WALK TO Cursor Not Working (SOLVED)

Started by DazJ, Sat 02/02/2008 12:26:37

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DazJ

I'm using AGS 3.0.

My walk cursor doesn't seem work unless I right-click through all my cursors back to WALK again, then it works.

I started designing my game with a blank template so is the default icon not set to WALK? I'm using one cursor design for all interation icons.

How do I set the game to automatically start by default on the WALK cursor?

OneDollar

I just set up a new blank game and it would seem that the default cursor is the walk to cursor, and that it works immediately without cycling, so I don't know what's going on there. I'd suggest changing your walk mouse cursor graphic to something different to the rest to see which mode comes up first. If it isn't walk, there's a function in the global script called game_start(), and you can write mouse.Mode=eModeWalkto; in there.

DazJ

Thanks OneDollar but even after adding the code the the gamestart section in the global script I still have to cycle through the cursors back to WALK before it'll work.

Very strange...any other suggestions?

It may be worth noting that even if I change Hotspots properties to 'OnAnyClick' it still won't work if the cursor is on WALK TO.

DazJ

It appears that WALKTO doesn't interact with objects as such so I had to mess with the script, disable 'Automatically move the player in walk mode' to True and set the cursor mode to eModeWalkto once the game screen is called.

Thanks for the help though!


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