Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: flotilla on Thu 10/06/2010 13:58:31

Title: working (with latest AGS) revolution style template?
Post by: flotilla on Thu 10/06/2010 13:58:31
Hi, I am looking for a GUI template similar to Beneath a Steel Sky (revolution) style that is compatible with the latest
AGS. I have had a look through a few template pages but cant find one that imports correctly. Can anyone point me in the direction of a working template?

Thanks in advance

Tim
Title: Re: working (with latest AGS) revolution style template?
Post by: Dualnames on Thu 10/06/2010 22:03:40
Quote from: flotilla on Thu 10/06/2010 13:58:31
Hi, I am looking for a GUI template similar to Beneath a Steel Sky (revolution) style that is compatible with the latest
AGS. I have had a look through a few template pages but cant find one that imports correctly. Can anyone point me in the direction of a working template?

Thanks in advance

Tim

There is the control modes module I made that features BASS interface, though not sure how much it will cover your needs.
Title: Re: working (with latest AGS) revolution style template?
Post by: flotilla on Fri 11/06/2010 01:38:09
Hi thanks. yes I had already found and downloaded it, however being a noob I was not sure exactly how to use it? I read the readme however could not make sense of how I integrate it into my game.

Any quick hints?

thanks again
Title: Re: working (with latest AGS) revolution style template?
Post by: Dualnames on Sat 12/06/2010 17:09:17
Quote from: flotilla on Fri 11/06/2010 01:38:09
Hi thanks. yes I had already found and downloaded it, however being a noob I was not sure exactly how to use it? I read the readme however could not make sense of how I integrate it into my game.

Any quick hints?

thanks again

if you want to use BASS for the mouse click you go sth like that on your global script.


function on_mouse_click(MouseButton button) {
BASSFunctions.mouse_click(button, true);
}


//exception on BASS: if you want left and right click reversed set reverse as true.
NOTE: BASS should have HandleInventoryScripts as true, while the rest two should have it