Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: bx83 on Wed 10/06/2020 03:04:27

Title: What voice samples are included in the exe?
Post by: bx83 on Wed 10/06/2020 03:04:27
If I include 5 voice samples with Say() In the code, but then copy 500 to Speech/, how many will be compiled into speech.vox?
Title: Re: What voice samples are included in the exe?
Post by: eri0o on Wed 10/06/2020 10:22:36
What, what do you mean 5 voice samples with say?
Title: Re: What voice samples are included in the exe?
Post by: bx83 on Wed 10/06/2020 10:55:47
I have a character cEgo. I have him Say() five things. These are represented as EGO1.wav, EGO2.wav, EGO3 etc.

But in the speech folder, I copy in EGO1-50.wav, 50 voice recordings, not 5.

Is there’s only cEgo.Say(“&1 ... &5 in the programme, then do these 5 items get included in speech.vox, or everything in the speech/ directory?
Title: Re: What voice samples are included in the exe?
Post by: Crimson Wizard on Wed 10/06/2020 11:45:37
AGS Editor packs all the sound files found in Speech folder.