Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Lukey J on Sun 06/03/2022 23:03:10

Title: Walk to before talk to
Post by: Lukey J on Sun 06/03/2022 23:03:10
(https://photos.dsnmarketingphotos.co.uk/photos/Luke/Capture.PNG)
(https://photos.dsnmarketingphotos.co.uk/photos/Luke/Capture2.PNG)

im use the Thimbleweed  template but when i click 'talk to' Hologram my character walks right up to the centre of him but in the demo the character walks up to and stops

i think im being silly and its probably something simple but i can't seem to crack it

any help would be great
cheers

Lukey J
Title: Re: Walk to before talk to
Post by: Khris on Mon 07/03/2022 09:11:03
Check the VerbsGUI script, specifically the GoToCharacterEx function. It uses default values for the approach, like 20 and 35. Those work for a lowres game but are way too small for a highres one. Just replace them with 100 and 175 for instance.
Title: Re: Walk to before talk to
Post by: Lukey J on Mon 07/03/2022 09:12:45
i literally just found that in the TumbleweedVerbs.pdf!  :grin: