Hello, AGS community :)
1) What of the three programming languages is AGS custom scripting language more similar to - C, C++ or C#?
2) Will learning C, C++ or C# help in adding more stuff to AGS game scripts like other genre mechanics?
Thank you!
C and C# mostly.
The basics of functional programming are from C, and the script commands were done in C-style in the old days.
The managed structs, managed pointers, attributes are resembling C#.
Learning other languages might also help, because many concepts are shared between languages even if their syntaxes differ. Besides learning a language on its own, it's also important to learn writing algorithms and structuring the code.
Hello, dear
Crimson Wizard.
Quote from: Crimson Wizard on Mon 02/10/2023 21:30:09C and C# mostly.
So, does it mean scripting languages in say AGS and Unity games are not that different from each other? :-\
Quote from: Crimson Wizard on Mon 02/10/2023 21:30:09Besides learning a language on its own, it's also important to learn writing algorithms and structuring the code.
What's the most right (quickest?) way to learn writing algorithms and structuring the code?
Thanks a lot!