Here is something else that is wrong with my game.
Whenever I have a goto-dialog X command, it dosent display the 3 dialog options, it just jumps right into the first option of the new dialog. That sucks :(
Also, if I have a command to show a hidden option, it just ignores all of my return comands and goes right into the next thing.
can someone help?
I'll give you a sample of my code:
QuoteSHRIMP: No one really needs anything in this store anymore.
SHRIMP: I remember the good old days when fish would come from miles around jut to check out what I had..."
SHRIMP: Nope. Nowadays it's just fancy there and young that."
SHRIMP: No one cares about us old merchants.
GARY: Wow.
goto-dialog 2
here is dialog 2:
Quote
// dialog script file
@S // dialog startup entry point
@1 // option 1
SHRIMP: Umm, let me think about it...
SHRIMP: NO!!
goto-dialog 3
@2 // option 2
SHRIMP: OK.
goto-dialog 2
gracias
To stop your first problem, put a return after the @s in the second dialog, like:
// dialog script file
@S // dialog startup entry point
return
@1 // option 1
I'm not quite sure what you mean by having a command show a hidden option. Do you mean you're trying to use option-on at some point? If that's the case, try to put the return before the option-on line and see if that helps. *shrugs*
~Wolfgang
1000 thanks to Wolfgang.
I would have never figured that out myself