Turning GUI off during dialogue.

Started by Zoolander, Fri 17/02/2006 05:33:22

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Zoolander

Currently I have my icon GUI always visible at the bottom of the screen where the dialogue options appear.  During certain dialogues, there might be only one or two options, and so the GUI is semi visible underneath which I don't think looks that good. 

Is there a place in the Global script or something like that where I can have the GUI turn off temporarily only while the dialogue options are there and then turn on again when the dialogue is finished?

A�rendyll (formerly Yurina)

Have you already checked what the visibility of the GUI is?

You can change the visibility to:
- Normal (turned off when messages/dialogs/events are running)
- Persistent (always visible)
- Pop-up Modal (You need to click on something to get the GUI visible, useful for game options, inventory, etc.)
- Mouse at Y-position [I don't know this one literally](Makes a GUI appear when the mouse is at a pre-defined Y-positions)

Maybe the mistake was here?
Yuna: Give me a Y!
Rikku: Give me an R!
Paine: Give me a break...
~Final Fantasy X-2

I've been

Ashen

It might also help (if you haven't done it already) to change the 'When interface disabled' option on the 'Genereal Settings' window to GUIs turn off. Although, this will affect ALL GUIs for ALL blocking events (e.g. Display(...) commands) which might not be what you want.
Alternatively, you could use a custom GUI for dialogs, as you can position and size that as you like.
I know what you're thinking ... Don't think that.

Zoolander

Thanks for the ideas.  I made a custom GUI for the dialogues. 

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