Adventure Game Studio

Creative Production => Competitions & Activities => Topic started by: Besh on Tue 19/09/2006 13:30:09

Title: Coding contest: Sep 19th - Oct 8th FIREWORKS (LAST EDITION)
Post by: Besh on Tue 19/09/2006 13:30:09
Sorry but I was so busy....

FIREWORKS

Nothing simpler: a fireworks module.

Bonus Points for:
I hope it will be not too easy and not too difficult.
Good work and good luck!

Here are the rules:
1. Must be open-source. We can hardly inspect your coding if we can't see it.
2. Must contain instructions for how to add to an existing game; this will obviously be easier if the scripting is done as a module.
3. The use of other plugins is allowed.
4. Must provide sample game using your code.
5. Team efforts are allowed, and you're probably expected to get help for sprites, etc from elsewhere.
6. As far as possible, entries will be judged on their scripting and gameplay rather than GFX, SFX, music, etc.
7. Winner will be decided by 1 week of voting at the end.

CIAO
Title: Re: Coding contest: Sep 19th - Oct 8th FIREWORKS
Post by: Ashen on Tue 19/09/2006 14:01:12
Is this not a bit too similar to the Particle System (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=25979.0) topic from a couple of months ago? (Unless I've misunderstood you, of course...)
Title: Re: Coding contest: Sep 19th - Oct 8th FIREWORKS
Post by: DoorKnobHandle on Tue 19/09/2006 16:42:51
And I already posted this tutorial (http://www.barnettcollege.com/dkhtut.htm) on the FoY-forum on how to do exactly this by using a particle system. The final product of the tutorial is pretty similar to my previous entry to the coding competition on particle systems, that Ashen linked to.
Title: Re: Coding contest: Sep 19th - Oct 8th FIREWORKS
Post by: Besh on Wed 20/09/2006 01:20:02
I haven't any other ideas.
If you don't like it and have some cool idea please post it, we can arrange a  new topic.
Title: Re: Coding contest: Sep 19th - Oct 8th FIREWORKS
Post by: Gilbert on Wed 20/09/2006 02:18:41
Actually due to the slow activity and participation of a narrow group of members it's questionable whether we shall still keep the coding contests (which is being considered).

Anyway, I had done something similar (http://www.2dadventure.com/ags/agsfirewrk2.zip) last year already (which was just a test and was not released to public), and this is not an entry for obvious reasons (it's not a module, it used AGS V2.62 which didn't support modules anyway).
Title: Re: Coding contest: Sep 19th - Oct 8th FIREWORKS (LAST EDITION)
Post by: Besh on Wed 27/09/2006 17:29:51
What do you think about a RACE GAME? ???

If someone is interested we can continue otherwise we should close this competition.

Suggestions, ideas ect. ect. are welcome.
Title: Re: Coding contest: Sep 19th - Oct 8th FIREWORKS (LAST EDITION)
Post by: R4L on Thu 28/09/2006 00:27:16
Is this really the last of this competition, or is it being closed temporarly like the Coloring Ball?
Title: Re: Coding contest: Sep 19th - Oct 8th FIREWORKS (LAST EDITION)
Post by: Gilbert on Thu 28/09/2006 02:02:32
Yes, and yes.

These activities will be the last round and be closed for now, there're no guarantee whether they'll be revived once again later or not, there're just chances, if it's worth doing so.
Title: Re: Coding contest: Sep 19th - Oct 8th FIREWORKS (LAST EDITION)
Post by: Rocco on Wed 08/11/2006 14:47:22
Quote from: Besh on Wed 27/09/2006 17:29:51
What do you think about a RACE GAME? ???

great idea,
bird-eye view driving modules.