hotspot and item question

Started by homey3, Wed 11/08/2004 22:40:23

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homey3

Okay, I know there's a way to make it so that everytime a hotspot is clicked on by ANY inventory item (no matter which one) it runs a command so that I don't have to program it for every individual item that may be clicked on it.  How do I do that?

Also, is there a way to make an item display a specific message when it is clicked on something I don't already have programed?

Thanks.


Mr Jake

Just dont do any conditional for the 'Inventory used with hotspot'

also for your second question there is 'Unhandled_event' (check manual)

also.

:=

homey3

Thanks, let me clarify.  There are certain hotspots that I want something to happen if a certain item is clicked on it, but I want another message if anything else is clicked on it.  If I add a conditional, won't it do both?

Ashen

#3
Using scripting, it would be:

if (player.activeinv == 2) { //or whichever item you want
Ã,  // What you want to happen
}

else Display ("I can't use that here");

Using the interaction editor:

Conditional - If inventory item was used (2) //or whatever
Ã,  Ã,  What you want to happen
Ã,  Ã,  Stop running more commands
Game - Display a message (4) // or whatever

The key line being the 'Stop running more commands' inside the conditional. Hope this helps.

Edit: Either of these would be in the hotspots 'Use inventory with hotspot' interaction, obviously.
I know what you're thinking ... Don't think that.


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