Help with GUIs in AGS v2.71 (SOLVED)

Started by Sinister, Wed 01/03/2006 19:04:55

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Sinister


Ok, i've been out of the loop for awhile and last time i used AGS was under version 2.6

Now, 2.71 has a new way of scripting (or handling) GUIs. I've looked around but i haven't found a guide as to "How to make GUI's the new way". I know that you can still do them the old way, but i still want to learn the new way.

Is there a guide out there i can get my hands on to understand the nuts and bolts of the new GUI building system?

Pumaman

Well, there is this which is a more general introduction to the new-style scripting:
http://www.adventuregamestudio.co.uk/manual/UpgradingTo27.htm

As for GUIs in particular, there's not much to tell. You still create them in the GUI Editor as before, but now rather than putting code in interface_click, you simply set a Script Name for the GUI control and then double-click it to edit its script.

RickJ

You could have a look at the demo game.  It's currently only up to V2.7 so it doesn't use the new style Strings but it idoes use the new OO scripting language to in the GUI code.   The links to it are in this thread:

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=23083.0

Sinister

bloody hell that was simple enough. Thanks mate.

Cheers!

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