Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: statelessrich on Sat 21/12/2013 16:31:32

Title: Walking characters not scaling smoothly
Post by: statelessrich on Sat 21/12/2013 16:31:32
Hi all,

None of my characters are scaling smoothly when walking up and down rooms with continuous scaling enabled.
I've done a lot of investigation but am unable to find a cause or solution.

I'll be glad to provide any additional information.

Thank you
Title: Re: Walking characters not scaling smoothly
Post by: Khris on Sat 21/12/2013 16:55:12
Could you be a bit more specific, maybe provide a screenshot? Do they scale at all? Or just not smoothly enough? what did you enter as factors in the walkable area properties?
Title: Re: Walking characters not scaling smoothly
Post by: statelessrich on Sat 21/12/2013 17:23:55
Yes, they scale, just not smoothly at all.
Here are the scaling values for both rooms.

room1:
maxscalinglevel: 100
minscalinglevel: 0
usecontinuousscaling: true

room2:
maxscalinglevel: 300
minscalinglevel: 0
usecontinuousscaling: true

I will upload a video shortly.
Title: Re: Walking characters not scaling smoothly
Post by: statelessrich on Sat 21/12/2013 17:43:39
Here is a video of the issue:

http://www.youtube.com/watch?v=7ovuMDLJvS8&feature=youtu.be#t=0m3s
Title: Re: Walking characters not scaling smoothly
Post by: Gilbert on Sat 21/12/2013 18:54:18
The video is too dark for me to see anything, but there certain is some problem with character scaling in AGS as far as I remember, as the scaling is only done in integral value of the scaling percentage, there may be visible "jumps" when a character's scale is being changed. This should be even more visible in higher resolutions. I think there isn't any good solution at the moment, unless the engine is updated to use a float for the scaling parameter.
Title: Re: Walking characters not scaling smoothly
Post by: statelessrich on Sat 21/12/2013 19:01:42
Thank you for the reply.
Title: Re: Walking characters not scaling smoothly
Post by: Snarky on Sat 21/12/2013 20:40:16
I think once you add an actual walking animation, it will be much less noticeable anyway.