Background Blitz - Oct12-Oct27 - Under the Earth

Started by Neutron, Mon 13/10/2008 07:20:59

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Neutron

THEME: Under the Earth
SIZE RESTRICTIONS: 320 x 240
PALETTE RESTRICTIONS: none
DATE: Oct 12 - Oct 28
VOTING: Oct 29 - Nov 5
---catagories---
IDEA
ATMOSPHERE
COMPOSITION
TECHNIQUE
FUNCTIONALITY

It could be a mine, a tomb, a well, anything you like, so long as it is under the ground.
Good Luck!

mwahahaha

not a serious entry, but saw the title and thought of this.



see, under the earth :P

Coconut Shuttle


Down in "Captain Hinkel's Bad Breath"



Actually I wanted to draw the Ninja Turtles' holiday flat, but now I have rather come up with this rugged peg leg  :-\


Neutron

I decided to make a background, even though I am not competing.
DO NOT VOTE FOR THIS!  IT IS A NON-COMPETING ENTRY!


Ghost

Here it is, totally underground... I included a character for size and scale reference; hope that counts  ;)


Neutron

I am all for the idea of adding characters and objects, personally.

Oddysseus

Sorry, I couldn't resist:



I hope to produce an actual entry eventually.  Fingers crossed!

SiggiI

Hey everyone!  My first entry.  A...  Colon Race!  Enjoy!  ::)



(I guess I'm stretching the rules a bit.  It's kind of underground :=)

Snarky

#9


It's something of a work in progress. I'll smooth out some of the rough edges, adjust colors and add detail if I have time, but I'll be gone next week, so I might not get around to it.

Edit: OK, since the deadline is passed, I guess this is the final version.

cobra79


I don't have the time to put more effort into it, so here is a fast one.

Geratuza

#11
made me think of an underground weapons facility or something similar


it's still a bit rough and needs more work in detail if meant to be used in a game.

Dualnames

WTF? You post like awesome pics and say" It sucks, but well have it". Go see JBurger's posts. He keeps stunning me and still says" It's not that good.."
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Krayy

#13
Quote from: Geraduatuza on Tue 21/10/2008 23:54:41
made me think of an underground weapons facility or something similar
it's still a bit rough and needs more work in detail if meant to be used in a game.
Dude, I love this one. I'm a Photoshop noob, so any details on how you did the lighting and worked the layers would be most appreciated.

Edited by mod: Please don't quote whole post with large images.
Adventure is my middle game...

IndieBoy

Two awesome backgrounds from two first time posters, this competition is surely atracting new talent.

Actually all the entries so far can be described as awesome ;)
Quote from: Calin Elephantsittingonface on Tue 08/02/2011 09:00:55
The only person in favour of the mobs seems to be IndieBoy.. but he's scottish so we dont listen to him anyway.

Oddysseus

I finally overcame my terminal laziness and managed to whip this up:



Yeah, pretty boring (especially compared to the excellent stuff in this comp.) but I like it.

DanielH


Neutron

It's been another awsome round of entries in this awesome legendary competition, so let the voting begin!
Please vote on the following catagories:
Idea
Composition
Functionality
Technique
Atmosphere
May the force be with you, and remember not to vote on my non competing entry, allthough I am sure many will feel copelled to, you must resist the temptation.

TheJBurger

Idea - Snarky. I like the idea of an endless root system that perhaps leads you deeper into something alive.
Composition - Geraduatuza. Nice use of differing layers and levels to create depth.
Functionality - Coconut Shuttle. The character can easily stand on the foreground platform, leaving the rest of the background for show.
Technique - Geraduatuza, with Snarky being a close second.
Atmosphere - Geraduatuza. This really reminds me of a scene from Call of Duty, and the lighting is captured great.

Great first entries by Coconut Shuttle and Geraduatuza! Nice job, guys/girls!

Coconut Shuttle

#19
I like this Blitz. Thanks for the compliments and kudos to all the sweet entries. But damn, I definitely need to put more effort into this compositiontitionurgh, it's a great challenge.

Idea - SiggiI, can you go deeper? Stretch on! :=
Compost - Ghost!
Functionality - Geraduatuza: force shabby scientistdude to complete tank, enter tank, blow barrels to smithereens, escape through hole in wall, pick up hooker, legalize it, what do I know...
Technique - Geraduatuza and his reliable sovjet technique
Atmosphere - Snarky as long as there is no ravenous blackbird waiting at the end of the tunnel *shiver*

And Snarky, admit it, you just copied Siggi's BG, adjusted the colours and added roots you cheater!  :P

SiggiI

Here we go:

Idea - Ghost.  I can see some sort of a children's game from this.
Composition -  Coconut Shuttle.  The player standing on that ramp looking around, I like it.
Functionality - Geraduatuza.  A solid background.
Technique - Snarky.  Looks awesome.
Atmosphere - Snarky.  Wonder what that blue light at the end of the tunnel is!

Snarky

#21
Idea - Coconut Shuffle
Composition - Geraduatuza (followed by cobra79)
Functionality - Geraduatuza (followed by Coconut Shuffle)
Technique - Geraduatuza
Atmosphere - cobra79 (followed by Geraduatuza)

Nice job, everyone!

Some specific comments:

mwahahaha: Yes, very amusing.  :P

Coconut Shuffle: Great background, classic Sierra-like look. I think you could improve it by thinking more about the light/shadow, and use it in your composition. I'd also love to get a greater sense of depth to the far side of the cave... I think maybe your perspective is a little off there.

Neutron: Awesome, awesome work! Would have got my vote in most categories if it was competing. I actually first thought I recognized it from some fairy tale picture book, and spent some time looking for the reference I was sure you used. Is there a higher-res version you can share?

Ghost: Cool background in a very functional simple style. The moss in the cave looks particularly good. Not sure about the functionality of the screen, though. It doesn't look like the character would fit through the passages. Also, the roots look a bit too obviously like lines with a thick brush. Had you tapered them more towards the ends they would have been more convincing.

SiggiI: Eww. That platform looks very pointy for something stuck up a colon. :-X;D But yes, I did steal your tunnel-composition. (In my original sketches the foreground opened up to a small hall, not a tunnel.) Hope you don't mind!

Snarky: Overall, I'm pretty happy with it. It looks more blurry than I would like, though, and the technique isn't consistent throughout the image. Not sure the silhouetted root hanging from the ceiling works, either. This background was supposed to be more interesting, with objects and hotspots and such, but everything I could think of was either stupid or too much work to draw.

cobra79: Wish you had finished this one. I love the warm, saturated yellows, oranges and browns, and the light/shadow use. It might be an even more dynamic composition if the door wasn't right in the center. Are the flat, posterized color fields part of the unfinishedness, a color reduction artifact, or your style?

Geraduatuza: Very nice indeed. I can see what you mean about it being unfinished, there are more sketchy lines than I think would be ideal for this style. But I like how it's very sharp (much more so than mine)-- I take it it's not resampled from a higher resolution. What technique do you use? Good depth of composition. I'm not entirely in love with the colors, though. The use of blue and red primary colors along the wall, and then everything else in a kind of khaki gray? It looks both oversaturated and monochrome at the same time.

Oddysseus: Not bad for a quickie. The pink colors work surprisingly well. Biggest problem I see is that the dark part looks like it sits on top of the rest of the bacground, rather than being further away. This is probably due to all that stuff with "black points" that loominous explained recently.

Ghost

Idea: Coconut Shuffle
Composition: Coconut Shuffle
Functionality: Geraduatuza
Technique: Snarky
Atmosphere: cobra79

And I totally love Odysseus' entry. Brings back the old Zork days  ;)

Geratuza

Idea - Snarky. Moody. And well realized (see Atmosphere...).
Composition - Coconut Shuttle. The perspective appears a bit boring and artificial to me (straight tunnelview). It could need some point of interest in the end that justifies that view and makes it more interesting. However, other objects (waterfalls, "gems"(?)) are well (arbitrarily) spread and make the picture look more natural.
Functionality - Ghost. That's because I do not like backgrounds in which the characters can (or even have to) walk towards the camera (= down; to the lower border of the screen) to enter another room. It often results in a wrong perspective on the character inside the room or ugly over-scaling of the character.
Technique - Ghost. Because backgrounds can be easily created with those few colours and the sharp borders. And characters fit in there quite well (on the other hand side, the moving-animations (different crawling styles) would be some work to do). Smooth/blurry paintings or down-scaled images don't do well in such a resolution when it comes to implement characters and objects.
Atmosphere - Snarky. Great use of light, very athmospheric. (Reminds me on The Mysterious Cave, color-scheme and composition-wise, btw.)


Additional comments:

Snarky: About the foreground: Does the tunnel open up or end there, or is there a curve? Also, I find the roots a bit repetitive, especially the two similar ones to the left. You may want to add some other objects, that give it a more natural look. A few stones and/or mushrooms perhaps?
BTW - You got it - those inconsequent lines: some rough/sharp lines, some sketchy lines and some blurry, unsharp lines, that's the main problem . Also, the pic suffers from a wrong perspective... With the monochromatic look I wanted to underline the coldness/steal/mechanics/great-hall-athmosphere of the "inside" in the background while the foreground should appear more calm and small. That's at least what I wanted it to look like. But I'm not satisfied with it because of the reason you've stated.
I've mostly worked on a single layer only, adding a few adjustment layers from time to time, but mergeing them again later on. I'm not so used to draw with layers and I'm somehow getting confused with more than 5 of them...

mwahahaha & odysseus#1: nice ideas. made me smile.

TheJBurger: thanks, I've really enjoyed the first one, as well as the first MoH's (WarChest) and I'm still playing them from time to time. Maybe that's the influence.

Snarky

Hey, I want to share this with you, since it's what I first thought of when I heard the theme of the BG Blitz, and the initial inspiration for my entry.

It's the brilliant opening credits to Lars von Trier's The Kingdom (Riget), specifically the bit where the camera drops under the earth (0:50-1:28 in the linked video). Unfortunately, I wasn't able to recreate the damp; the thick, black earth; or the overall spooky atmosphere, so what I ended up with doesn't look anything like it.

Neutron

Thanks snarky, it is not in a book though, because I made it just for this contest.  It's made by doing a transparent wash on top of an ink drawing, then, after I scanned it, I rolled the RGB channels a bit.  The original scan, of course, it quite large.  I'm not sure how many pixels, but it's 6 inches x 8 inches.

Matti

Idea               - Ghost

Atmosphere   - Snarky

Composition   - Geraduatuza

Technique      - Geraduatuza

Functionality - Coconut Shuffle

Questionable

Idea Ghost

Atmosphere Cobra 79

Composition Geraduatuza

Technique Geraduatuza

Functionality Coconut Shuffle
All my trophies have disappeared... FINALLY! I'm free!

cobra79

#28
Idea               - Geraduatuza

Atmosphere   - Snarky

Composition   - Geraduatuza

Technique      - Geraduatuza

Functionality  - Geraduatuza

I am really impressed by the underground tank facility. The Lighting is great as is the composition. Imho this would make a great game background. Second for me is Snarky's tunnel. You have captured a nice mystic mood.

Thank you Snarky and the posterized color fields and the overall unfinishedness are due to time contraints.

Andail

Snarky, I totally adore von Trier's Riget :) It's a masterpiece in every single aspect!

Oh, and Neutron; wrap this up, please, it's getting over due!

Snarky

"Grunden under Rigshospitalet er gammel mose." ... Gives me shivers!  ;D

And yeah, I think we know who the winner is, so let's move on to the next round!

@Neutron: Yeah, after looking for a little while I figured out that your piece was in fact completely original. Man that's good!
@cobra79: OK, I see. Interesting technique you're using for sketching it out. Very cool.

Neutron

And the winner is: Geraduatuza!
Congratulations, Geraduatuza, please start the next Blitz!
Sorry I'm a bit late, I was caught up in the election.

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