I have three character that must to walk on coordinates X:50 Y: 100.
I want that they walk togheter.
With this script
character[MARK].Walk(399, 287, eBlock);
character[JO].Walk(399, 284, eBlock);
character[MAT].Walk(399, 287, eBlock);
First Mark walks.. and when he on X:50 Y:100
JO begin to walk... then Mat
But I want that they walk together..
eNoBlock instead of eBlock for the first two.