Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Ozwalled on Fri 02/04/2004 10:27:26

Title: Walk diangonally (when clicked directly up or down)
Post by: Ozwalled on Fri 02/04/2004 10:27:26
I was wondering if there was any way someone might be able to think of that would make it so a character always walks diagonally when a position either directly above or below (or close to directly, for that matter) them is clicked for them to walk to it.

I'm asking since I think this could be useful for making it so I wouldn't need to use front and back walk cycles (I'd like to avoid them, for some reason) and not have the problem of having a character look too stupid when they're walking up or down, but using a side-view walk animation.

Is this possible to do? Or am I just dreaming?...
Title: Re:Walk diangonally (when clicked directly up or down)
Post by: TerranRich on Fri 02/04/2004 14:44:56
Uh, yeah, just assign the diagonal sprites to the up/down loops. Or was there something else to it?
Title: Re:Walk diangonally (when clicked directly up or down)
Post by: Ozwalled on Fri 02/04/2004 22:10:54
What I meant was that I only wanted to use walking animations that look like the character is walking left or right. I thought that these would look silly if the player clicked "walk to" either directly above or below where their character is (like a sort of funny, walking in place kind of shuffle as they moved vertically, either up or down).

What I was thinking was to have the character move a bit to the side of where was clicked, if a click was made pretty much directly above or below the character, so that there's some horizontal movement to warrant the left/ right walking animation.

... or am I missining something and being a complete idiot (it's more than possible, I know).
Title: Re:Walk diangonally (when clicked directly up or down)
Post by: Hollister Man on Sat 03/04/2004 02:38:34
You're thinking like AGDI's Quest for Glory?  (check it out if you don't know)

I recently suggested (and actually CJ implemented it quickly) using only side views, just don't put anything in the front and back views at all.