Hello :-[
I am not getting the desired effect when making characters walk/move outside the room's borders in the negative areas.
The same applies when moving objects as well.
AGS 3.3.0
cEgo.Walk(330, -30, eBlock, eAnywhere);
Some glitghy movement happens instead.
I found a previous video of the effect in action too. The asteroid is supposed to move to a negative X coordinate [0:16 seconds]:
[embed=640,390]http://www.youtube.com/watch?v=bwt-zbvoYcg#t=16[/embed]
Do you have anything in repeatedly_execute_always script that may affect moving characters and objects?
Any regions at room borders?
function repeatedly_execute_always() {
// Put anything you want to happen every game cycle, even
// when the game is blocked inside a command like a
// blocking Walk().
// You cannot run blocking commands from this function.
}
Virgin (roll)
...and no regions as well.
I was able to reproduce this using following instructions from AnasAbdin:
Quote
I created a new 'default game'
640x400 32bit
I made a walkable area on the entire room 1.
Ego starting position is 160,160
Then created a hotspot when interacted with, this happens:
cEgo.Walk(-50, 200, eBlock, eAnywhere);
he walked to the desired location.
but when I tried this:
cEgo.Walk(200, -10, eBlock, eAnywhere);
it glitched this way:
Ego turned around to face left.
Ego suddenly was positioned at (0, 160) << Ego.y
Ego walked up to (-1, -200) << I used Display to get his xy...
so apparently it happened with the Y being negative...
I have a difference though, in my case the player stops at (-1, -10).
Reproduces in 3.2.1, 3.3.0 and 3.4.0 alpha.
There was a silly type conversion error that caused coordinates to overflow and get incorrect sign :D.
Will be fixed in 3.3.3 (I'll make an update today).
Thanks a lot Crimson Wizard. The amount of respect and appreciation I have towards your work is unlimited :)
Now I have an extra question:
Will using the newer AGS version affect the game in anyway other than moving to the minus realms perfectly?
Quote from: AnasAbdin on Wed 17/12/2014 05:43:10
Now I have an extra question:
Will using the newer AGS version affect the game in anyway other than moving to the minus realms perfectly?
Yes... there is a list of changes.
For 3.3.2: http://www.adventuregamestudio.co.uk/forums/index.php?topic=51051.0
For 3.3.3: http://www.adventuregamestudio.co.uk/forums/index.php?topic=51425.0