on.

When the character doesn't move, you may have forgotten to create a walkable area in your character's starting room ;)
Title: Re: Walk cycle
Post by: colorthemap on Sun 04/09/2011 03:05:24
Thanks I may have not made it playable.  Anyway thanks for the help on my dumb question.
Title: Re: Walk cycle
Post by: Khris on Sun 04/09/2011 11:16:25
I have a hard time understanding your original question.
Did you do the tutorial in the manual?
Did you check out the youtube tutorials linked to at the bottom of the thread I linked you to?