Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: MashPotato on Mon 05/06/2006 06:06:16

Title: yup, another object animation question (SOLVED)
Post by: MashPotato on Mon 05/06/2006 06:06:16
I feel silly for asking this, because there are so many other threads asking the same question, but I think I've been doing exactly what the other threads stated, and I still can't get it working...

On my opening screen, I want to have a simple object animation that is continuous.Ã,  Through the room interactions menu, I accessed the script for "after fadein" and put:

oBlink.SetView(4);
oBlink.Animate(0, 4, eRepeat, eNoBlock);

The object does not animate.Ã,  I have also tried putting these lines in "before fadein", and breaking them up such that the first line is "before" and the second line is "after fadein".Ã,  Neither worked.

I don't see how any of the other room interactions could be affecting this, because I have only disabled cursor modes and made GUI invisible in this room.

Any help that would point me in the right (and probably, obvious ::)) direction would be appreciated ^_^
Title: Re: yup, another object animation question
Post by: Gilbert on Mon 05/06/2006 06:49:15
Hmmm odd, is it possible that there's a popup modal GUI turned on that blocked the animation?
Title: Re: yup, another object animation question
Post by: MashPotato on Mon 05/06/2006 14:55:29
Thanks Gilbot, that was the problem... I must have changed it accidentally when I was fiddling around with the menu, because I don't remember setting it to popup! ::)