I've run into this problem constantly. I've set the room base lines as low as possible on the screen, but I can't get my player to actually walk to the bottom of the screen--so that the player's feet are at the base of the room. It makes it quite annoying, because in some rooms I'll have a region at the very bottom that sends the player to the next room, but I can't get the player to actually walk there. What's the deal? I figured it would just have to do with the base lines, but changing them doesn't seem to do a thing.
Is the bottom edge of the sprite directly under the feet? Or is there some transparent area? If this is the case then right-click on the sprite in the manager under select "crop sprite" (or something)
That's all I can think right now.
There's a little bit of space below the sprite's feet, but not enough space to prevent her from walking to the bottom of the screen...at least I don't think there is.
EDIT: I just cropped the sprites, and it didn't change a thing. It's as if there's a GUI on the bottom of the screen that's blocking her from walking there, but as far as I can tell, there's no such thing in the program.
QuoteI've set the room base lines as low as possible on the screen
Rooms don't have "baselines". Baselines are a feature of objects, characters and walkbehinds to handle what is drawn in front of what.
If you're talking about the yellow lines in the room editor, these are the room edges that can trigger an event if the player character walks into them.
To make your character be able to walk anywhere, you have to draw a walkable area in the Room/Areas editor. Are you sure that your walkable area extends to the bottom of the room?
If you use 320x200 or 640x400 resolution and run the game in letterbox mode (General Settings or Game Setup), you will have black borders at the top and bottom of the screen that can't be used.
Ok, sorry, I meant the room edges.
Yes, the walkable area extends to the very bottom of the screen.
I am running in letterbox, but I'm not talking about walking in the black borders. I'm talking about an eighth of the screen at the bottom of each room that cannot be walked on.
Just for the heck of it, I turned off letterbox mode and the same problem occurs.
Were you running it in windowed mode?
As far as I remember it's quite hard to navigate the cursor to the very edge of the screen in windowed mode, so my advice is that you shouldn't be putting the room edges too close to the screen edges.
I'm not playing it in windowed mode. I don't have any problem getting the cursor to the bottom of the playable screen, the player won't react when i use the walk icon in the lower area.
it may be about time for you to upload it somewhere so we can have a look at what the problem could be.
Wait, I've proven myself an idiot yet again. I have a status line at the bottom of the screen. it's transparent except the words...but that must be it right? It's not letting her walk over it? Is there a way I can allow her to walk over it?
Yes, if you don't need the gui to respond to mouse clicks, uncheck the gui's "Clickable" checkbox.
Your character is able to walk there, but the mouse click was intercepted by the gui, that's why it wasn't working.
Ah, that's it! Thanks so much. Sorry for not realizing this sooner.