Hullo, all!
Is it the default for objects to be drawn in front of characters, and if so is there a way around this?
Thanks again to the community. :)
In short: no.
Room objects may appear in front of or behind characters. It depends on their Z-order, which by default is the y-coordinate of their bottom edge. (This gives the expected result in many common situations. If it isn't what you want, you have to override it.)
Quote from: Snarky on Sun 09/05/2021 20:37:50
In short: no.
Room objects may appear in front of or behind characters. It depends on their Z-order, which by default is the y-coordinate of their bottom edge. (This gives the expected result in many common situations. If it isn't what you want, you have to override it.)
Brilliant--thanks so much! I didn't want to integrate the objects (torches in this case) into an animated background, so I just put
oTorches.Baseline = 1;
into
room_Load()
For anyone reading this later, 1 is as low as it goes (no zero/0).
Again, thank you (and a third thanks for your having written the SpeechBubble module)! :-D
All the best,
Skeevy