Adventure Game Studio

Creative Production => Competitions & Activities => Topic started by: WHAM on Sat 06/10/2012 10:09:42

Title: Afrika Korps - A community roleplaying adventure in 1942
Post by: WHAM on Sat 06/10/2012 10:09:42
Afrika Korps - A community roleplaying adventure in 1942

Welcome, dear viewer, to a new community roleplaying adventure!
If you have no idea what this is about, take a look HERE (http://www.adventuregamestudio.co.uk/forums/index.php?topic=44156.0) and heed the following instructions:

- Any player is welcome to play, it is recommended, though not necessary, to read through previous events of the game before playing
- To play, simply post a reply in this thread with either a new command (as instructed below) or a quote of another player's command that you wish to see happen (this will count towards the popularity of that command).
- All commands must be preceded by the > -symbol so I can easily differentiate between commands and other discussions and ideas
- The command to be executed is selected as follows: By default the most popular command is executed. If there is a tie, the command posted first will be executed.
- The commands can be anything you like, but try to keep them in a simple and short form, such as you might see in a text parser game.
- For example "> Take the gun and shoot the man in the head" is a valid command
- "> Take the gun, reload it, swing around like a kung-fu fighter and fire three snapshots: one in the enemy's leg, one in the arm and one in the head, and thel turn around and run away to take cover" is too complicated and will be IGNORED.
- Each amount if game-time that passes on each command entered varies depending on the command in question
- While this game can be humorous, serious or absurd (depending on my mood and player input), keep in mind that I will try to make the game world respond realistically and accurately to player actions. NPC's might not respond well to period-inaccurate comments or actions, though such actions are allowed.

With these guidelines I hope anyone can join us and participate! Without further ado, let the game begin!

--------------------------------------------------
INVENTORY & STATS
--------------------------------------------------

Current stats:
HEALTH - FULL


Traits:

> Homesick


Current inventory:

> Military uniform (currently wearing)

> Canteen (water, full)
> Canteen (water, full)

> Rucksack (tightly packed, containing)
- a pair of footwraps
- a pair of socks
- white scarf
- boot polish and a small brush
- mess tin and spork
- chocolate
- hip flask (containing alcohol)
- a letter from home
- crucifix pendant
- bible (bloodstained, worn)

> Shell casings - rifle caliber (3)
> Shell casings - pistol caliber (4)

--------------------------------------------------
GAME BEGINS
--------------------------------------------------

(http://www.whamgames.com/game2/001A.png)

A gentle warm wind blows in through the door of the tent as you lie in a crude hammock strapped to a pair of heavy wooden stakes driven deep into the ground below the tent.
Through your half-sleep you register the heat of the day, but continue to cling onto the fragments of an elusive dream you saw in the night, sure that if it were time to wake up one of the other soldiers would have woken you up by now. A good night's rest is a rare thing out here in the desert...

[ Please enter command ]

(http://www.whamgames.com/game2/001B.png)
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Fred7162 on Sat 06/10/2012 11:42:59
>Get up
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: WHAM on Sat 06/10/2012 12:02:55
> Get up

You decide that it's high time you got up yourself, since nobody seems to be coming to wake you up.
You sit up and yawn, stretching your arms.

(http://www.whamgames.com/game2/002A.png)

As you stand up you realize it is unusually quiet.
Usually there are sounds of people talking, the radio chattering and perhaps even music being played, but this morning there isn't a single sound in the air.

(http://www.whamgames.com/game2/002B.png)
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Tabata on Sat 06/10/2012 12:28:47
> examine surroundings
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Crimson Wizard on Sat 06/10/2012 15:00:04
Not to argue Tabata's command, but one question regarding gameplay: is there a general time limit for user input before next in-game event happen, or this "timer" is used only in certain critical situations?
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: WHAM on Sat 06/10/2012 17:06:43
Quote from: Crimson Wizard on Sat 06/10/2012 15:00:04
Not to argue Tabata's command, but one question regarding gameplay: is there a general time limit for user input before next in-game event happen, or this "timer" is used only in certain critical situations?

If there is no input from players for a few days, the game will "skip" a turn, advancing in-game time by a short while. Other than that, no restrictions. I will update roughly once a day.
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: selmiak on Sat 06/10/2012 19:12:53
> find out what time it is.


It could be that it's still deep in the night and that is the reason noone is around and everything is peaceful and nothing bad happened to our comrades. But I doubt this is the case as this would be a boring setting for a game...
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Crimson Wizard on Sat 06/10/2012 19:39:10
Quote from: selmiak on Sat 06/10/2012 19:12:53
It could be that it's still deep in the night and that is the reason noone is around
It's a military camp and no one appears to be around in the midst of the night? That's even more creepier.

BTW, funny, I was wondering what are those black & red curved thingies on the walls, I thought they look like some tribal amulets, but now I increased my screen's gamma level and realized they are actually backpacks :D. weird how such things happen.
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: WHAM on Sat 06/10/2012 20:13:36
> EXAMINE surroundings

You glance around you to see if anything is wrong.
There are a total of three hammocks, one of which you just got out of. Your uniform jacket is lying on the side of your hammock. There is a rucksack on the top hammock, and another rucksack next to your hammock, next to some gas mask containers. A pair of canteens are also hanging on the wooden stakes that hold up the hammocks.
A couple of wooden ammunition crates are piled up in the corner, next to a small stove.
A rifle rack is also in the corner, although it would seem to be devoid of any weaponry at this time, which is unusual to say the least, as you recall leaving your own rifle there when you went to sleep.
A small lantern hangs from the ceiling of the tent.

(http://www.whamgames.com/game2/003A.png)

Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: KodiakBehr on Sat 06/10/2012 20:50:59
> Open rucksack on top hammock
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: KodiakBehr on Sat 06/10/2012 20:53:08
Quote from: selmiak on Sat 06/10/2012 19:12:53
It could be that it's still deep in the night and that is the reason noone is around and everything is peaceful and nothing bad happened to our comrades. But I doubt this is the case as this would be a boring setting for a game...

Wish you didn't say that.  I guess I'll cancel work on my next game, "Everything's fine and nothing bad is going to happen".
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Ponch on Sat 06/10/2012 22:46:30
Looks like we're alone in the tent, so...

> Scratch self in inappropriate areas.
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: miguel on Sun 07/10/2012 01:00:01
While scratching...

> say "It's been a while Mr Johnson..."
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Baron on Sun 07/10/2012 02:56:31
I'm going to get all cliché on you guys:

>Get Lamp
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Ponch on Sun 07/10/2012 04:56:30
I love lamp.  :=
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: WHAM on Sun 07/10/2012 13:02:24
> Open rucksack on top hammock

You open the rucksack on the top hammock and examine it's contents. There are all sorts of small objects, including:
- two pairs of footwraps
- Leather gloves
- White scarf
- boot polish and a small brush
- Mess tin and spork
- Chocolate
- Moustache wax

Judging by this last article you are quite sure this rucksack is not yours.
Then again, yours is on the floor, next to your hammock, precisely where you left it.

(http://www.whamgames.com/game2/004A.png)

Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: miguel on Sun 07/10/2012 14:03:04
> get jacket
> examine jacket
> wear jacket
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Fred7162 on Sun 07/10/2012 14:09:34
Quote from: miguel on Sun 07/10/2012 14:03:04
> get jacket
> examine jacket
> wear jacket

+1
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Baron on Mon 08/10/2012 02:18:07
I also support the barrage of jacket related commands.  But after that's all said and done, might it be possible to

>Get Lamp?  Pretty Please?

And is that a canteen hanging from the hammock's edge?  That'd be useful in the desert....
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Eric on Mon 08/10/2012 02:49:12
>Examine me
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: WHAM on Mon 08/10/2012 15:38:13
> GET jacket
> EXAMINE jacket
> WEAR jacket


You grab your jacket from the side of the hammock and take a look at it. It is your trusty uniform jacket, complete with a belt and ranking insignia identifying you as an Oberreiter.
You wear the jacket, as the lieutenant commanding your expedition always says: "A man is nothing without his uniform."

(http://www.whamgames.com/game2/005A.png)

Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Crimson Wizard on Mon 08/10/2012 15:56:34
> Open your own rucksack (the one on the floor), examine the contents.
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Fred7162 on Mon 08/10/2012 16:21:41
Quote from: Crimson Wizard on Mon 08/10/2012 15:56:34
> Open your own rucksack (the one on the floor), examine the contents.

+1
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: NightHawk on Mon 08/10/2012 16:36:19
Quote from: Crimson Wizard on Mon 08/10/2012 15:56:34
> Open your own rucksack (the one on the floor), examine the contents.
+1
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: KodiakBehr on Mon 08/10/2012 17:49:28
Quote from: Crimson Wizard on Mon 08/10/2012 15:56:34
> Open your own rucksack (the one on the floor), examine the contents.


+1

>And then try to recall what an "Oberreiter" is.
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Crimson Wizard on Mon 08/10/2012 17:58:08
Quote from: KodiakBehr on Mon 08/10/2012 17:49:28
>And then try to recall what an "Oberreiter" is.
In this age of google and wikipedia...  (roll)
http://en.wikipedia.org/wiki/World_War_II_German_Army_ranks_and_insignia
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: WHAM on Tue 09/10/2012 15:59:42
> Open rucksack on top hammock

You open the rucksack on the floor and examine it's contents. There are all sorts of small objects, including:
- a pair of footwraps
- a pair of socks
- White scarf
- boot polish and a small brush
- Mess tin and spork
- Chocolate
- Hip flask (containing alcohol)
- A letter from home
- Crucifix pendant

You recognize your belongings, and as far as you can tell no-one has been tampering with them.

(http://www.whamgames.com/game2/006A.png)

Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: NightHawk on Tue 09/10/2012 16:07:07
>read letter
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Tabata on Tue 09/10/2012 17:39:42
Is there no inventory?
Or do we have to take the rucksack with us to get one (for all those fine items we will pick up)?
                       (http://www.pic4ever.com/images/hiker.gif)
> pick up rucksack and field bottle (to take it with you)

> carefully look outside the tent (to see what is going on there)
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Baron on Wed 10/10/2012 01:37:49
> bekommt Lampe

Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Misj' on Wed 10/10/2012 12:23:26
> wear crucifix pendant
(because you can never be too sure just in case there are any vampires outside)

also: +1 Tabata (pick up rucksack and field bottle (to take it with you))
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Ryan Timothy B on Wed 10/10/2012 12:33:08
Is anyone else concerned for the character and his horribly positioned elbow? Maybe he was on medical leave with a shattered arm and we woke him too soon.  :-D
(His smile does look like he's high on morphine)
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: WHAM on Wed 10/10/2012 12:41:35
Quote from: Ryan Timothy on Wed 10/10/2012 12:33:08
(His smile does look like he's high on morphine)

Well, we do have experience of THAT (http://www.adventuregamestudio.co.uk/forums/index.php?topic=44156.msg616654#msg616654), don't we?
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Monsieur OUXX on Wed 10/10/2012 12:44:11
Why am I not surprised that WHAM chooses the nazi army's "Afrika Korps" as a game theme, and an "oberreiter" as main character?
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: WHAM on Wed 10/10/2012 13:11:00
Quote from: Monsieur OUXX on Wed 10/10/2012 12:44:11
Why am I not surprised that WHAM chooses the nazi army's "Afrika Korps" as a game theme, and an "oberreiter" as main character?


Well, I wanted to choose a theme that wasn't overused, and I will tip my hat to you if you can find an adventure game with a theme anything like this.
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: miguel on Wed 10/10/2012 15:30:03
somebody thinks about doing it... (http://www.adventuregamestudio.co.uk/forums/index.php?topic=45092.0)

The theme is just too interesting for people not keep coming back to it. WW2 was the main event of the past century and the fact that there are people still alive to tell, hundreds of hours of film and a universal curiosity about it makes it a prime time subject all the time.
To me, the German part of the story is the most interesting, the other sides had their own private agendas concerning the future of some European countries, and most of the parts were no saints, but to understand the mind of such a fascinating nation like Germany is what drives me into WW2.
Of course, one has to follow the events prior to the invasion of Poland. To fully understand WW2 it is crucial to understand what happened at WW1 and its aftermath.
Due to my job I socialize daily with Germans and I do sometimes think to myself about the legacy that was the 3rdReich on those people. Financially they are fine, better than most Europeans, but the scars on their lives aren't smaller than all the ones they inflicted on others.
Wham, this theme is a best seller, I hope that you can make this social game into something great.
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Crimson Wizard on Wed 10/10/2012 15:51:45
...just please, don't make this an ideology/politics-discussion thread, pretty please? :)
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Fred7162 on Wed 10/10/2012 16:07:01
Quote from: Misj' on Wed 10/10/2012 12:23:26
> wear crucifix pendant
(because you can never be too sure just in case there are any vampires outside)

also: +1 Tabata (pick up rucksack and field bottle (to take it with you))

+1
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: WHAM on Wed 10/10/2012 16:43:37
> Pick up rucksack and field bottle

You tie the strap of the canteen on your rucksack and strap the rucksack onto your back.
Now you are ready for adventure!

(http://www.whamgames.com/game2/007A.png)

Side note: An inventory and stats will be added to the FIRST POST of this thread, where they will be available for all viewers without a risk of me having copy/paste mistakes with them all the time. They will be text-only for now, but will be updated with graphics as soon as I have time to draw them, as I am currently preoccupied (read: playing Planetside 2 beta, and soon the new X-Com and Dishonored, which are both coming out this friday).

Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Ponch on Wed 10/10/2012 16:49:20
> Take lamp and search tent for a gun
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: NightHawk on Wed 10/10/2012 18:28:16
> Take lamp and gas mask filters
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: bustee on Wed 10/10/2012 19:04:59
Quote from: Ponch on Wed 10/10/2012 16:49:20
> Take lamp and search tent for a gun

You're from Texas, right? :D

> Take lamp, gas mask filters and then wonder that your gun is not where it's supposed to be :)
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: cat on Wed 10/10/2012 19:20:00
> read letter
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Ponch on Wed 10/10/2012 19:47:00
Quote from: bustee on Wed 10/10/2012 19:04:59
Quote from: Ponch on Wed 10/10/2012 16:49:20
> Take lamp and search tent for a gun

You're from Texas, right? :D

> Take lamp, gas mask filters and then wonder that your gun is not where it's supposed to be :)

Darn tootin'! As a Texan, I don't get out of bed until I have cowboy hat on my head and a gun in each hand.  :=
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Crimson Wizard on Wed 10/10/2012 21:17:43
Quote from: cat on Wed 10/10/2012 19:20:00
> read letter
I +1 this.

Quote from: Ponch on Wed 10/10/2012 16:49:20
> Take lamp and search tent for a gun
BTW am I seeing things, or the lamp is not lit at all?


Quote from: Ponch on Wed 10/10/2012 19:47:00
Darn tootin'! As a Texan, I don't get out of bed until I have cowboy hat on my head and a gun in each hand.  :=
... and a lamp in the third. Err wait, that would be Nevadian then.
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: WHAM on Thu 11/10/2012 14:02:06
> Read letter

You thoughts turn, above all else, to your family back home. You pick up the letter you have been storing in your backpack, the one you received shortly after your arrival in Tripoli.
The paper is worn and frayed as a result of the many times it has been read. Despite being short, the words within have given you strength to make it through many a difficult day.

"Dear Hans,

I hope this letter find you well, despite the distance.
Erma and Björn send their love to you as well.

I'm sorry I haven't written to you before, but it has been hard for us as well.
Hilde and her family, surely you remembed them from the summer before the last, fled Ruhr because of all the bombing and they have come to live with us for now, so the house is busier than ever.
There have been lots of talks in the news lately, I'm sure you've heard, of the Americans entering the war. We all pray and wish for the best, and the news tell us that the Americans, as well as the English, are being shot down more and more, but we still hear the bombs in the night.

I want you to not worry for us, all is well and the bombing is far away from us. Instead worry for yourself, and come back to us alive and well, like you promised.

You have to write as the soonest, I fear little Björn has not been handling your last letter with too much care and there is little left of it. I tried to scold him, but couldn't, as he had actually been displaying the letter to Erma outside and had tripped when trying to show little Erma how to march. There was mud and twigs and leaves everywhere and we all could not stop laughing.

With love and longing
Your Hanne"

You have gained the trait: HOMESICK

(http://www.whamgames.com/game2/008A.png)
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: miguel on Thu 11/10/2012 14:12:47
> open stove
> examine stove
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Frodo on Thu 11/10/2012 15:35:49
> Write letter to Hanne
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Tabata on Thu 11/10/2012 16:50:24
Since Hans needs this letter for his mental health (and has no other paper to write onto, also a pen is missing) it would be a bit difficult to write a letter right now. 
Isn't he wondering about the missing action/noises all around?
Someone might need help or we might need to hurry because of a bomb outside is ticking or ...

.. so I'd prefer to search for more items later (if everything is okay and safe) and do some research first

>  (carefully) take a peek outside of the tent to get an idea what is going on         (http://www.smileyvault.com/albums/userpics/12962/denk.gif)
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Ryan Timothy B on Thu 11/10/2012 18:39:23
Quote from: Tabata on Thu 11/10/2012 16:50:24
>  (carefully) take a peek outside of the tent to get an idea what is going on
+1
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Lt. Smash on Thu 11/10/2012 19:15:10
Quote from: Tabata on Thu 11/10/2012 16:50:24
>  (carefully) take a peek outside of the tent to get an idea what is going on
+1
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: bustee on Fri 12/10/2012 01:42:54
> curse the allied bomb raids on your hometown

:D
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Baron on Fri 12/10/2012 03:23:54
I for one have come to reject my former "Get Lamp" dogma, and I just wanted to communicate my reasons so that no one else falls into this strategic pitfall and accidentally gets this action accomplished.  For starters, the lamp would be useless without the means to light it (although there is an outside chance we might create a spark by banging our spork on the mess tin).  It would therefore present dead-weight, and the marginal surplus exertion required to lug it around may well spell our doom out under the blazing desert sun.  Secondly, in the event of an attack by those tutu wearing pansies in the eighth army, a lighted lamp would not only provide a distinct target, but also present a serious hazard should it be struck by a bullet: those glass shards would certainly make for some wicked slivers, to say nothing of the combustive fury of the lamp oil.  Finally, there is a danger, admittedly remote but conceptually feasible, that there might be an evil genie trapped inside the lamp.  You know the type: mischievous, chaffing, and intent on twisting the intent of the wisher through some feigned allegiance to literalism in order to give said wisher -his supposed master- his "just" comeuppance.  Therefore friends, I think it undesirable to undertake possession of the lamp at this juncture, and do hereby strenuously advise and counsel that it be given a wide berth.

> avoid lamp       
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Ponch on Fri 12/10/2012 05:33:55
Quote from: Baron on Fri 12/10/2012 03:23:54> avoid lamp

I love hate lamp.
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: MiteWiseacreLives! on Fri 12/10/2012 05:56:37
> examine ammunition crates
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Fred7162 on Fri 12/10/2012 06:21:31
Quote from: Tabata on Thu 11/10/2012 16:50:24
>  (carefully) take a peek outside of the tent to get an idea what is going on         (http://www.smileyvault.com/albums/userpics/12962/denk.gif)

+1
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Misj' on Fri 12/10/2012 18:03:20
Quote from: Tabata on Thu 11/10/2012 16:50:24.. so I'd prefer to search for more items later (if everything is okay and safe) and do some research first
Still..safety first...so put on the crucifix pendant and grab yourself some silver bullets...if there are any. But I'm pretty sure no one in the German army would forget these when they're on a quest for the supernatural. Which they surely are. So

> wear crucifix pendant (and grab those silver bullets...and the holy water in the field bottle).
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: NightHawk on Sat 13/10/2012 00:51:11
Quote from: Tabata on Thu 11/10/2012 16:50:24
>  (carefully) take a peek outside of the tent to get an idea what is going on
+1
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: WHAM on Mon 15/10/2012 22:33:00
> (carefully) Take a peek outside of the tent to get an idea what is going on

You fold the letter from home back into your backpack, careful not to cause any damage to the worn paper, and decide it's time to figure out why it's so quiet all of a sudden.
You poke your head out of the tent, the bright mid-day sun hurts your eyes as you glance around.

You can see the campsite, consisting of a total of four numbered tents. On the western side of the camp, tent I is the command tent, tent II is the crew tent in which you were sleeping. On the eastern side of the camp tent III is for storing and studying objects from the archeological dig and tent IV is the mess / field chapel. On the EAST side of the camp is the small area designated as a vehicle depot, although there is currently only a single vehicle there. To the WEST is a path, if you can call it that with all the shifting sands, leading to the ARCHAEOLOGICAL DIG.

The only sound you hear is the soft flapping of the tent cloth in the faint wind that rolls through the desert. Nothing seems out of place as far as you can see from here, unless you count the fact that none of the other soldiers are anywhere to be seen. You wonder where they've all gone and why...

(http://www.whamgames.com/game2/009A.png)

EDIT: Oh, and sorry for the lack of updates. Who would have guessed that a game like XCOM might be somewhat addictive and cause me to lose sleep over several days as I try to keep these goddamn... GODDAMMIT! NO! BAD TROOPER, STOP MISSING! OH NOW LOOK AT WHAT YOU'VE GONE AND DONE, MY BEST HEAVY TROOPER IS DEEEAAAAD!!!
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Baron on Mon 15/10/2012 23:18:55
(http://www.vanwijst.com/games/Published/raiders.jpg)
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: selmiak on Mon 15/10/2012 23:55:50
>carefully check out tent I
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Crimson Wizard on Tue 16/10/2012 00:02:35
Quote from: WHAM on Mon 15/10/2012 22:33:00
ARCHAEOLOGICAL DIG
I KNEW!

Quote from: selmiak on Mon 15/10/2012 23:55:50
>carefully check out tent I
+1.

Quote from: WHAM on Mon 15/10/2012 22:33:00
OH NOW LOOK AT WHAT YOU'VE GONE AND DONE, MY BEST HEAVY TROOPER IS DEEEAAAAD!!!
I remember role-playing X-COM, when in case of losing a solder I was going berserk and ordered my troops to throw all the explosive stuff at the alien murderer. :)
... and also that feeling when one soldier once saved other's life by shooting an enemy through two screens and 3 house windows.   :-*
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: KodiakBehr on Tue 16/10/2012 02:29:45
> Pick up gas canister, enter tent III.

...I want to know what kind of horrors we're digging up for the Reich before we visit the dig site.  In a clinch, we may just need to burn everything to the ground to be safe.
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Frodo on Tue 16/10/2012 02:47:26
Hmm, where's breakfast?   :tongue:

> Go to mess hall tent for something to eat.
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Ponch on Tue 16/10/2012 02:59:03
> Get lamp breakfast.
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: NightHawk on Tue 16/10/2012 04:02:52
>Search crates for supplies.
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: miguel on Tue 16/10/2012 10:03:01
>whistle cabaret songs for a moment
>hum the chorus part like you mean it
>go back and open stove
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: WHAM on Tue 16/10/2012 20:02:08
Okay, going to have to give you guys a heads up, I'm having a real busy two weeks at work and will have guests over for weekend, so expect an update every other day or so. I'll try and have some time to finish up the interior of tent I tomorrow.
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Tabata on Tue 16/10/2012 20:27:46
Before we run around outside for longer, we really need to find a head covering somewhere  (roll)

Quote from: selmiak on Mon 15/10/2012 23:55:50
>carefully check out tent I
(http://www.smileyvault.com/albums/userpics/12962/thagree-1.gif)
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: WHAM on Wed 17/10/2012 16:48:36
> Carefully check out tent I

You cautiously approach tent I, peeking in. As you realize this tent, too, is abandoned and void of any signs of life you brave the interior.

You are now inside the command tent. You can see the hammock the officers use next to the proud flag of the fatherland, which has been hung from the wall of the tent.
Next to the door flap is a table with several maps and written reports strewn about. Atop one of the maps lies a discarded officer's cap.
Next to the table, atop a supply crate, is a man-portable radio.

(http://www.whamgames.com/game2/010A.png)

Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Ponch on Wed 17/10/2012 17:11:02
If this thread is going to be shown in Germany, shouldn't you replace that flag with something else?  :=

Also: LOOK! A lamp!  :cheesy:
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Fred7162 on Wed 17/10/2012 17:12:01
>Check the radio
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: WHAM on Wed 17/10/2012 17:16:02
Quote from: Ponch on Wed 17/10/2012 17:11:02
If this thread is going to be shown in Germany, shouldn't you replace that flag with something else?  :=

I've actually read up on this, and current german law does not oppose displaying historically accurate insignia and flags in entertainment. Then again, most game devs and movie makers still stick to the old rules simply out of tradition and fear. I am not like most! :)
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Ponch on Wed 17/10/2012 17:19:53
Yeah! Stick it to The Man, WHAM! Take that, Germany!  :=

And while I'm at it:

> Check radio. Take hat. (Avoid lamp)
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: NightHawk on Wed 17/10/2012 19:24:08
Quote from: Ponch on Wed 17/10/2012 17:19:53
> Check radio. Take hat.
+1
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Crimson Wizard on Wed 17/10/2012 21:15:14
Quote from: fred7162 on Wed 17/10/2012 17:12:01
>Check the radio
+1, but I think after that it should be "check papers on wall and table".
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: selmiak on Wed 17/10/2012 22:11:48
Quote from: WHAM on Wed 17/10/2012 17:16:02
Quote from: Ponch on Wed 17/10/2012 17:11:02
If this thread is going to be shown in Germany, shouldn't you replace that flag with something else?  :=

I've actually read up on this, and current german law does not oppose displaying historically accurate insignia and flags in entertainment. Then again, most game devs and movie makers still stick to the old rules simply out of tradition and fear. I am not like most! :)

The swastikas in indiana jones are shown uncensored in the german versions, so if it not playing down the holocaust or glamorizing the crimes of the nazis it is okay to show swastikas in art(works). But then videogames are not considered to be art in germany, that's why the swastikas were replaced in the adventure game for indiana jones and the last crusade (can't remember if there were any in fate of atlantis). And this hasn't changed a lot, but I think authorities couldn't care less about a forumgame on a forum on a server in britain.

The radio is great, looks like it's a character on its own, it even has ears :D

What's on my mind is, should we take the officer's cap to fake authority to any people we might meet? But maybe better not, as these people are probably not friendly and rather the enemy that checks for survivers after they thermoblasted away our comrades or aliens that kidnapped them and they are always especially searching for high ranks. Better try to find out what the dig is about by going through boring papers in the officer's tent. But let's see what our friend the radio has to say.

Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Baron on Thu 18/10/2012 01:55:18
Quote from: Ponch on Wed 17/10/2012 17:11:02
Also: LOOK! A lamp!  :cheesy:

>Ninja Lamp
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Frodo on Thu 18/10/2012 03:02:57
Quote from: Ponch on Wed 17/10/2012 17:11:02
Also: LOOK! A lamp!  :cheesy:

>  Get lamp   :=
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Ponch on Thu 18/10/2012 03:06:31
Quote from: Frodo on Thu 18/10/2012 03:02:57
>  Get lamp   :=

Brilliant! Why didn't someone think to do that earlier!  :cheesy:

Also, if we take the hat, we'd better take the insignia off it so we don't get shot for impersonating an officer.
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Frodo on Thu 18/10/2012 03:45:38
I'm thinking we should juggle with the lamp, cap, and flag.   :tongue:
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: miguel on Thu 18/10/2012 11:35:11
> say to the radio: "This is Nighthawk!"
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Misj' on Thu 18/10/2012 13:07:23
> take one of the cross-shaped supports from the hammock

(yes, I'm still convinced there are supernatural creatures - specifically vampire-like creatures - running/flying around. Sure, it's daylight...but when has that ever stopped them? - oh, and check whether the oil in the lamp happens to be garlic oil ;) )


also:
> check map underneath the cap (ignore the others).
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: selmiak on Thu 18/10/2012 15:11:48
I'm pretty sure we need a weapon and a klappspaten!
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Ponch on Thu 18/10/2012 15:20:39
Quote from: selmiak on Thu 18/10/2012 15:11:48
I'm pretty sure we need a ... klappspaten!

And a kubelwagen! That's what this forum game needs: a high speed car chase with thirty people backseat driving!  8-)
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Crimson Wizard on Thu 18/10/2012 15:35:20
And Schnaps! How can you drive a kubelwagen without one?
Also some Wurst. That's the only deutsch name for food I know anyway.
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: miguel on Thu 18/10/2012 15:40:36
I think he should try to be the first to think of the song "99 Luftballons", and ask for a name change, something like Nena.
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Ponch on Thu 18/10/2012 16:43:24
Quote from: Crimson Wizard on Thu 18/10/2012 15:35:20
And Schnaps! How can you drive a kubelwagen without one?
Also some Wurst. That's the only deutsch name for food I know anyway.

Wurst is the best!
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Lt. Smash on Thu 18/10/2012 16:48:36
Quote from: Ponch on Thu 18/10/2012 16:43:24
Quote from: Crimson Wizard on Thu 18/10/2012 15:35:20
And Schnaps! How can you drive a kubelwagen without one?
Also some Wurst. That's the only deutsch name for food I know anyway.

Wurst is the best!
Far better: a nice warm Leberkäsesemmel (http://en.wikipedia.org/wiki/Leberk%C3%A4se)!  ;-D
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Tabata on Thu 18/10/2012 18:05:48
Quote from: Ponch on Wed 17/10/2012 17:19:53
> Check radio. Take hat.
+ another 1  :grin:


Quote from: Ponch on Thu 18/10/2012 16:43:24
Wurst is the best!
You are aware about the ingredients (fresh meat, especially from pork, beef and veal), aren't you?  (roll)
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: WHAM on Sun 21/10/2012 16:55:22
> Check radio. Take hat.

You grab the field cap off the table and place it over your head.

(http://www.whamgames.com/game2/011A.png)

You take a look at the field radio. It's a very basic model, heavy and boxy. The reception here has been a bit patchy, but in clear weather it has managed to reach the nearest bases without issue.
It has a pair of straps attached to it so it can be carried like a backpack, although you know from experience that it's a pain in the ass to haul around for any significant period of time.

(http://www.whamgames.com/game2/011B.png)

Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: KodiakBehr on Sun 21/10/2012 17:30:53
> Examine maps
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Baron on Sun 21/10/2012 18:38:58
>Read reports

...and please, if it's too dark in the tent, use the natural daylight, NOT the lamp.
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: miguel on Sun 21/10/2012 19:19:29
>use the radio to contact command centre

...while at it, search for cabaret songs. Ah, I really miss motherland!
And stay away from the LAMP!

Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Ponch on Sun 21/10/2012 19:58:02
I'm a little nervous just being so close to the lamp.  :sealed:

(I once loved a lamp... but it ended badly... I don't want to talk about it!)
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Viking on Sun 21/10/2012 20:12:25
Quote from: miguel on Sun 21/10/2012 19:19:29
And stay away from the LAMP!

Hey, what do you have against Linux, Apache, MySQL and PHP?

(Sorry, couldn't resist...that was the first thing I thought of when I saw miguel's post.  Now returning you to your regularly scheduled programming.)
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Ponch on Sun 21/10/2012 20:16:21
Suddenly a ghost appears and says "Take the lamp, you fool. You don't want to die in the darkness, like I did. Also, don't listen to anything Frodo says! She'll get you killed!"

(http://www.barnrunner.com/pics/misc/Ach_Das_Gespenst.PNG)

The ghost disappears as quickly as he arrived and you can't be sure you didn't imagine the whole thing.

But he said something... about a lamp... A warning perhaps?



(Sorry, WHAM. I couldn't resist!  := )
(But no apologies to Frodo! She stuck everyone's finger in a lamp socket!  :P )
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: miguel on Sun 21/10/2012 23:22:22
Just after licking your fingers and just before you were reaching for the lamp, the ghost voice returns in a deep echo:
"Die Lampe wirst geraten Sie außer betrieb!"

You think about life and why Frodo is a girl and then decide to just move on...away from the LAMP!
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Frodo on Sun 21/10/2012 23:57:05
Quote from: Ponch on Sun 21/10/2012 20:16:21
(But no apologies to Frodo! She stuck everyone's finger in a lamp socket!  :P )

I was just trying to get the place up and running, and restore power.  No lamps in sight.   :tongue:
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Ponch on Mon 22/10/2012 00:35:58
Quote from: Frodo on Sun 21/10/2012 23:57:05I was just trying to get the place up and running, and restore power.

I got the guy shot in the head but he survived it. See? It's all about ramping up the level of excitement without getting the hero killed. You were clearly trying to top my third act shenanigans and you went too far.  :=

No more excuses from you! Get your butt in the writing competition thread and give us a scary story to make up for ending the last forum game.  8-)

Miguel, stop making me go to babelfish!  ;)
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Frodo on Mon 22/10/2012 00:51:28
Quote from: Ponch on Mon 22/10/2012 00:35:58
Quote from: Frodo on Sun 21/10/2012 23:57:05I was just trying to get the place up and running, and restore power.
No more excuses from you! Get your butt in the writing competition thread and give us a scary story to make up for ending the last forum game.  8-)

I could write a scary story about a talking cow-ghost   :=
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Ponch on Mon 22/10/2012 01:56:18
Quote from: Frodo on Mon 22/10/2012 00:51:28
I could write a scary story about a talking cow-ghost   :=

Wonderful. You can submit that story at the link below. In the meantime, please don't get this new character killed.  ;)

_______________________________________________________

(http://www.barnrunner.com/pics/misc/Halloween_Banner_2012.png) (http://www.adventuregamestudio.co.uk/forums/index.php?topic=46962.0)
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: WHAM on Mon 22/10/2012 16:57:43
> Examine maps

You examine the maps laid out around the table. Most of the maps are military ones, depicting the surrounding area in general and at varying degrees of scale. There are very few markings on any of the maps, as you know the Unterfeldwebel in charge of your expedition carries the most valuable maps in his personal map-pouch. You can tell that you are currently over 70 kilometers away from the nearest settlement, which is situated far north-east. Your camp is nestled just north of a small desert oasis, which has been marked in at least one of the maps. To the west, though not marked on the map, is the archaeological dig, and some 35 kilometers to the east is the nearest field HQ. Other than these and aside the occasional rock formation jutting out of the sand dunes, or the distant mountains to the far south, there is little to see in the surrounding desert.

You don't think the maps will be of much use to you, especially with so little landmarks to navigate by. You already remember all there is to see anywhere nearby and you know the way to the field HQ and back fairly well.

(http://www.whamgames.com/game2/011A.png)

[Ponch, that image is AWESOME! :D]
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Crimson Wizard on Mon 22/10/2012 20:58:39
Sorry, are those papers on table a different entity from "maps"? In which case -
> Examine the papers on table.
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: WHAM on Tue 23/10/2012 10:30:37
Objects on & around the table:
REPORTS (Papers will do too)
MAPS (which were just examined)

New update later today.
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Fred7162 on Tue 23/10/2012 10:45:33
Quote from: Crimson Wizard on Mon 22/10/2012 20:58:39
> Examine the papers on table.

+1
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: WHAM on Tue 23/10/2012 14:08:58
> Examine the papers on table

You take a look at the papers on the table. You recall seeing most of them before, or at least ones similiar to these. Most are daily or weekly reports on the dig, consisting of terse notifications of the slow progress and confirmations of the camp personnel numbers so that the nearest field HQ can send out adequate supplies. One report catches your eye, having been set apart from the others. You haven't read this one before, as the Unterfeldwebel in charge of the expedition chose to make radio that report in personally.

It is dated just a week before, and details the uncovering of an entrance to an underground structure by the resident archaeologists. The discovery was quite a morale boost after months of sifting through sand and you clearly recall the celebrations, despite some haziness that may or may not be due to the alcohol that was imbued that night. You read on, as the report begins to detail some of the carvings on the stone slabs, as well as some estimations to the age of the structure made by the archaeologists. At the bottom of the paper is a hand-written note: "HQ requests exped. int. investigation".

(http://www.whamgames.com/game2/011A.png)
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: selmiak on Tue 23/10/2012 17:38:22
> take off hat and put it into backpack

I have a very bad feeling when wearing that hat...
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: KodiakBehr on Wed 24/10/2012 02:09:51
Staff of Kings anywhere in that tent?
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Baron on Wed 24/10/2012 02:22:09
>Get Flag

I know, I know.... it's a little distasteful to carry around, but you have to think of it from a utilitarian perspective:  it could be used to bandage wounds, or as a parasol under the hot desert sun, or as a chic bath towel down at the oasis. Plus, anything that makes the lamp lonelier can only be a good thing.
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Ponch on Wed 24/10/2012 03:04:54
Quote from: Baron on Wed 24/10/2012 02:22:09
anything that makes the lamp lonelier can only be a good thing.

And tempt the wrath of the lamp? Haven't we already (possibly, I can't be sure) established that the lamp is haunted?

Also, any staff in the tent is probably too tall. I suspect we've been digging in the wrong place.
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Fred7162 on Wed 24/10/2012 08:30:58
Quote from: Baron on Wed 24/10/2012 02:22:09
>Get Flag

I know, I know.... it's a little distasteful to carry around, but you have to think of it from a utilitarian perspective:  it could be used to bandage wounds, or as a parasol under the hot desert sun, or as a chic bath towel down at the oasis. Plus, anything that makes the lamp lonelier can only be a good thing.

+1 I agree the flag could be useful. But I think we should start heading for the dig site(I really wanna know what's there).
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: miguel on Wed 24/10/2012 11:27:27
I believe that the worse possible scenario would be to cover the lamp with the flag, and that's what the evil spirit that resides in the lamp is trying to accomplish.
Imagine...the horror...the horror...a nazi flag conceiving the evil lamp...
the horror...
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Lt. Smash on Wed 24/10/2012 11:55:36
Quote from: selmiak on Tue 23/10/2012 17:38:22
> take off hat and put it into backpack

I have a very bad feeling when wearing that hat...
+1
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Eric on Wed 24/10/2012 15:02:01
Quote from: selmiak on Tue 23/10/2012 17:38:22
> take off hat and put it into backpack

I'm going to -1 this one, if that's possible, because of #1 on this list (http://dsc.discovery.com/adventure/desert-survival-8-simple-tips-that-could-save-your-life.html). Remember that WHAM has no qualms about us killing ourselves off.
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: NightHawk on Wed 24/10/2012 17:02:26
Quote from: selmiak on Tue 23/10/2012 17:38:22
> take off hat and put it into backpack
-1
instead
>remove the rank from the hat and pocket it for later.
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Tabata on Wed 24/10/2012 18:53:13
Quote from: selmiak on Tue 23/10/2012 17:38:22
I have a very bad feeling when wearing that hat...
So do I - because of the rank-sign - it might get us in trouble.

But since we are in need of a hat while walking around outside
                 (http://www.pic4ever.com/images/desertsmile.gif)
(and we hopefully are going to walk outside soon) ...

Quote from: NightHawk on Wed 24/10/2012 17:02:26
Quote from: selmiak on Tue 23/10/2012 17:38:22
> take off hat and put it into backpack
-1
instead
>remove the rank from the hat and pocket it for later.
(http://www.smileyvault.com/albums/userpics/12962/thagree-1.gif)
... I fully agree with this two points to wear the hat just without the rank sign.


and another + 1
... for taking the flag with us. It's a useful item for a lot of different application possibilities.  (nod)
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Lt. Smash on Wed 24/10/2012 19:29:04
Quote from: NightHawk on Wed 24/10/2012 17:02:26
Quote from: selmiak on Tue 23/10/2012 17:38:22
> take off hat and put it into backpack
-1
instead
>remove the rank from the hat and pocket it for later.
I totally understand.
So I -1 my +1 and -1 selmiaks command. Finally +1 for NightHawk's command. Everything clear?? (wtf)

Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: WHAM on Wed 24/10/2012 21:42:40
> Remove the rank from the hat and pocket it for later.

You check the field cap for ranking insignia, but find none attached.
The only bit that stands out is the non-decorated pair of buttons on the front.

You examine the cap closer, and discover it is a completely ordinary field cap issued to officers, vehicle crews and some infantry as well. As a matter of fact, you recall having a very similiar cap at one point yourself. You think you managed to lose it somewhere on the ship as you were being shipped out of Italy.

It's still a pretty nice cap, though.

(http://www.whamgames.com/game2/012A.png)
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Crimson Wizard on Wed 24/10/2012 22:19:04
> Walk outside and enter tent number III
Quote
camp tent III is for storing and studying objects from the archeological dig
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: NightHawk on Wed 24/10/2012 22:25:09
>search crates.
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Crimson Wizard on Fri 26/10/2012 20:00:15
Quote from: NightHawk on Wed 24/10/2012 22:25:09
>search crates.
Alright, since WHAM did not post a continuation yet, I postpone my own command and +1 this (because why not use the opportunity and search crates...) :)
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: miguel on Sat 27/10/2012 12:24:06
> smash and then search crates
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Lt. Smash on Sat 27/10/2012 13:46:39
Quote from: miguel on Sat 27/10/2012 12:24:06
> smash and then search crates
I wouldn't risk smashing possible ammunition boxes. Who knows if it contains grenades which could explode?
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: WHAM on Sat 27/10/2012 16:43:03
> Search crates.

Having used and maintained the radio in the past few weeks, you know perfectly well that the crate underneath the field radio contains several spare batteries and other assorted spare parts, as well as some cable that can be used to extend the antenna to get better reception.

You open the second crate, underneath the table, and discover an OLYMPIA -brand typewriter, along with assorted ink ribbons and several stacks of paper, some blank, others with prepared fields for entry of reports and requisitions.

(http://www.whamgames.com/game2/013A.png)
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Ponch on Sat 27/10/2012 18:36:52
Use typewriter to begin a play-by-mail role playing game. It'll be a game within a game. It will be awesome!  8-)

Or we could just...

> TAKE LAMP!
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Frodo on Sat 27/10/2012 18:47:02
Quote from: Ponch on Sat 27/10/2012 18:36:52
> TAKE LAMP!

+ 1
YAY for the lamp   :grin:
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Fred7162 on Sun 28/10/2012 09:22:07
Quote from: Ponch on Sat 27/10/2012 18:36:52
> TAKE LAMP!

+1
We NEED the lamp :D
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: miguel on Sun 28/10/2012 11:41:32
>use battery with radio
>use cable with radio antenna
>use radio to contact command center
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Stee on Sun 28/10/2012 21:21:51
It looks dark outside so

>Take lamp

>Stroll outside
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: WHAM on Mon 29/10/2012 20:58:20
> Take lamp

After much consideration you pick up the lamp. It will not fit in your rucksack and if you would light it it would also pose a fire hazard, so you hold it in your hand.

(http://www.whamgames.com/game2/014A.png)
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Crimson Wizard on Mon 29/10/2012 21:30:52
Quote from: WHAM on Mon 29/10/2012 20:58:20and if you would light it it would also pose a fire hazard
...now, people, don't you even think...
:P

Quote from: Stee on Sun 28/10/2012 21:21:51
It looks dark outside so
It's actually mid-day outside. Check previous pictures.

My proposal again is:
> Go to the tent III (archeologic artefacts).
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Baron on Mon 29/10/2012 21:40:29
You fools!

> Return Lamp!!!!!
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Stee on Mon 29/10/2012 22:17:12
Quote from: Crimson Wizard on Mon 29/10/2012 21:30:52
It's actually mid-day outside. Check previous pictures.

Aye, but in the last picture the glimpse of outside you can see from the tent looks dark. Maybe all this deliberating about whether to pick the lamp up means a lot of time has passed  :-D

Anyway

>Rub lamp  8-)
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Ponch on Tue 30/10/2012 02:08:59
Ohmigod!!! We're touching it!!  :shocked:

I'm scared!
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Lt. Smash on Tue 30/10/2012 09:41:03
Quote from: Crimson Wizard on Mon 29/10/2012 21:30:52
My proposal again is:
> Go to the tent III (archeologic artefacts).
+1
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: miguel on Tue 30/10/2012 10:49:13
> check if the bloody radio works!
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Crimson Wizard on Tue 30/10/2012 11:30:07
My opinion is that there's nothing this character may send on radio right now. He has no knowledge on current situation, he may not even be sure that something wrong had happened.
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: miguel on Tue 30/10/2012 11:56:18
Allow me to disagree my fellow roleplayer, my opinion is that he has all the feelings that something is terribly wrong. Life in the army involves something called a role call, (early on in the morning), well it's mid-day and he was asleep and does not remember why wasn't he awake by dawn like every other single day in his life as a military. There's nobody around, not even sounds of the daily chores soldiers must do. He has a radio in front of him and should try to contact a superior rank soldier to find out what's going on in there. Plus, I believe the radio is portable, meaning that he should carry it with him.
Between the radio and the lamp I would take the lamp but we all know by now that the lamp is haunted...
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Crimson Wizard on Tue 30/10/2012 12:23:51
Quote from: miguel on Tue 30/10/2012 11:56:18
Allow me to disagree my fellow roleplayer, my opinion is that he has all the feelings that something is terribly wrong.
<...>
He has a radio in front of him and should try to contact a superior rank soldier to find out what's going on in there.
How could possibly a distant HQ better know what's going on in his camp? I'd suggest he at least try to search surroundings first, so he would at least know what to report about.
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: miguel on Tue 30/10/2012 13:04:05
A distant HQ may have ordered the camp to be evacuated, our hero somehow "lost" some part of the events that led to the camp being empty? I don't know. I would contact somebody if I had a radio.
But if you want to settle this since we don't have a agreement than I challenge you for a duel, Crimson Wizard!
The rules are simple:
- no magic allowed!
- you may choose a champion to fight instead of you, I choose Ponch since he clearly has something against you!
- I choose the fighting grounds, and it is in Portugal, tonight at 10 pm or you loose!

I can see you chicken out on this! Hahahahahaha!
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Crimson Wizard on Tue 30/10/2012 13:59:05
Omg. Now two people should come to Portugal from opposite sides of earth to fight over a radio?

Quote from: miguel
A distant HQ may have ordered the camp to be evacuated, our hero somehow "lost" some part of the events that led to the camp being empty?
Probably, but we do not know for sure if it is empty after observing 2 tents of 4. Should a soldier run to radio to contact HQ few minutes after he woke up and haven't seen anyone yet? I propose check remaining tents first, then we would at least have better picture.
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Ponch on Tue 30/10/2012 15:07:40
Hey! Don't drag Ponch into this. I'm under too much stress from touching the lamp! I don't need any more worries.  :wink:
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: miguel on Tue 30/10/2012 16:11:14
Fair enough, we are being silly about the location of the duel anyway, and no one would be your champion!

But, why not take the radio with us? It's portable, there are batteries in the crates and a antenna and I'm pretty sure WHAM will make us use it sometime.

>take radio, battery and antenna
>search tent3
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Ponch on Tue 30/10/2012 16:40:39
Quote from: miguel on Tue 30/10/2012 16:11:14
no one would be your champion!

Baron would be my champion! He idolizes me! Heck, he even dresses just like me -- monocle and all.  :=

And -1 to taking the radio. We can come back for that heavy sonofabitch if we need it. Seriously, those old things weigh a ton.

Instead, I think we should...

> Search the other tents for fellow soldiers and / or weapons.
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: selmiak on Tue 30/10/2012 16:47:06
weapons and a klappspaten. Maybe something to eat. Then check out the diggingsite, I guess there is some mystery happing there.
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: WHAM on Tue 30/10/2012 17:00:42
Quote from: miguel on Tue 30/10/2012 16:11:14
...I'm pretty sure WHAM will make us use it sometime.

Oi! I will not make you guys do anything in this game!
Also, it is starting to look to me that updating every 2 days instead of daily might be a better idea, allowing players to talk about their ideas and upvote the actions they approve of. Besides, not everyone has time to check the forums several times a day to stay up to date.

I will post the next action tomorrow! So far I am liking the player input, a lot of good imagination and ideas are coming up from you guys and with a game like this you never know...
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: NightHawk on Wed 31/10/2012 01:10:12
Quote from: Pönch on Tue 30/10/2012 16:40:39
> Search the other tents for fellow soldiers and / or weapons.

+1
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Baron on Wed 31/10/2012 01:38:33
Quote from: WHAM on Tue 30/10/2012 17:00:42
....and with a game like this you never know...

>> Destroy Lamp!

>> Before it's too late!!!!

...and I got your Rücken, Pönch.  I'm your Flügelmann!
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Ponch on Wed 31/10/2012 01:59:46
Quote from: Baron on Wed 31/10/2012 01:38:33
I got your Rücken, Pönch.  I'm your Flügelmann!

Fear my umlauts!!!  8-)

Man, I can't wait for Halloween to be over. This monocle is giving me a headache. And there's so much starch in this collar. And the picklehaub gets so hot around midday...  ;)
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: WHAM on Wed 31/10/2012 18:52:45
> Go to the tent III

You decide there is nothing left to do in the command tent, so you decide to head out and check the other tents.
You exit the command tent, emerging in the scorching midday sun of the desert.

(http://www.whamgames.com/game2/015A.png)

You move EAST, towards the two other tents. As you approach the archaeology tent, you realize it looks damaged, as if the tent flaps have been shredded somehow.

(http://www.whamgames.com/game2/015B.png)

You step inside the archaeology tent. There are several crates stacked around the tent, mostly containing valuable artefacts, stone tablets and other objects recovered from the dig. Some of the stone tablets that were being examined yesterday are still on the table.

(http://www.whamgames.com/game2/015C.png)
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: NightHawk on Wed 31/10/2012 18:57:19
>Examine tablets
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: miguel on Wed 31/10/2012 23:41:08
> examine the shredded flaps

do the marks look like done by a animal?
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Crimson Wizard on Thu 01/11/2012 17:14:40
Quote from: miguel on Wed 31/10/2012 23:41:08
> examine the shredded flaps
Actually now I am going to +1 miguel. I too feel a bit worried of this. Could it be there's tiger around? (wait... are there tigers in Algeria?  := )
Also, is there anything in our inventory we could use as a weapon during sudden tiger attack? Except for bashing him with the lamp, of course.
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Fred7162 on Thu 01/11/2012 17:31:08
Quote from: miguel on Wed 31/10/2012 23:41:08
> examine the shredded flaps
+1
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: cat on Thu 01/11/2012 18:55:24
Quote from: miguel on Wed 31/10/2012 23:41:08
> examine the shredded flaps
+1

Also, I want to know if something/someone broke in or out the tent...
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Stee on Thu 01/11/2012 19:40:11
Quote from: Stee on Mon 29/10/2012 22:17:12
>Rub lamp  8-)

+1 I am also curious to see how much dirt we can clean off the lamp and not at all hoping we may get 3 wishes
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: MiteWiseacreLives! on Sat 03/11/2012 06:58:23
Pick up stone tablets.. It's obvious a beautiful archaeologist will run into you, dying to know the interpretation. we must bring them for love(plot) sake.
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Tabata on Sat 03/11/2012 08:57:12
Quote from: Stee on Thu 01/11/2012 19:40:11
Quote from: Stee on Mon 29/10/2012 22:17:12
>Rub lamp  8-)

+1 I am also curious to see how much dirt we can clean off the lamp and not at all hoping we may get 3 wishes

another  + 1     :grin:

A clean lamp might be useful - 3 wishes, too
~ let's see, what we'll get  (laugh)


Edit:
*grmbl* - typo - I hate that w-button *grrr*
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Ghost on Sat 03/11/2012 13:33:02
Quote from: Täbby on Sat 03/11/2012 08:57:12
A clean lamp might be useful - 3 wishes, too

Dips on the genie once the wishes have been granted!
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Baron on Sun 04/11/2012 00:44:28
Do not, under any circumstances, rub that lamp!  You have no idea of the horror you could unleash upon the world!  Lamp Rubbing -1.

And I'm not sure what we could gain from examining the shreds.  Use your imagination: what shreds tents?  Are we going to find an incriminating clump of fur or mummified bandages stuck in the tear?  Let's just assume that there's something stealthy out there that likes to use its massive and powerful claws, and use this "calm before the storm" segment to good effect instead of chasing menacing details.  Examine Claws -1.

I know what you're saying.  "Baron, you're full of ideas about what we shouldn't do, but why don't you throw your Pickelhaube into the ring and offer some constructive alternatives."  You are so predictable when you say that.  And no, I'm not going to labour the point that we don't have a bath towel, contrary to what the Hitchhiker's Guide tells us is the most important accessory to have in the entire galaxy.  Nor am I going to harp on about the evil ghost lamp which we don't really possess anyway (just check our inventory in the first post).  I am determined to offer a fresh idea.

Here's my current thinking: the tablets that were being most recently examined may have some relevance to the destruction/evacuation of the camp.  The information on them may be relevant, but we don't know enough of that ancient language to make use of it at the moment.  Furthermore, if we can't carry around a WW2 era mobile radio with carrying straps for any distance, we surely can't carry the tablets in case the information contained on them becomes useful later on.  So here's the plan: return to the previous tent and grab some of that paper and typewriter ink/ribbon, lay the ribbon out on the tablets line by line, carefully lay the paper out on top of the ribbon and then smack the back of the paper with an empty crate (or with something else that mimics a giant typewriter hammer).  Presto!  A copy of the tablet's contents.  Well, a mirror image anyway.  Still better than ghost lamp, IMHO.

>> Get ink ribbons and paper from previous tent



Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Ponch on Sun 04/11/2012 01:53:54
I like the cut of your jib, Baron. You've clearly given this a lot of thought. I trust a man who knows what he's doing. :smiley:

+1 Get ink ribbons and paper from previous tent  :cheesy:

Actually, now that I think about it... I think you may know too much... Hmmm. A picklehaube would do nicely if a man were of a mind to shred some tent flaps when other folks were in Ben340's birthday thread and you had this thread all to yourself... Curious coincidence... Don't you think? (http://www.barnrunner.com/pics/misc/Roger_Serious.png)

I'm watching you, Baron. I'm watching you...  :angry:
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Stee on Sun 04/11/2012 01:54:54
Quote from: Baron on Sun 04/11/2012 00:44:28
blah blah blah blah blah  Lamp Rubbing +1.

I knew you would come round baron!

Quote from: Baron on Sun 04/11/2012 00:44:28
Nor am I going to harp on about the evil ghost lamp


Ghost, you have an evil lamp? Does it not like being rubbed?  :(

It's ok, you can rub this one  ;)
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Ghost on Sun 04/11/2012 02:15:58
Quote from: Stee on Sun 04/11/2012 01:54:54
Ghost, you have an evil lamp? Does it not like being rubbed?  :(
It whispers to me in the night... oh the stories I could tell...

So is that solved? Baron went on a Pickelhauben-spree, wrecked the camp, left a lamp there for everyone to be afraid of, and probably kidnapped everyone to have a crew that'd row him over to Australia just in time for Ben's birthday? We can only hope he didn't try to milk Pönch on the way. That'd be a hell of an innuendo. An inTENTional one, too!

I see no harm in picking up the ribbons et al, as long as we leave the frikking lamp alone. So +1 from me.
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Baron on Sun 04/11/2012 03:19:59
Quote from: Stee on Sun 04/11/2012 01:54:54
Quote from: Baron on Sun 04/11/2012 00:44:28
blah blah blah blah blah  Lamp Rubbing +1.

I knew you would come round baron!

I have been misquoted.  Clearly Stee is in the thrall of the lamp.  Do not trust Stee.

Quote from: Ghost on Sun 04/11/2012 02:15:58
Baron went on a Pickelhauben-spree, wrecked the camp, left a lamp there for everyone to be afraid of, and probably kidnapped everyone to have a crew that'd row him over to Australia just in time for Ben's birthday? We can only hope he didn't try to milk Pönch on the way. That'd be a hell of an innuendo.

My Pickelhaube sprees typically result in localized piercing wounds, not dispersed shredding.  Plus I am either an early 21st century nerd or a WWI era geriatric: both of which offer me a pretty air-tight alibi for not being in the desert wastes of Algeria in 1942.  As for milking Pönch en route to Ben's, you can't spell innuendo without "in", "you", "end", and "oh!"
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Ponch on Sun 04/11/2012 04:27:50
Well, I'm certainly not turning my back on you now, Baron. (http://www.barnrunner.com/pics/misc/Roger_RollEyes.gif) (I'll bet you're also behind the theft of this Roger smiley. It's not on the available list of smileys anymore, which means somebody must have stolen it! The same person who stole your tagline? Unlikely, sir!)
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: miguel on Sun 04/11/2012 12:39:37
No,no,no,no!
No!

Who are we here? Freekin Gutenberg? The place was clearly overrun by werewolves or evil mummies and we are to make printable editions of some tablets we can read and take mental notes about it?
Since we're here, and the shred marks are here, there's no harm examining them, is it?
But no! We have to go all the way back, and take a 5 minute intense course on printing with bloody RIBBONS!
Jesus!
Adolf's moustaches must be swirling with despair right now!



p.s: and Pickelhauben sprees are only done with large quantities of schnapps!
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: WHAM on Sun 04/11/2012 15:09:09
> Examine the shredded flaps

You examine the shredded tent flap.
The cloth has been torn in several places, as if someone or something was trying to force it's way in our out, but didn't quite know how to open the tent flap.

As you closely examine the shreds of cloth on the sand next to the tent, you catch glimpses of brass down in the sand. It appears there are several SHELL CASINGS of both rifle and pistol caliber, almost completely covered up by the shifting sand near this tent.

(http://www.whamgames.com/game2/016A.png)
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Tabata on Sun 04/11/2012 15:38:29
shreds of cloth ... like ... bandages?  :shocked:

like there has been another return of (http://www.smileyvault.com/albums/userpics/12962/mummy.gif)

*shudder*

    8-0

Now I am scared
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Crimson Wizard on Sun 04/11/2012 16:15:48
Quote from: Täbby on Sun 04/11/2012 15:38:29
shreds of cloth ... like ... bandages?  :shocked:
I think he means tent cloth ;).

> Pickup couple of SHELL CASINGS (who knows when they may be useful)
> Examine tablets.
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Stee on Sun 04/11/2012 16:19:38
Shell Casings?? Torn fabric???  8-0

Since we know Wham likes to kill off the protagonist at every opportunity, I suggest the following

>iddqd
>pick up shell casings
>examine tablets (to check for warnings about lamp)
>rub lamp

I fear it may be our only option to save mankind from the dreaded cloth ripper
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Baron on Sun 04/11/2012 16:33:45
Clearly shell casings have no impact on mummies!  But I bet if you bound them tightly with typewriter ribbon you could slowly squeeze the after-life out of them....  In the mean time:

>> Use spork to comb desert sands for more clues
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: miguel on Sun 04/11/2012 18:45:27
Something happened in this tent. Something violent!
A fierce Cursed Mummy tries to sneak in the tent, soldiers shoot randomly out of panic, bullets hitting the stone-like figure but falling short on the shifting desert sands.
But, although my accurate description of the events do bring some light to this, some things remain unclear and the aftermath shrouded by foggy dilemmas...
If the Evil Pharaoh Mummy succeeded in killing all the soldiers, where are them? Where is the blood?
Did the soldiers chased after the Headless Mummy?
Did the Limping Mummy drag the soldiers to a near catacomb?
And if it did, why did it leave the tablets and artefacts untouched?
a)because it is a trap? Whoever gazes upon the tablets gets a eye infection and becomes forced to forever wear a monocle?
b)because the mummy can't read and fails to see the importance of the tablets?
c)because the tablets are worth shit?

So many question and so few clues...
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Tabata on Sun 04/11/2012 18:58:20
(http://www.smileyvault.com/albums/userpics/12962/hiding.gif)... ähem ... reading the tablets might force the mummy to appear    :shocked:
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Crimson Wizard on Sun 04/11/2012 19:59:07
Everything is simple.
The Unterfeldwebel got drunk and slept in the tent. Upon waking up he fell under influence of delirium tremens, tore the tent to shreds and started shooting. Then he ran to the desert. Soldiers followed him, trying to catch him up.
Right now they have probably secured him and transporting back to the camp.
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: NightHawk on Sun 04/11/2012 21:39:42
Quote from: Stee on Sun 04/11/2012 16:19:38
>pick up shell casings
>examine tablets
>rub lamp
+1
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: selmiak on Mon 05/11/2012 02:24:00
do the only reasonalble thing!
>pick up lamp (and maybe rub it if you are silently feeeeeling like it)
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: WHAM on Mon 05/11/2012 18:06:10
> Pickup couple of SHELL CASINGS

You snatch a handful of shell casings from the sand near the tent and place them in your pocket.
You wonder how the spent shells got there, as there have been no shooting incidents in the camp for as long as you've been stationed here, and you do not recall hearing any shooting last night. You'd think you'd woken up to the sound of gunfire so close to where you were sleeping.

(http://www.whamgames.com/game2/017A.png)
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Ponch on Mon 05/11/2012 22:27:59
Quote from: WHAM on Mon 05/11/2012 18:06:10
you do not recall hearing any shooting last night. You'd think you'd woken up to the sound of gunfire so close to where you were sleeping.

Oh crap. This means we're probably a werewolf. That's the only logical explanation for why we can't remember eating our fellow soldiers. But let's not panic. It may be due to some other reason, no matter how unlikely. I think we should floss out teeth and check to see if there are any teeny, tasty bits of our fellow soldiers.
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Stee on Mon 05/11/2012 22:29:19
There is only one way to find out

>RUB LAMP!!!!
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Baron on Mon 05/11/2012 22:30:02
Ponch, you fool!  We have no FLOSS!!!!

Think about it: broad daylight outside turns to dusk while inside.  Guns that shoot but draw no blood and make no sound.  Lamps that apparently we possess but do not appear in our inventory.  Tents that shred without recourse to warranty -these are the signs of a temporal paradox people!  We are probably between realities even now, in some sort of sweaty nether region where a misdirected sneeze can send us all spiralling into the vortex of oblivion.  BEWARE!

...but, since we're stuck here we might as well see the sights.

>> Go to Tent IV
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Ponch on Mon 05/11/2012 22:37:37
Quote from: Baron on Mon 05/11/2012 22:30:02
We are probably between realities even now, in some sort of sweaty nether region where a misdirected sneeze can send us all spiralling into the vortex of oblivion.

The Quantum Taint! It's exactly as Einstein theorized! (In one of his lesser known and hopefully unpublished papers)

We have no choice except to rub Tent IV and explore the lamp. God help us all.  :shocked:
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: miguel on Mon 05/11/2012 23:30:12
YEAH! Rub tent until we are sent into the klinex of oblivion!
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Tabata on Tue 06/11/2012 00:34:15
Quote from: Baron on Mon 05/11/2012 22:30:02
We are probably between realities even now, in some sort of sweaty nether region where a misdirected sneeze can send us all spiralling into the vortex of oblivion.  BEWARE!

Oooh - nooo ...
   (http://www.smileyvault.com/albums/userpics/12962/timetunnel.gif)

> pinch yourself (to be sure you are not sleeping)
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Eric on Tue 06/11/2012 04:47:52
Quote from: Ponch on Mon 05/11/2012 22:27:59
Oh crap. This means we're probably a werewolf.

I actually came to post this same thing...except I wasn't joking!
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Ponch on Tue 06/11/2012 05:17:54
Quote from: Eric on Tue 06/11/2012 04:47:52
Quote from: Ponch on Mon 05/11/2012 22:27:59
Oh crap. This means we're probably a werewolf.

I actually came to post this same thing...except I wasn't joking!

Being a werewolf is nothing to joke about! Sounds to me like Eric's in league with the lamp!
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Frodo on Tue 06/11/2012 07:03:26
Poor, misunderstoon, lonely werewolf.   :cry:
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Ghost on Tue 06/11/2012 10:58:26
Okay, after clicking Frödö's dragons, let's think.

This is some sort of excavation site for sure- equipment and setup make that pretty clear. It's safe to say we are part of some team that's either following a hint to recover something, or that's just stumbled over something by accident.
In the second case, it could've been something dangerous. Maybe a guarded location?
What we should do is get a bit more of a picture why all these tents are here. So, I suggest:
> remember job assignment

Wow. Being the voice of reason is stressful. Someone else take over, please!
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: miguel on Tue 06/11/2012 11:27:56
Quote> remember job assignment

10 pages after someone thinks about this!
Ghost, you are clearly the voice of reason.
Yeah, it should be really great if we knew what kind of mission these troops are here for!
And what about his personal details about life? Like age, town of birth, is he married?

> remember upbringing
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Ghost on Tue 06/11/2012 12:08:23
Quote from: miguel on Tue 06/11/2012 11:27:56
> remember upbringing

That's even better! Let's shed some light on ourselves! +1!!
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Ponch on Tue 06/11/2012 14:10:31
Remember the Alamo!
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Baron on Wed 07/11/2012 02:02:51
Countermand that Alamo remembrance!

We already know Hans' marital and family details (remember the letter???) (http://www.adventuregamestudio.co.uk/forums/index.php?topic=46933.msg631265#msg631265)

And since he knows from experience  (http://www.adventuregamestudio.co.uk/forums/index.php?topic=46933.msg631766#msg631766) that the radio is a pain to haul around, we can assume that he is a low ranking grunt that would not be privy to the executive details of the mission.  I say we press on blindly and arrogantly, like at the Alamo!
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Ponch on Wed 07/11/2012 03:21:58
Quote from: Baron on Wed 07/11/2012 02:02:51
Countermand that Alamo remembrance!

Yer lucky I don't know no fancy big words, buddy. Otherwise, them might be fightin' words!  (wrong)
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: miguel on Wed 07/11/2012 10:09:46
Hm, the letter does tell us that he is missed and loved back home. But not much more. And the fact that he knows from experience that the radio is a pain to carry around maybe means that he is a communication operator?
His history should be interesting to know, maybe to find out if there's something in his past that lead him to be in this strange situation.

But most important, and I remember Ghost's post, right before the Alamo, that we should know what was our mission/assignment at this digging site in Algeria.
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Baron on Thu 08/11/2012 02:27:11
OK, here's my perspective.  I know you guys want to hear it from the horse's mouth (er.... sorry WHAM), but the surrealism of our current predicament makes it highly unlikely that any conventional memory of mission facts or personal history is going to help us in any tangible way.  Recall that WHAM is a master story-crafter and puzzle architect.  He's trained at elite adventure academies and at high-level top-secret adventure facilities.  He's like a black-belt flying-ace assassin of adventure design.  Do you think he's stripped to the waist and painted his face just to tell us off the bat that we're some sort of werewolf (my money is actually on "were-mummy")?

Quote"Thinking back, you have vague recollections of scratching behind your ears with your hind paw and licking your unsheathed genitalia."

  Forsooth not!  No, he will conceal the twisted details of what is really going on behind a veil of guile and deception.  We cannot assume the luxury of being a homo economicus who makes only rational decisions based on complete information, but rather that we are the prisoners viewing so many shadows in Plato's cave.  We are meant only to have a vague notion of reality, and on this we must base our decisions.  Thus, I can predict our backstory without even having to ask:

Possibility #1: We don't remember much (probably due to the phenomenon that has allowed us to sleep through a raid on the camp by supernatural forces)

Possibility #2: We remember trivial facts that have little bearing on the task at hand

Possibility #3: We remember vague details about searching for something important to the war effort, probably some sort of super weapon à la Ark of the Covenant

Possibility #4: We misremember stuff, for the same reasons discussed in #1, which will throw us off the scent

     None of which really helps us, since we 1) know little enough already, or 2) already know some trivial facts, or 3) know that there's something powerful out there anyway, or 4) are confused enough already.  I submit that only after unravelling a series of clues, each more devious than the last, will we begin to grasp the weft of WHAM's rich tapestry.  Furthermore, I say that physical evidence trumps murky recollection and that we should continue to look around, or "blunder about" if you will. 

>> Goose Step to Tent IV
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: miguel on Thu 08/11/2012 09:51:57
If we are indeed a were-mummy we should use super senses to our advantage...

> lick shreds of cloth
> smell shreds of cloth

...hoping to find traces of blood or soup.
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Ponch on Thu 08/11/2012 14:03:27
Quote from: miguel on Thu 08/11/2012 09:51:57
...hoping to find traces of blood or soup.

Soup Nazis? Man, I hate soup nazis. The only thing worse is Illinois Nazis.

+1 Tent IV exploring. The shattered remains of this camp aren't going to explore themselves.
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: WHAM on Sat 10/11/2012 07:12:16
> Go to Tent IV

You walk outside of tent III and head to the tent propped up right next to it. You enter tent IV, the mess tent.
The mess tent is void of life. The only things apparently visible are dirty dishes in the dishwashing pan underneat the table, some canned food under the other table, and the field chaplain's bible and crusifix atop the table. The weapon rack near the door is empty and there is no fire in the stove. Some mostly burn-out candles are also strewn about the tables.

(http://www.whamgames.com/game2/018A.png)
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Tabata on Sat 10/11/2012 07:25:19
> examine book (on table)

     (http://www.smileyvault.com/albums/userpics/12962/glasses.gif)
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Fred7162 on Sat 10/11/2012 09:07:37
Quote from: Tabata on Sat 10/11/2012 07:25:19
> examine book (on table)

     (http://www.smileyvault.com/albums/userpics/12962/glasses.gif)
+1 Even though I thinks it's just a regular bible.
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: miguel on Sat 10/11/2012 12:36:41
Quote...The only things apparently visible are...
...

>search better under the table

Quote from: Tabata on Sat 10/11/2012 07:25:19
> examine book (on table)

     (http://www.smileyvault.com/albums/userpics/12962/glasses.gif)
+1

> get reasonable amount of canned food
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: NightHawk on Sat 10/11/2012 16:03:29
> search the mess tent for knives and a can opener.
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Crimson Wizard on Sat 10/11/2012 16:11:46
> Deconstruct tables and crates. Use the resulting raw materials and wooden cross to build a church. Start training clerics.

E: Disregard this. Remembered we need gold for that.
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: selmiak on Sat 10/11/2012 21:29:17
a cross might be usefull for whatever might be haunting the digsite...
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: NightHawk on Sun 11/11/2012 01:01:09
we're carrying crucifix pendant
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Baron on Sun 11/11/2012 02:16:23
+1 examining bible (it might have a pick in it for digging out of prison).

....but first, can we dip our finger tips into the tops of the candles?  It's not just for fun (although that'd surely be reason enough) - if the wax is still warm we'll have an idea of how long ago all this paranormal supernatural omniweirdness went down.
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: miguel on Tue 13/11/2012 23:14:51
While we wait we could:

>tap dance because nobody's watching!
>glaze in wonder at the structure of the tent;
>sit and meditate;
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: WHAM on Wed 14/11/2012 07:25:56
> Examine book

You take a look at the well-worn bible on the table. The book's cover is frayed and the corners have been rounded by the constant wear of reading.
You open the bible and flick through some pages to see if anything catches your attention. One of the pages appears crumpled in an odd fashion, so you decided to examine it closer.

You realize that some words on the page have been partially blotted out by bloody smears and fingerprints. You try to discern what the page reads:

Then a spirit passed before my face; the hair of my
flesh- -l, but I could not discern
the form ther- -image was before mine eyes, there
was silence, and- -hall
mortal man be more just than God? shall a man be more
pure than his maker?

(http://www.whamgames.com/game2/019A.png)
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Crimson Wizard on Wed 14/11/2012 08:15:35
Unsmeared version :), I chose "World English Bible variant", because there seem to be many translations, all slightly different by wording.

Quote from: Book of Job, 4:15 - 4:17
Then a spirit passed before my face. The hair of my flesh stood up.
It stood still, but I couldn't discern its appearance. A form was before my eyes. Silence, then I heard a voice, saying,
'Shall mortal man be more just than God? Shall a man be more pure than his Maker?
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Baron on Thu 15/11/2012 01:59:24
Close, but it's actually from the King James version (slight variations might be important):

Quote
Then a spirit passed before my face; the hair of my flesh stood up:
It stood still, but I could not discern the form thereof: an image was before mine eyes, there was silence, and I heard a voice, saying,
Shall mortal man be more just than God? shall a man be more pure than his maker?
                                        Job 4:15-17

Interesting that it's the book of Job.  Wasn't god testing Job?  Are we to be tested?  Of further interest are the lines immediately preceding these verses:

Quote
Now a thing was secretly brought to me, and mine ear received a little thereof.
In thoughts from the visions of the night, when deep sleep falleth on men,
Fear came upon me, and trembling, which made all my bones to shake
                     Job 4:12-14

Veeeery interesting, given that we slept through the experience.  I think we need to light the candles and meditate for a while with the goal of remembering our dreams from the previous night.

Of further interest is the slash pattern in Tent IV: only a single slice in the middle of the tent, not the shredding we saw back in III.  It's like a bayonette blade more than the frantic clawing we saw before.  It suggests a more precise strike.  The only thing different I can see in this tent is the religious nature of its usage, so we might tentatively conclude that whatever we're dealing with here reacts in a more reserved manner to holy space/symbols/people. 

Plus we now have evidence that someone survived the attack long enough to fondle a bible in a serendipitously apt passage -almost certainly the chaplain.  Since there was no evidence of struggle anywhere else in the camp, I take this to mean that either "holiness" slowed "it" down, or that it can not take or touch certain holy objects (in this case the bible).

In conclusion, I think there's only one rational course of action here:

>>use ashes from fireplace as warpaint on face
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: miguel on Thu 15/11/2012 12:34:22
Quote>>use ashes from fireplace as warpaint on face

+1

While this is getting pretty interesting, I still believe we could grab some canned food and search better under the table.

> get canned food (enough not to overburden)
> search the tent better
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Fred7162 on Thu 15/11/2012 14:28:38
Quote from: miguel on Thu 15/11/2012 12:34:22
> get canned food (enough not to overburden)
> search the tent better

+1
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: WHAM on Sat 17/11/2012 14:08:34
> Use ashes from fireplace as warpaint on face

You open the field stove and grab some ashes from its fireplace, which you then smear onto your face to create a nigh-camouflage.
The stove contains nothing, save for a few unburnt lumps of black coal.

(http://www.whamgames.com/game2/020A.png)
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Tabata on Sat 17/11/2012 15:36:14
Since there are a lot of candles there might be some matches around, too.
We need it for sure later on to lit "something" (no - I don't name this "scary thing in his hand")

> search for matches (and take them)
> also pick up a candle

        (http://www.smileyvault.com/albums/userpics/12962/enlighten_me.gif)
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: selmiak on Sat 17/11/2012 19:25:14
the warpaint makes it look like the guy has a really really big nose and an evil grin.

>remember own name
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: miguel on Sun 18/11/2012 00:02:56
Hans is the name.
Hans...Solo?
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Baron on Sun 18/11/2012 02:17:03
>>OK, now do a Hitler moustache on the lamp

EDIT: Oh fine.... +1 Tabatha's ideas.
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Fred7162 on Sun 18/11/2012 09:39:56
Quote from: Tabata on Sat 17/11/2012 15:36:14
> search for matches (and take them)
> also pick up a candle

+1
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: WHAM on Mon 19/11/2012 21:38:24
> Search for matches

You EXAMINE your immediate surroundings for matches or other firemaking tools. However, you cannot find any firemaking tools or matches anywhere around you.
Perhaps you should be more specific?

> Also pick up candle

You pick one of the less used candles and stuff it down your pocket.

(http://www.whamgames.com/game2/021A.png)
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: miguel on Mon 19/11/2012 23:59:37
Is that a table covered with a cloth on the left? It also looks like crates, but I can see a pattern. I mean the one with the big crucifix on top. If so:

>lift table cloth

also:

>search better under the table where the bible is
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: NightHawk on Tue 20/11/2012 01:27:46
>search the crates.
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Baron on Tue 20/11/2012 02:00:42
Apparently WHAM can process multi-step commands to speed things along:

>> Search crates, take bible, appropriate crucifix
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: miguel on Tue 20/11/2012 09:55:19
So, crates they are. Sad. A table cloth would be useful if we have to dine out there in the cold under the stars.
I imagine the cloth nicely placed on a grassy knoll, 3 cans of assorted fish forming a triangle of perfect proportions, 3 lit candles forming another triangle only this time it's opposing the other thus creating a diamond shape area where, lit in all its glory, we would place The Lamp!

>smash crates
   
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: WHAM on Thu 22/11/2012 15:06:41
> Search crates

You check out the crates underneath the makeshift altar, and move the candles and the crusifix onto the table to make more room.
You find that the crates are full of dried foodstuffs and canned food. One of them also contains several canteens full of water.

(http://www.whamgames.com/game2/022A.png)

> Take bible

You stuff the bible into your rucksack, which is getting rather full.
You would be hard-pressed to fit another book, or similiar sized item, in there.

(http://www.whamgames.com/game2/022B.png)

> Appropriate crucifix

You do not need to use the word "appropriate" in this game.
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: selmiak on Thu 22/11/2012 18:44:04
> drink some water and feel better
> take some water with you

if there is no more space in the backpack
> tie canteen to backpack
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Ghost on Thu 22/11/2012 18:55:47
> taste water

Could give us a hint how long the stuff'S been stored there. I mean, how long is everyone gone, possibly lost in the deserts without their canteens.
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: selmiak on Thu 22/11/2012 19:01:18
you mean we slept longer than just one night until we found out that all our comrades are gone?
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Ghost on Thu 22/11/2012 19:51:30
We just spend over a month real-time contemplating a lamp! Who knows how time is processed in this game? Maybe we are already dehydrating and phantasizing!
Seriously, in these games hard facts are footholds, and I intend to give us one that could support Bigfoot!
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Stee on Thu 22/11/2012 20:00:49
Quote from: Ghost on Thu 22/11/2012 19:51:30
We just spend over a month real-time contemplating a lamp!

Oh yeah we still haven't summoned the magical WHAM-genie for our 3 wishes!

>rub lamp

Thanks Ghost!
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Baron on Fri 23/11/2012 02:04:01
Quote from: selmiak on Thu 22/11/2012 19:01:18
you mean we slept longer than just one night until we found out that all our comrades are gone?

OMG we forgot to PEE!

I say we drink as much water as we can right now, just to hyper-hydrate ourselves.  It works for me before a hockey game, so the same should hold true for crossing the desert, since they are more or less the same thing.  And maybe we should just rip out the one bible passage, just to save room?  Who's feeling irreverent?

>> Pee, then drink a couple canteens worth of water, then rip out Job 4.  Then do pee-pee dance, but don't let any more fluid go no matter what!
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: NightHawk on Fri 23/11/2012 08:05:05
>drink a canteen of water and take as many canteens as we can tie on our rucksack.
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Crimson Wizard on Fri 23/11/2012 10:29:05
Quote from: selmiak on Thu 22/11/2012 18:44:04
> tie canteen to backpack
There's already one canteen tied to the backpack.
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: miguel on Fri 23/11/2012 11:23:42
Before we leave this tent we should prepare ourselves for the desert. Probably we'll be hunting desert animals like lizards, bugs and snakes.
I don't know about you but I sure don't like my snakes rare. We should be prepared to cook food when we are out there.

>tie iron forged stove to backpack
>carry it like a man, think about dear Gretel and Helga.
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Crimson Wizard on Fri 23/11/2012 12:00:23
Quote from: miguel on Fri 23/11/2012 11:23:42
>tie iron forged stove to backpack
>carry it like a man, think about dear Gretel and Helga.
You must be kidding :( no one would be able to carry that thing tied to backpack, it might weight a lot.
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: miguel on Fri 23/11/2012 12:15:10
I never joke about Helga!
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: selmiak on Fri 23/11/2012 14:25:27
Quote from: Crimson Wizard on Fri 23/11/2012 10:29:05
Quote from: selmiak on Thu 22/11/2012 18:44:04
> tie canteen to backpack
There's already one canteen tied to the backpack.

damned, you are right, but according to the inventory it is only half full, so we should drink as much as we can get now and also take at least a full one with us. Or fill it into our own canteen to avoid deseases. And also food. And also no Stove and no Helga and Gretel, sorry miguel. We can probably cook with the heat of the sun and a mirror or so. Or et it raw, I mean I don't have to bite into it but our friend here has to...
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Ghost on Fri 23/11/2012 21:13:31
selmiak, that's one wicked avatar text you got there. My brain is now exercised and my neck went *snap*

Also, why are people always prepared to eat snakes in the desert? There's plenty of alternatives, from the rare and elusive turtle to the common antlion queen, which is considered quite a delikatesse, full of nutritiou...

I'll stop now. But +1 on the drinking.
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Baron on Tue 27/11/2012 02:18:31
Did we forget to press ENTER?
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: WHAM on Tue 27/11/2012 07:36:51
Sorry guys,

I've been playing TONS of Planetside 2 for the last week and just haven't had time to do much else.
I'll try to post an update tonight to keep Afrika Korps alive.

-WHAM
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: WHAM on Tue 27/11/2012 16:37:07
> Drink some water and feel better

You take a gulp of water out of the canteen strapped to your backpack. You mouth no longer feels dry, but try as you might you don't really feel too good. Might be that you are still just a little sleepy, though.
The canteen is now empty, so you place the empty canteen back in the box with the others.

(http://www.whamgames.com/game2/023A.png)

> Take canteen and tie it to backpack

You take a new canteen and use it to replace the one you just emptied.
To be safe, you pick up another one and strap it to your rucksack as well.
You are now at the limit of your carrying capacity, any more and you will become overburdened.

(http://www.whamgames.com/game2/023B.png)
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Tabata on Tue 27/11/2012 17:42:52
Quote from: WHAM on Thu 22/11/2012 15:06:41
> Appropriate crucifix

You do not need to use the word "appropriate" in this game.
Quote from: WHAM on Tue 27/11/2012 16:37:07
> Appropriate crucifix

You do not need to use the word "appropriate" in this game.

:shocked:  déjà vu!? - An encrypted message? - A bug in the game?   (http://www.smileyvault.com/albums/userpics/12962/sticheln.gif)
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Crimson Wizard on Tue 27/11/2012 20:23:33
Quote from: Tabata on Tue 27/11/2012 17:42:52
Quote from: WHAM on Tue 27/11/2012 16:37:07
> Appropriate crucifix

You do not need to use the word "appropriate" in this game.

:shocked:  déjà vu!? - An encrypted message? - A bug in the game?   (http://www.smileyvault.com/albums/userpics/12962/sticheln.gif)
Someone pressed ENTER twice :).

Anyway, WHAM, did you notice there's still some other tent is visible through opening, even though we are standing in the farthermost tent? Is this intended and there's fifth tent, or is it bug?
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: miguel on Tue 27/11/2012 23:25:38
Is it another tent we see or is it the desert sand?

Although we have been walking from tent to tent without noticing any kind of life, I believe that someone or something is watching us. Or might be near. So I think we should:

>really get everything strapped to the backpack TIGHT.

We don't want to go around sounding like tin man. I remember when I served in the army that we use to have a rough time with superiors when we didn't muffle our gear.
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Baron on Wed 28/11/2012 03:22:43
Right, that's the tents.  Now if I recall page 5 of the thread correctly, there is a single vehicle in the vehicle depot to the EAST, and an archaeological dig to the WEST.  I think we can all agree that the Phantom Menace (or "Ghost in the Darkness", if you will) has something to do with the dig, so I would propose that we scope out the vehicle first, with the goal of finding more clues as to our situation or maybe exchanging our current swag for more useful items (I don't know about you guys, but I'd feel a whole lot safer with a tire iron in my kit).

>>Examine vehicle and surrounding depot area
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: WHAM on Fri 30/11/2012 09:24:44
> Really get everything strapped to the backpack TIGHT

You take a moment to rearrange your rucksack and strap it's contents securely in place to minimize any noise you might cause while moving.
You now have a little bit more space in your rucksack and are more quiet, but due to the tight straps and arrangement of you gear accessing your rucksack is now slightly slower.

(http://www.whamgames.com/game2/024A.png)
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: miguel on Fri 30/11/2012 11:13:05
Wow! This was very rewarding! I finally found how to jailbreak Afrika Korps! The trick here is to insert the word REALLY before your actions. This way the software acknowledges that you really mean it.
Also, although it doesn't show, I feel like my Sneak skill increased.

> strap and unstrap rucksack several times until the rucksack feels like a extension of own body
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Crimson Wizard on Fri 30/11/2012 12:45:58
Quote from: Baron on Wed 28/11/2012 03:22:43
>>Examine vehicle and surrounding depot area
+1
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: NightHawk on Fri 30/11/2012 13:19:44
>Take whatever food will fit in our ruck and go to the depot area.
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: selmiak on Fri 30/11/2012 20:01:57
Quote from: NightHawk on Fri 30/11/2012 13:19:44
>Take whatever food will fit in our ruck and go to the depot area.

that + finally find a weapon...
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Baron on Sat 01/12/2012 01:43:53
Weapons just disappear!  What we need is a tire iron!  Those things are like kryptonite to mummies, werewolves, unicorns, garden gnomes, and various other beings of that ilk.

>> Really examine vehicle and surrounding depot area
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: miguel on Tue 04/12/2012 13:25:54
Quote>> Really examine vehicle and surrounding depot area
+1

>press enter
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: WHAM on Tue 04/12/2012 16:01:51
> Take whatever food will fit in our ruck and go to the depot area

You snatch a few tins of food and stuff them to your overstrained rucksack, which is now barely able to hold it's contents.
Carrying the rucksack is now uncomfortable and straining.

(http://www.whamgames.com/game2/025A.png)


You head out of the tent and walk EAST to the vehicle depot.
Well, it's not much of a depot with only the kubelwagen present, the rest of the designated vehicle depot is just so much more sand.


(http://www.whamgames.com/game2/025B.png)
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: miguel on Tue 04/12/2012 17:11:52
> examine kubelwagen
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Baron on Wed 05/12/2012 01:14:35
Is that a camel spider (http://i249.photobucket.com/albums/gg237/JackSpicer2311/CamelSpider1.jpg) sneaking up behind us?

If so.....

>> Take evasive action

If not.... +1 for examining the Kubelwagen.
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Ghost on Wed 05/12/2012 20:01:52
Quote from: Baron on Wed 05/12/2012 01:14:35
Is that a camel spider (http://i249.photobucket.com/albums/gg237/JackSpicer2311/CamelSpider1.jpg) sneaking up behind us?

Great, now I shat a brick. Thanks, baron!

Also, +1 for examining the Kübelwagen, and +1 for honking its horn. Maybe someone's still in range to hear us?
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Crimson Wizard on Thu 06/12/2012 10:04:14
Quote from: Ghost on Wed 05/12/2012 20:01:52Maybe someone's still in range to hear us?
Right, Ghost. Maybe something still in range to hear us.  (nod)
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: miguel on Thu 06/12/2012 19:41:27
Quote from: Crimson Wizard on Thu 06/12/2012 10:04:14
Quote from: Ghost on Wed 05/12/2012 20:01:52Maybe someone's still in range to hear us?
Right, Ghost. Maybe something still in range to hear us.  (nod)

I'm pretty sure that we have been detected lurking around the camp site carrying a lantern. We never told WHAM to act particularly stealthy, we carry so much stuff with us that we are going to make noise, and we even had some ghost appearance!
I have a feeling that we'll have to fix this car later on...
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Ghost on Thu 06/12/2012 20:34:48
In my defense, spiders do not have ears. They listen with their hair and taste with their feet, and they are actually rather peaceful, even though a pack can easily bring down a moose... no wait, that was wolves, right?
Still, they have *no* ears, spiders, and won't come over waving their pincers at us should we decide to honk the horn.
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: selmiak on Thu 06/12/2012 22:56:22
hey WHAM, please start posting the gamescreens with the imagezoom tags so that they are zoomable. Great fun.

Maybe we should get a weapon first and THEN honk the horn? Did I mention that we are unarmed already? And we are in a military camp. But at least we have boot polish :P
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Baron on Fri 07/12/2012 03:13:16
Quote from: selmiak on Thu 06/12/2012 22:56:22
Did I mention that we are unarmed already?

What are you talking about, unarmed?!?  We've got das Kubelwagen!  Get that sucker north of 80 km/hr and we can be playing fetch with werewolf road kill for the rest of this adventure.  And if that fails my plan is to smash the lamp beer-bottle-style and use it as a slashing weapon.  ( (wtf) Why isn't there a bottle-smashing emoticon??  Tabata, a little help, please?)
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Tabata on Fri 07/12/2012 06:12:31
... nothing "nice" like you need to be found in the desert

    (http://s7.directupload.net/images/user/121108/zc7xvgbm.gif)

but you always can use
Spoiler

(http://s14.directupload.net/images/user/121207/csbxl8ic.gif)
or start a comp about creating such a gif :grin:
[close]
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Ponch on Fri 07/12/2012 06:30:30
Maybe we should put some of the stuff in our backpack into the kubelwagen instead? When the evil mummy appears, we're not going to be able to run very fast carrying all this stuff.
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: miguel on Fri 07/12/2012 12:31:33
Quote from: Ponch on Fri 07/12/2012 06:30:30
Maybe we should put some of the stuff in our backpack into the kubelwagen instead? When the evil mummy appears, we're not going to be able to run very fast carrying all this stuff.

+1, but lets open the kubelwagen trunk and see what we can find first.

>de-punk kubelwagen
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Crimson Wizard on Fri 07/12/2012 13:13:50
Quote from: miguel on Fri 07/12/2012 12:31:33
Quote from: Ponch on Fri 07/12/2012 06:30:30
Maybe we should put some of the stuff in our backpack into the kubelwagen instead? When the evil mummy appears, we're not going to be able to run very fast carrying all this stuff.
+1, but lets open the kubelwagen trunk and see what we can find first.
aaand moreover +1 this :)

But I am actually wondering if that wagen has any fuel...
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: cat on Fri 07/12/2012 13:46:08
+1 for examining the Kübelwagen, and I also donate an umlaut.
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Ponch on Fri 07/12/2012 15:47:27
Quote from: cat on Fri 07/12/2012 13:46:08
I also donate an umlaut.

Thanks, Cat. I can never seem to find one when I need one.  :cheesy:
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: miguel on Sun 09/12/2012 14:52:06
> Really press 'Return' key
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Crimson Wizard on Sun 09/12/2012 15:49:30
Quote from: miguel on Sun 09/12/2012 14:52:06
> Really press 'Return' key

> Ping W.H.A.M
:D
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: WHAM on Sun 09/12/2012 22:25:32
Sorry guys, been preparing for my UK trip to AdventureX, and am leaving for London tomorrow morning, only to return on the 17th, so no updates.
After that I promise to stop ignoring the AGS forums again, I swears!

-WHAM
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: WHAM on Tue 18/12/2012 17:24:44
Well, it's time to stop ignoring the AGS forums, but the method of it might not please everyone.
I've been delaying my projects and starting new ones and now I finally have to accept that I am trying to do too many things at once and some projects need to die in order to retain my sanity.

Yes, as you might have guessed, that means no more Africa Korps. Or youtube videos, probably. And my miniatures will go on hold for a while.

But hey, it's not all doom and gloom for me, a new game project has been started to get me working with AGS again, and this one will be a short one to warm up for more active work in developing He Watches! Look forward to a GiP thread in a few weeks if all goes well, if not, then a bit later than that. :)

Lock me up, scotty!
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Ponch on Tue 18/12/2012 17:36:58
Can't we have at least one last image of our little dude (and his ghostly, bandaged buddy) riding off into the sunset in der Kubelwagen, leaving this deadly Scooby Doo mystery in the rear view mirror?  (nod)
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Tabata on Tue 18/12/2012 19:02:46
Quote from: Ponch on Tue 18/12/2012 17:36:58
... one last image of our little dude (and his ghostly, bandaged buddy) riding off into the sunset in der Kübelwagen, leaving this deadly Scooby Doo mystery in the rear view mirror?  (nod)
  +  (a very big) 1

      (http://www.smileyvault.com/albums/userpics/12962/ththPrettyPleaseCherry.gif)


oops - nearly forgot it ...

> enter ... :grin:
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Ghost on Tue 18/12/2012 19:37:04
Quote from: Ponch on Tue 18/12/2012 17:36:58
Can't we have at least one last image of our little dude (and his ghostly, bandaged buddy) riding off into the sunset in der Kubelwagen, leaving this deadly Scooby Doo mystery in the rear view mirror?  (nod)

...with a camel spider waving goodbye!
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: WHAM on Tue 18/12/2012 19:48:30
Oh all right, but just because you guys are so awesome!

> Take Helga the stove, steal the kubelwagen and drive off into the deser, into freedom and love

Helga joins you glagly, and the two of you escape your former lives and head off to fulfill your dreams.

(http://www.whamgames.com/game2/endingz.png)
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: OG on Tue 18/12/2012 20:03:34
What a fuckin cop-out...

JOKING! Looking forward to your new game WHAM! They are always pretty guid (good).

Seriously though  :tongue:
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Ponch on Tue 18/12/2012 20:11:50
It's a twist ending that M. Night would be jealous of. I never saw it coming!  :=
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Ghost on Tue 18/12/2012 20:16:16
> really enjoy the plot twist_
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Tabata on Tue 18/12/2012 20:17:35
I loooove happy-endings!

      (http://www.smileyvault.com/albums/userpics/12962/JC-ROFL.gif)

Bonuspoints for Helga  (laugh)

Thank you very much for this very special adventure, WHAM  :kiss:
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: WHAM on Tue 18/12/2012 20:22:30
I feel pretty guilty, and I had huge plans for this, but huge plans have usually been a sure sign of doom for me, so perhaps a small project might bring more success. Besides, February MAGS is fast approaching and I aim to make it three for three this yer! :D
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: selmiak on Wed 19/12/2012 02:04:14
That was a suprising and unexpected end! ;-D

But I love mysteries, so we will never find out about the aliens that kidnapped all our comrades...
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Ponch on Wed 19/12/2012 02:26:42
I'm still intrigued by the setting and story. Any chance you could turn this into a proper AGS game one of these days?
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: WHAM on Wed 19/12/2012 07:11:57
Everything's possible, Ponch, but with a new game starting developement yesterday and four major projects (He Watches, LaSol 2, Infection 2 and one unrevealed project) on the backburner I'm not sure what to do with this. Afrika korps was designed to be pretty open-ended. There was going to be an antagonist, but I did not know what that antagonist might be. Mummies, aliens, allied agents and desert raiders were all possible and their appearance would have depended on the player input received throughout the game, in a way, the game would have reacted to player input in a more complex way. In a proper AGS game I would have to shape the story more actively and set more rules and limitations on how the game can proceed, and so far I've found that pretty difficult.

I have always wanted to make a game sort of like this, one in which the player gets to play through some sort of world war 2 -related event from the point of view of a german soldier, as that is a point of view that, to my knowledge, has never been properly explored in videogames, let alone adventure games (I have no mouth and I must scream is the closest counterpart, I think, and even there the experience was depicted as mental torture).

Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: miguel on Wed 19/12/2012 11:57:26
> really thanks for this game WHAM, I loved all parts of it!
> really loved how we got together cracking jokes!
> really knew the stove was actually Helga!

I'm sad that you don't have time for it but I understand why. Best of luck with your projects.
And now I have to change Avatar again!!!
Title: Re: Afrika Korps - A community roleplaying adventure in 1942
Post by: Baron on Thu 27/12/2012 04:45:16
>leave lamp

Oh wait, it's all over....  See what happens when I don't keep up with the forums for one week?!?  It's a good thing I didn't invest a lot of emotional attachment in this character and story-world.... oh wait.  ;)

Anyway, I want to wish you the best of luck with your new games: focus is definitely a necessity if you want to get some serious work done.  These interactive adventure games have been really fun -somebody should start another one.  With camel spiders.  And line-art dinosaurs.  And zombies!  Lots of zombies!