I want my character to move to a certain position when the player clicks the 'look' icon on an object before the discription of the object starts. Right now the dialog starts, THEN the character walks.
Have you tried putting the dialog request function ont the beginning of the dialog?
function hHotspot2_Look()
{
player.Walk (135,127);
Display(" Beyond the walls of the cell, you can see a hallway equally as filthy as the room you're in. The rest of the ship, you know, is no better.");
}
that's what I have...
Try a blocking walk.
player.Walk(135, 127, eBlock);
.Walk is non-blocking by default.
Ah, there it is. I had tried that before, but I didn't put a ' , ' after the second coordinate. Thanks much!