Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: indianajo2 on Mon 11/08/2008 14:31:54

Title: why many walkable areas? why don't see objects?
Post by: indianajo2 on Mon 11/08/2008 14:31:54
hello , i am from italy, excuse for my bad english.

two question with ags 3 :

1 - why many walkables area in the room editor?  one for char?  please explane me !


2- in the editor, if i want to draw a walkable area around an object , i can :

select visible walkable area

or

select visible object .


but my question is : where i can draw walkable area around object, if objects in room are not visible when i draw ?

can i set the room editor to see  object AND walkable area togheter?


thanks !!
Title: Re: why many walkable areas? why don't see objects?
Post by: olafmoriarty on Mon 11/08/2008 15:07:15
Having several walkable areas are useful if you need to have different properties occur depending on where in the room you are standing. For instance, when the character walks into the background, maybe you want him to become smaller and smaller. Then you can use different walkable areas, and have the character be only 60 % of normal size when he's in walkable area 3 ... Or something like that. Often, at least for your first game, one walkable area is enough.
Title: Re: why many walkable areas? why don't see objects?
Post by: Khris on Mon 11/08/2008 15:59:42
Another use is the possibility to switch them off to temporarily block access to something.

2)
You can't see objects and walkable areas at the same time, but objects cut out a rectangular piece of the surrounding walkable area anyway. Set the object to be .Solid and adjust its .BlockingWidth and .BlockingHeight properties. (http://www.adventuregamestudio.co.uk/manual/Object.Solid.htm)
(Press Ctrl-A during testing the game to see the holes in the walkable areas caused by solid objects.)