Adventure Game Studio

Creative Production => Competitions & Activities => Topic started by: WHAM on Thu 17/09/2015 09:21:20

Title: Forum Game: the UEFS Shrike
Post by: WHAM on Thu 17/09/2015 09:21:20
[HOW TO PLAY]

You can suggest future actions by posting in this thread. Up to three most popular commands will be executed during each update.
To post a command, please enter a “greater than” -symbol before the actual command. For example:

> Take lamp

You can command the character to speak a line with the command “Say:” followed by the line, for example:

> Say: “I'm selling these fine leather jackets”

Note that the exact words typed will be used by the character in communication.

There is a lot of places, objects and characters in this game and you might need to know more about them before interacting with them. If you wish to know more about an item, a character or a concept, use the command “Think: “ -followed by the subject, for example:

> Think: lemurs

or

> Think: The war of 1812

Feel free to post thoughts, ideas, suggestions and theories in the thread, and to discuss the game and it's characters and events with other players. Just keep in mind that commands should be identified by the greater than -sign for clarity.

“Navlock is in the green. Sublight and maneuvering thrusters ready to fire. Exiting FTL in five - four - three - two - one...”

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T000_i01.png)

The universe around you lurches in a most unnatural way, the voice of your sensors officer fades out and you feel as if your insides were trying to escape your gut. As the UEFS Jibril's sleek black hull slides to a halt, firmly back in realspace, you, now fully enveloped by the rich black of virtual space, let out a deep breath.

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T001_i01.png)

“Captain, we have a contact. Scanning...”


(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T001_i02.png)

As data begins to trickle into your brain via the wireless shunts in your skull, a virtual space begins to project around you, first laden with static and noise, then taking shape and sharpening. You see the Jibril, a tangle of symbols, icons and telltales representing systems and subsystems and crew members as they work in preparation for their mission. Around it, a vast section of empty space, with only one point of light standing out amidst the range symbols.

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T001_i03.png)

The holographic representation of your sensory officer stands next to you, enveloped in flickering images that project data from a number of sensors. His digital mouth does not move, but his voice is clear:

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T001_i04.png)
“Confirmed. Captain, the signal source matches, as do the validation codes: it is the Shrike.”

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T001_i05.png)

You look on as the hologram shape of another ship, larger and blockier than your own, forms in the virtual space. The UEFS Shrike, reported missing in action with all hands over three standard months ago, while on a routine transit flight to a remote sensor station. A few days ago the Shrike had reappeared, sending out an automated distress signal. High command responded by ordering a non-transit zone to be established around the area of the Shrike's , with only one ship allowed to approach. That ship is the Jibril, your ship. Through the neural implants you can see and feel through the ship. For all effects and purposes, while you remain in the virtual space, you are one with the ship. Airlocks, doors, elevators, lights, weapons, shields; all responds to your will, a mere flick of a finger and a word spoken enough to either send the Jibril into a full combat frenzy or lull it to sleep for another nightcycle.

“Scans of the hull show no damage, low power signature. Can't get past the shielding, so no readings on the interior. Captain, the boarding team reports ready to go. Permission to move us closer?”

[You are now in control of Edward Hogan, the captain of the UEFS Jibril, a light naval strike vessel currently on a mission to make contact with the UEFS Shrike, another military vessel which was missing for an extended period of time, and appeared only recently. You are the first ship to approach the Shrike.]
Title: Re: Forum Game: the UEFS Shrike
Post by: Crimson Wizard on Thu 17/09/2015 11:08:52
Airlocks that can open with your mere sneezing is way too scary!

> Review the available crew and ship components under your control
Title: Re: Forum Game: the UEFS Shrike
Post by: Mandle on Thu 17/09/2015 14:18:24
> Grant permission to move closer and board the Shrike...

(Jumpin' right in!)
Title: Re: Forum Game: the UEFS Shrike
Post by: Ghost on Thu 17/09/2015 19:02:14
A more careful approach...

> think: Shrike
Title: Re: Forum Game: the UEFS Shrike
Post by: selmiak on Fri 18/09/2015 00:57:10
> Get info on wireless shunts, check firmware version and search for updates
Title: Re: Forum Game: the UEFS Shrike
Post by: Ryan Timothy B on Fri 18/09/2015 04:41:41
Quote from: Ghost on Thu 17/09/2015 19:02:14
A more careful approach...

> think: Shrike
+
Title: Re: Forum Game: the UEFS Shrike
Post by: Stupot on Fri 18/09/2015 08:00:35
For a bit more background:

> Think: UEFS
Title: Re: Forum Game: the UEFS Shrike
Post by: WHAM on Fri 18/09/2015 08:46:29
< Here comes the first update. To keep amount of work per post under control, I am restricting the game to accept 3 commands per turn. The FIRST 3 commands will be accepted, unless later commands receive more re-posts / +1's. >

> Review the available crew and ship components under your control

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T002_i01.png)
Deciding to do an after-jump systems and personnel check, you glance across the visual representation of the Jibril. The myriad systems and subsystems, all interlinked and crisscrossed by fine threads representing connections both mechanical and virtual, are all displayed with utmost clarity and precision.

Primary systems under your direct control, should you so desire:
- Engines
- Atmosphere
- Shipboard gravity
- Long-range weapons
- Short-range weapons
- Faster-than-light (FTL) core
- Long range and ship-to-ship communications
- Sensor arrays
- Access control including doors, elevators and airlocks

Additionally you flick across the crew roster and location data. All fourteen crew members are present and accounted for, including yourself, the COMMS-OFFICER next to you, as well as the two naval OFFICERS in the next room, four ENGINEERING staff, two MEDICAL staff and the four highly trained MARINES assigned under your command for the duration of this mission.

Pleased, you nod to yourself, your holographic counterpart mimicking the suble motion. You let go of the virtual shapes and watch them slowly flow back into place.

> Grant permission to move closer and board the Shrike...
(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T002_i02.png)

"Take us closer. Prepare to board as soon as we have docked." -you instruct your comms-officer in a cool voice that comes with being a seasoned veteran of the navy. He nods and his digitized fingers begin to flick through virtual control panels and data slates. Through your physical body, you can feel the vibrations and the Jibril's sublight engines begin to fire. In the virtual world you can feel the power coursing through the engines, and see the virtual form of the SHRIKE slowly moving closer.

> think: Shrike

As you watch the SHRIKE's sensory image slowly creeping closer, you realize that the SHRIKE is a mystery to you. You had never even heard of the ship until a few days ago, when an express courier shuttle docked with you, delivering a compliment of MARINES, along with "eyes-only" ORDERS in the form of an encrypted dataslate. All you know is that the Shrike had been missing under mysterious circumstances for over two standard months, after which it has floated in the middle of nowhere, broadcasting an automated distress signal on a naval emergency channel.

By design the Shrike is a frigate, slightly larger than the corvette-class Jibril, but from the specifications you've received, it seems the Shrike was modified to be more suitable for long-distance travel than most frigates, and more than usual of its systems were automated or AI -driver, to allow for a downsized crew of 9, instead of the usual sixteen to eighteen crew members on frigate -class ships. Much of the data, including armament, armor, shields and drive specifications, on the Shrike was classified, leading you to believe that the ship might have carried cargo, crew or technology of some top-secret variety, which would also explain why no other ships had been allowed to approach the Shrike, as well as why your own crew is not permitted to board, as the ORDERS clearly stated that the Jibril was only to act as a transport for the four MARINES.

"30 kilometers and approaching. Estimated time until docking, three minutes." -the comms-officer intones.
Title: Re: Forum Game: the UEFS Shrike
Post by: NightHawk on Fri 18/09/2015 20:02:27
>Prepare the weapons and lock on to the shrike as a back up for boarding.
Title: Re: Forum Game: the UEFS Shrike
Post by: selmiak on Fri 18/09/2015 21:22:08
>think: "eyes-only" ORDERS
Title: Re: Forum Game: the UEFS Shrike
Post by: Mandle on Sat 19/09/2015 00:02:20
Quote from: WHAM on Fri 18/09/2015 08:46:29
Estimated time until docking, three minutes."

>Start boiling an egg and making some instant ramen!
Title: Re: Forum Game: the UEFS Shrike
Post by: Jim Reed on Sat 19/09/2015 00:21:18
>plot trajectory of Shrike backwards and forwards in time. (where did it come from, where is it going?)
Title: Re: Forum Game: the UEFS Shrike
Post by: Stupot on Sat 19/09/2015 00:43:28
Quote from: NightHawk on Fri 18/09/2015 20:02:27
>Prepare the weapons and lock on to the shrike as a back up for boarding.
+1

Can't be too careful.
Title: Re: Forum Game: the UEFS Shrike
Post by: Ponch on Sat 19/09/2015 02:40:55
Quote from: Stupot+ on Sat 19/09/2015 00:43:28
Quote from: NightHawk on Fri 18/09/2015 20:02:27
>Prepare the weapons and lock on to the shrike as a back up for boarding.
+1

Can't be too careful.
+

Also, nice to have a new forum game from you, WHAM. :smiley:
Title: Re: Forum Game: the UEFS Shrike
Post by: WHAM on Sat 19/09/2015 09:17:09
> Prepare the weapons and lock on to the shrike as a back up for boarding.

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T003_i01.png)
With a flick of your finger, you arm the forward-facing PARTICLE-BEAM batteries, as well as the MISSILE-PODS mounted on the top and bottom of the Jibril. The firing key hovering on your digital waist feels heavy. All you need to do is grab it, point it at the Shrike like a pistol of olden times, and pull the virtual trigger. Since the Shrike's shields seem to be down, the Jibril should be able to critically damage the larger vessel, if not completely destroy it.

> think: "eyes-only" ORDERS

The orders were delivered by a courier shuttle and handed to you by a navy SECTOR COMMANDER personally.

-EYES ONLY-

ORDERS TO FOLLOW - GOLD PRIORITY

1) The UEFS Jibril is to accomodate the TASK FORCE of MARINES accompanying these orders. Provide any materials and assistance requested.

2) The UEFS Jibril is to make contact with the UEFS Shrike at the enclosed coordinates and ascertain the fate of the Shrike's crew.

3) Any and all members of the Shrike's crew are to be removed from the Shrike and transported to the Naval High Command outpost at enclosed coordinates.

4) Destruction of, or damage to the Shrike is to be avoided if at all possible. However, the survival of the Jibril and all persons aboard, including the marine task force, are paramount.

5) No crew members of the Jibril are to board the Shrike under any circumstances. Only the marine task force provided is permitted to board.

- ORDERS END -

It doesn't take much to deduce that something about the Shrike is seriously classified and way above the security clearance of anyone aboard the Jibril, save for the MARINES.

> Start boiling an egg and making some instant ramen!

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T003_i02.png)

You realize that you haven't had any lunch so far during this day cycle and it is getting a bit late. You prod a finger at the shape representing your room and remotely activate the cooker. A hot bowl of RAMEN NOODLES will await you in your QUARTERS. You could send for someone to bring them up to the command deck, but you can't recall a single time when eating while in command space hasn't resulted in a right mess. It is, after all, difficult to eat when you can't actually see the food.
Title: Re: Forum Game: the UEFS Shrike
Post by: Bulbapuck on Sat 19/09/2015 11:29:20
Oh this is cool :grin:
If possible:
> Tell the COMMS-officer: "Send update to the crew, alerting them of the approximate time of arrival. Remind them that all non-authorized personell remain at their station and the medical staff be at the ready for whatever comes next."

EDIT: Fixed some grammar.
Title: Re: Forum Game: the UEFS Shrike
Post by: Crimson Wizard on Sat 19/09/2015 11:54:30
Since we have little time before docking, I guess I will reiterate one of the previously skipped commands:

Quote from: Jim Reed on Sat 19/09/2015 00:21:18
>plot trajectory of Shrike backwards and forwards in time. (where did it come from, where is it going?)
Title: Re: Forum Game: the UEFS Shrike
Post by: selmiak on Sat 19/09/2015 17:14:30
also
>Check own position in time and space
Title: Re: Forum Game: the UEFS Shrike
Post by: WHAM on Sun 20/09/2015 09:42:07
> Tell the COMMS-officer: "Send update to the crew, alerting them of the approximate time of arrival. Remind them that all non-authorized personell remain at their station and the medical staff be at the ready for whatever comes next."

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T004_i01.png)

The comms-officer nods, then taps into the ships internal communication system: "All personnel, the Jibril is now in condition yellow. Prepare for ship-to-ship docking procedures. Time to contact is one-five-zero seconds."

> Plot trajectory of Shrike backwards and forwards in time. (where did it come from, where is it going?)

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T004_i02.png)

You pull up sensory data of the Shrike to see if you can trace it's trajectory or origin. The comms-officer glances at the data and remarks: "That's odd..."

There is no sensory data on the Shrike. It's engines are cold and there are no emissions or particles that would indicate any recent engine activity. The ship is completely stationary relative to it's surrounding space, as if it had never moved at all. Nothing indicates that the Shrike has flown here under it's own power, nor does anything indicate that the Shrike is capable of maneuvering, though perhaps this is just a new feature of ship design, which might explain why high-command wants the shrike secured in secret.

> Check own position in time and space

The date is July 26th, 1126 (Post Terran Date). Shipboard standard time is 0942.
The UEFS Jibril is currently situated in an uncharted deep-space region 6 light years past the Perseus Arm region, over a light-year away from the nearest established shipping route.
Title: Re: Forum Game: the UEFS Shrike
Post by: NightHawk on Sun 20/09/2015 10:38:59
>Brief and send in the boarding team.
Title: Re: Forum Game: the UEFS Shrike
Post by: selmiak on Sun 20/09/2015 12:27:48
The best thing to do would be to either fly away and go find an intergalactic bar with some pangalactic gargle blasters or shoot this thing to ashes and kill it with fire before it even comes close to opening it... but where is the fun in all that?

> advise crew to keep shrike at a distance for boarding so no radiation can come close. Only board it through the triple airlock so no nanoparticle virus or radiating particles come into our ship. Also make them be armed with bullets, lasers and flamethrowers and whatever else they have. And wear protective spacegear and some warm socks below. It is cold out there in space.
Title: Re: Forum Game: the UEFS Shrike
Post by: WHAM on Sun 20/09/2015 14:57:18
< Bonus update because it's Sunday! >

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T005_i01.png)

>Brief and send in the boarding team.

> advise crew to keep shrike at a distance for boarding so no radiation can come close. Only board it through the triple airlock so no nanoparticle virus or radiating particles come into our ship. Also make them be armed with bullets, lasers and flamethrowers and whatever else they have. And wear protective spacegear and some warm socks below. It is cold out there in space.

You call up a communication link to the boarding party. The transparent visage of Master Sergeant Johnson is generated by the shipboard sensors and cameras. The marine, fully enveloped in vacuum-armor, salutes and awaits your orders.

"Master Sergeant, ready to board?" -you ask.

"Sir, yes, sir. The team is locked and loaded, we've got the rescue kits, sensor kits and everything else ready to go."

You glance at the symbols representing the boarding party. The four men have donned their vacuum armor and are wielding the ZAR-45's, the Marine's standard shipboard sidearm, capable of firing a range of munitions, including hollow-point deuterium enriched shells, fletchettes, grenades and lasflame shots. In addition to their protection, the team has prepared two magtrolleys, one equipped with stacks of emergency search and rescue supplies, while the other is stocked with communications and sensory equipment to allow the boarding team to stay in contact with the Jibril despite the Shrike's heavy shielding.

"Very good." -you say approvingly. "State your mission objectives one more time."

The marine nods. Despite having gone through the mission plan exhaustively over the last couple of days, he doesn't seem to mind your thoroughness.

"Sir, me and my men will use the ship-to-ship triple-airlock docking bridge to transit from the Jibril to the Shrike. Once aboard, we will establish a communication uplink via the transit bridge if possible, and via the wireless gear if not. After this, we have two objectives:

One: search and rescue, if necessary, any members of the Shrike's crew and transport them to the Jibril.
Two: study the current status of the Shrike's drives to see if the ship's engines can be used to transport the ship under it's own power.

Our team will report back to you every ten minutes while aboard the Shrike. In case of emergency the transit bridge can be separated and me and my men can exfiltrate using our suits to minimize any danger to the Jibril.

How'd I do, captain?" -the marine asks with a grin.

"Very good, Master Sergeant. Don't forget your warm socks. Might get chilly if you have to take to the vacuum." -you reply.

"Wilco. We'll begin boarding as soon as the transit bridge is in place."

You nod approvingly, permitting the Marine to get back to his duties.

"Two minutes to docking." -the comms-officer intones.


Title: Re: Forum Game: the UEFS Shrike
Post by: cat on Sun 20/09/2015 17:30:34
Since it was not done yet:

Quote from: Stupot+ on Fri 18/09/2015 08:00:35
> Think: UEFS
Title: Re: Forum Game: the UEFS Shrike
Post by: Bulbapuck on Sun 20/09/2015 21:48:54
I love how paranoid we all are xD

Quote from: WHAM on Sat 19/09/2015 09:17:09
2) The UEFS Jibril is to make contact with the UEFS Shrike at the enclosed coordinates and ascertain the fate of the Shrike's crew.

Unless my english is terrible this seems to imply that we should:
> Try to establish contact with the UEFS Shrike by messaging them of our peaceful intentions.
Title: Re: Forum Game: the UEFS Shrike
Post by: JudasFm on Mon 21/09/2015 03:32:36
Oh, I wanna do one of these :-D In the meantime:

> Scan the UEFS Shrike for signs of life
Title: Re: Forum Game: the UEFS Shrike
Post by: NightHawk on Mon 21/09/2015 03:59:30
Quote from: JudasFm on Mon 21/09/2015 03:32:36
> Scan the UEFS Shrike for signs of life
+1
Title: Re: Forum Game: the UEFS Shrike
Post by: WHAM on Mon 21/09/2015 09:51:05
> Think: UEFS

UEFS is a designation that identifies a spaceship belonging to the United Earth Federation starfleet. While TERRA is no longer inhabited, the name of the one true homeworld lives on in the hearts and minds of the people of the FEDERATION.

Similiar designations exist for other ship types, such as the UEFC for large capital ships, UEFO for smaller orbital craft and finally, if a ship travels to the outer fringes of the federation, one might encounter a ship carrying the designation FCS, standong for a Free Colonial Starship. Some colonies still seek to strike out and wish to grow separate from the legislation of the Federation, though no major conflict has been seen for over a century.

> Scan the UEFS Shrike for signs of life

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T006_i01.png)

"Comms, renew the scans on the Shrike, maybe we can see more now that we're closer." -you instruct your underling. The comms-officer nods and goes to work, his translucent displays flicering with data.

"Nothing, captain. No signs of life detected, though I'm still not sure if the scan is able to penetrate the shielding on the Shrike. I keep getting WEIRD READINGS. Mostly it's just noise, but I think there might be more here. I'll keep trying to isolate the signal fragments to make sure."


> Try to establish contact with the UEFS Shrike by messaging them of our peaceful intentions.

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T006_i02.png)


"Open a comm-link with the Shrike. Let's see if anyone picks up."

The comms-officer nods and taps a sequence of commands to his console. A series of bleeps signals the opening of the communication link between the two ships.

"This is the captain of the UEFS Jibril. UEFS Shrike, we have you on our screen and are approaching docking range. Please respond."

Only silence and faint static reply.

"I repeat, this is the UEFS Jibril, Shrike, please respond. If you do not responds, we will attempt to board you in order to provide aid."

Amidst the silence, you make out a faint series of clicks and noises. You glance at the virtual visage of your comms-officer, who shrugs.

"I don't know what that is, captain. Could be nothing, or maybe a faulty or damaged transmitter... I just don't know, captain... 90 seconds to docking."

Title: Re: Forum Game: the UEFS Shrike
Post by: CaptainD on Mon 21/09/2015 09:55:36
>Think: Boarding Protocol
>Debrief boarding crew
Title: Re: Forum Game: the UEFS Shrike
Post by: Crimson Wizard on Mon 21/09/2015 10:15:10
Quote from: CaptainD on Mon 21/09/2015 09:55:36
>Debrief boarding crew
Is not debriefing is done after mission is complete?


> Whistle "What shall we do with the drunken spaceman" to hide your impatience.
:=
Title: Re: Forum Game: the UEFS Shrike
Post by: JudasFm on Mon 21/09/2015 11:32:29
> Ask for more information about the WEIRD READINGS. Preferably before docking is complete.
Title: Re: Forum Game: the UEFS Shrike
Post by: Crimson Wizard on Mon 21/09/2015 11:41:33
Quote from: JudasFm on Mon 21/09/2015 11:32:29
> Ask for more information about the WEIRD READINGS. Preferably before docking is complete.
+1 :)
Title: Re: Forum Game: the UEFS Shrike
Post by: selmiak on Mon 21/09/2015 12:36:10
>check cargo and number of marines and other personell on board of the Jibril and order a burger while waiting...
Title: Re: Forum Game: the UEFS Shrike
Post by: Crimson Wizard on Mon 21/09/2015 12:42:21
Quote from: selmiak on Mon 21/09/2015 12:36:10
>check cargo and number of marines and other personell on board of the Jibril and order a burger while waiting...
But we did that already...
http://www.adventuregamestudio.co.uk/forums/index.php?topic=52685.msg636521075#msg636521075
and even prepared food:
Quote from: WHAM on Sat 19/09/2015 09:17:09
You realize that you haven't had any lunch so far during this day cycle and it is getting a bit late. You prod a finger at the shape representing your room and remotely activate the cooker. A hot bowl of RAMEN NOODLES will await you in your QUARTERS. You could send for someone to bring them up to the command deck, but you can't recall a single time when eating while in command space hasn't resulted in a right mess. It is, after all, difficult to eat when you can't actually see the food.
Title: Re: Forum Game: the UEFS Shrike
Post by: CaptainD on Mon 21/09/2015 12:47:54
Quote from: Crimson Wizard on Mon 21/09/2015 10:15:10
Quote from: CaptainD on Mon 21/09/2015 09:55:36
>Debrief boarding crew
Is not debriefing is done after mission is complete?

Er... yeah.  I was waiting to see who spotted that, well done! :-[:-[
Title: Re: Forum Game: the UEFS Shrike
Post by: selmiak on Mon 21/09/2015 13:49:03
Quote from: Crimson Wizard on Mon 21/09/2015 12:42:21
Quote from: selmiak on Mon 21/09/2015 12:36:10
>check cargo and number of marines and other personell on board of the Jibril and order a burger while waiting...
But we did that already...
http://www.adventuregamestudio.co.uk/forums/index.php?topic=52685.msg636521075#msg636521075
and even prepared food:
Quote from: WHAM on Sat 19/09/2015 09:17:09
You realize that you haven't had any lunch so far during this day cycle and it is getting a bit late. You prod a finger at the shape representing your room and remotely activate the cooker. A hot bowl of RAMEN NOODLES will await you in your QUARTERS. You could send for someone to bring them up to the command deck, but you can't recall a single time when eating while in command space hasn't resulted in a right mess. It is, after all, difficult to eat when you can't actually see the food.

damned, I just checked the whole thread and missed the first command. Yeah, screw that then! It was order #4 anyways?!
Atm we can't prepare anymore and just have to wait.
Title: Re: Forum Game: the UEFS Shrike
Post by: cat on Mon 21/09/2015 14:28:33
Quote from: CaptainD on Mon 21/09/2015 09:55:36
>Think: Boarding Protocol
+1

Quote from: CaptainD on Mon 21/09/2015 09:55:36
>Debrief boarding crew
-1 We are not done yet!

Quote from: JudasFm on Mon 21/09/2015 11:32:29
> Ask for more information about the WEIRD READINGS. Preferably before docking is complete.
+1
Title: Re: Forum Game: the UEFS Shrike
Post by: Mandle on Mon 21/09/2015 16:23:48
Quote from: cat on Mon 21/09/2015 14:28:33
Quote from: CaptainD on Mon 21/09/2015 09:55:36
>Think: Boarding Protocol
+1

Quote from: CaptainD on Mon 21/09/2015 09:55:36
>Debrief boarding crew
-1 We are not done yet!

Quote from: JudasFm on Mon 21/09/2015 11:32:29
> Ask for more information about the WEIRD READINGS. Preferably before docking is complete.
+1

If I remember correctly you told us in Kawagoe that you helped get everyone killed in two other forum games in the past...

NOBODY TRUST THIS WOMAN!!!

She is evil!!! And cute, smart, and funny....BUT EVIL NONETHELESS!!!
Title: Re: Forum Game: the UEFS Shrike
Post by: Crimson Wizard on Mon 21/09/2015 16:35:41
Quote from: Mandle on Mon 21/09/2015 16:23:48
If I remember correctly you told us in Kawagoe that you helped get everyone killed in two other forum games in the past...

NOBODY TRUST THIS WOMAN!!!

She is evil!!! And cute, smart, and funny....BUT EVIL NONETHELESS!!!

That was all because of lamps. Lamps are evil and should be avoided whenever possible.
Title: Re: Forum Game: the UEFS Shrike
Post by: NightHawk on Mon 21/09/2015 17:19:20
>Wait til docked and then board the shrike.
Title: Re: Forum Game: the UEFS Shrike
Post by: cat on Mon 21/09/2015 17:21:56
Quote from: Crimson Wizard on Mon 21/09/2015 16:35:41
That was all because of lamps. Lamps are evil and should be avoided whenever possible.

No, I'm sure it was the lemur girl. :-D
Title: Re: Forum Game: the UEFS Shrike
Post by: WHAM on Tue 22/09/2015 10:28:55

> Think: Boarding Protocol

The Jibril will extend a boarding bridge, a sort of metallic tube with a number of airlocks built in, and attach it to the primary external airlock on the Shrike's hull. Once the seal is complete, the boarding team will pass the airlocks and enter the Shrike.

Once there the boarding team will first establish communications with the Jibril, and then move on the secure their mission objectives.

While the Shrike is considered a friendly ship, the status of it's crew and security systems are unknown, so the boarding party consists of MARINES equipped for full-scale shipboard battle, mostly for their own protection.


> Whistle "What shall we do with the drunken spaceman" to hide your impatience.

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T007_i01.png)

You whistle impatiently. After the first few tunes, the comms-officer joins in. A few moments pass.

"20 seconds to docking, slowing the Jibril down." -the commns officer intones after your musical number ends.



> Ask for more information about the WEIRD READINGS. Preferably before docking is complete.

"Still no idea what they are, captain. They come and go irregularly, and I'm still not entirely sure if it's even a signal and not just a malfunction or random noise. The Jibril's computers are working on decryption protocols and signal identification algorithms to see of we can learn more."


(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T007_i02.png)

You feel the vibrations running through the hull of the Jibril change.

"Captain, we've reached the Shrike. Extending the docking bridge now."

You watch as the holographic shapes representing the two ships morph and change shape. The narrow passage of the docking bridge extends slowly from the Jibril and finally reaches the Shrike.
The dots representing boarding team's position enter the first of the three airlock segments of the connecting bridge.

It's quiet.
Title: Re: Forum Game: the UEFS Shrike
Post by: JudasFm on Tue 22/09/2015 15:47:42
> Order two of the more experienced Marines in the boarding party to remain at the first airlock, just in case there's trouble aboard and we have to make a rapid exit. They can provide covering fire for anyone needing to get off the Shrike in a hurry.
Title: Re: Forum Game: the UEFS Shrike
Post by: Crimson Wizard on Tue 22/09/2015 21:04:53
Can we actually command marines on per-person level? I've got an impression that they have their own plans for this operation.

Quote from: WHAM on Sun 20/09/2015 14:57:18
"Sir, me and my men will use the ship-to-ship triple-airlock docking bridge to transit from the Jibril to the Shrike. Once aboard, we will establish a communication uplink via the transit bridge if possible, and via the wireless gear if not. After this, we have two objectives:

One: search and rescue, if necessary, any members of the Shrike's crew and transport them to the Jibril.
Two: study the current status of the Shrike's drives to see if the ship's engines can be used to transport the ship under it's own power.

Our team will report back to you every ten minutes while aboard the Shrike. In case of emergency the transit bridge can be separated and me and my men can exfiltrate using our suits to minimize any danger to the Jibril.

Hrrrmmmmm.... how do I say this.... forgive my English...
> Recall the level of command you have over marines (whether you may command them on will, including orders contradicting with their primary task).
Title: Re: Forum Game: the UEFS Shrike
Post by: cat on Tue 22/09/2015 22:14:08
> Contact marines and ask for status report
Title: Re: Forum Game: the UEFS Shrike
Post by: NightHawk on Wed 23/09/2015 00:02:13
>Grab a coffee and wait for the team to report in.
Title: Re: Forum Game: the UEFS Shrike
Post by: JudasFm on Wed 23/09/2015 00:56:59
Quote from: Crimson Wizard on Tue 22/09/2015 21:04:53
Can we actually command marines on per-person level? I've got an impression that they have their own plans for this operation.

I wondered about that myself, but thinking about it, I don't see why not. Our character is the captain of the ship, after all. Rather than the Marines operating completely separately and having nothing to do with the bridge, I was under the impression that a squad of Marines had been placed at our disposal to command as we see fit ???
Title: Re: Forum Game: the UEFS Shrike
Post by: WHAM on Wed 23/09/2015 09:18:11
> Order two of the more experienced Marines in the boarding party to remain at the first airlock, just in case there's trouble aboard and we have to make a rapid exit. They can provide covering fire for anyone needing to get off the Shrike in a hurry.

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T008_i01.png)

You nod to yourself as you note that the marines are following the boarding plan you previously revised. Two of them are staying back in the first airlock, while the other two, along with their gear, are moving on through the second one.

After a short while the two leading marines cycle the third airlock and enter the Shrike, their signal becoming weaker as they pass beneath the shielded hull of the spaceship.


> Contact marines and ask for status report

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T008_i02.png)

"Master Sergeant, give us a SITREP." -you send over the comms.

A slightly distorted image of the marine comes over, the ship's computer clearly struggling to create a coherent comm-link despite the packet loss and noise.

"Captain, we-- reached th-- Shrike. No sign of cre-- o far. Setti-- p a communications upl-- ndby."

The link shuts down and you are left to wait.


> Grab a coffee and wait for the team to report in.

You decide to send someone to fetch a cup of coffee, despite the inherent dangers of handling a steaming hot cup of liquid while unable to see your own hands in realspace. Just as you are about to make the call, the comms-officer speaks up.

"Captain... you might want to see this." -the Comms officer says, sounding noticeably confused.

"What is it?" -you ask.

A virtual screen flashes up, a signal visualization.

"This is the odd signal you picked up." -you ask.

"Yes captain."

"And it's coming from the shrike?"

"Yes captain."

"What is it?"

"It's... symbols and letters, transmitted in the open as non-standard audio data, coming from somewhere withing the Shrike. Sir, it's a sequence of smiley faces."

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T008_i03.gif)

You watch as the visualization flickers and flashes through a sequence of images.


Title: Re: Forum Game: the UEFS Shrike
Post by: Crimson Wizard on Wed 23/09/2015 09:33:06
Are we allowed to use external tools in this game? :)

I used this: https://www.gif-explode.com/

The letters are:
Quote:) :D 8) N O H U R T B A A D N O 8) :D :)

But since the game characters cannot see my post, maybe

> Order comm officer to split the stream into separate symbols
Title: Re: Forum Game: the UEFS Shrike
Post by: WHAM on Wed 23/09/2015 11:06:07
Quote from: Crimson Wizard on Wed 23/09/2015 09:33:06
Are we allowed to use external tools in this game? :)

Everything is allowed. ;)
Title: Re: Forum Game: the UEFS Shrike
Post by: cat on Wed 23/09/2015 12:18:00
Let's google the walkthrough :-D
Title: Re: Forum Game: the UEFS Shrike
Post by: selmiak on Wed 23/09/2015 15:08:42
T_T  :-D

>ask 2 marines in airlocks to relay and amp up the communication signal with the 2 marines inside the shrike
Title: Re: Forum Game: the UEFS Shrike
Post by: NightHawk on Wed 23/09/2015 17:32:53
"Captain, we-- reached th-- Shrike. No sign of cre-- o far. Setti-- p a communications upl-- ndby."

Captain, we have reached the Shrike. No sign of creatures so far. Setting up a communications uplink standby.

>Tell the fireteam about the signal message and tell the airlock team to move up to the third airlock.
Title: Re: Forum Game: the UEFS Shrike
Post by: Crimson Wizard on Wed 23/09/2015 19:09:10
Quote from: NightHawk on Wed 23/09/2015 17:32:53
Captain, we have reached the Shrike. No sign of creatures so far. Setting up a communications uplink standby.
I thought he meant "no sign of crew" or "crew members". I guess "creatures" suits too though, since they are all creatures as well :).
Title: Re: Forum Game: the UEFS Shrike
Post by: NightHawk on Wed 23/09/2015 19:46:56
Crew works too but we don't know what might be on the Shrike or why it didn't report in.
Title: Re: Forum Game: the UEFS Shrike
Post by: Stupot on Wed 23/09/2015 23:41:41
We have to assume it was 'crew' but nice catch that it could have also meant 'creatures.'

It may be that the Marines have actually been sent to locate a stash of cream puffs.
Title: Re: Forum Game: the UEFS Shrike
Post by: WHAM on Thu 24/09/2015 09:32:11
> Order comm officer to split the stream into separate symbols

"Store those symbols for later use, and see if the computer can dig up anything else." -you bark at the comms-officer.
He nods, too busy with work to formulate a reply.

> Ask 2 marines in airlocks to relay and amp up the communication signal with the 2 marines inside the shrike

"Marines, see if you can get us a better signal with the boarding team until-"

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T009_i01.png)

"CAPTAIN!" -the comms-officer shouts. You see it too: energy readings from the shrike, massive cascades of power running through the ships hull. You've never seen anything like it, especially not on such a small ship as the Shrike.

> Tell the fireteam about the signal message and tell the airlock team to move up to the third airlock.

"Marines, we are receiving an unknown signal from the Shrike, along with anomalous energy readings. Airlock team, move up to the third airlock and-"

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T009_i02.png)

The floor underneath your feet shakes and shudders, and several things happen in the span of a few seconds.

Your comms-officer blinks out of the virtual command space, seemingly ejecting himself back into the real world in an instant. There are shouts of alarm both outside of the command bubble as well as on the radio. Several voices all at once exclaiming surprise, emergency and terror.

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T009_i03.png)

Then, before you can even say a word, the seemingly dormant Shrike fires it's particle lances all at once, a feat completely and absolutely impossible according to the sensor readings, as well as the laws of physics. Most of the lances are fired wildly at random directions, perhaps to score the surface of a distant world some years from now, but several manage to hit the Jibril. You catch a glimpse of the green system-icons turning yellow, red or blinking out completely as they stop responding.

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T009_i04.png)

Your mind reels in shock and your eyes are filled with static and blue sparks as the virtual reality bubble around you collapses, sending you reeling as your body falls to the cold metal floor of the command bubble. You barely register the comms-officer pulling on your arm, dragging you away from the wildly swinging wires and sparks and flames.

The Jibril shakes and shudders ever more violently and you can hear screams from beyond the door. The deafening noise of alarms, explosions and screams drown out the words as the comms-officer shouts at you, his eyes wide with terror.

There is another explosion, followed by the silence of unconsciousness.

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T009_i05.png)

---

*BEEP*

---

*BEEP*

---

*BEEP*

---

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T009_i06.png)

The chirping sound echoes around your head. Your eyes are closed, but you can feel the weightlessness around you, and hear the silence of vacuum, apart from the repeating beeping sound.

Your mind reels from the shock of being forcibly removed from the virtual command space, leaving you with a horrendous headache that you can only describe as about fifteen migraines at once. Every muscle aching, every inch of skin like pins and needles and every nerve sparking with pain, you gag, eyes still firmly closed, but manage to avoid vomiting. Small mercy.

*BEEP*

What is that incessant beeping noise!?
Title: Re: Forum Game: the UEFS Shrike
Post by: JudasFm on Thu 24/09/2015 13:13:17
> Sniff the air and see if it smells like a hospital (disinfectant, etc)
Title: Re: Forum Game: the UEFS Shrike
Post by: Mandle on Thu 24/09/2015 15:41:18
Quote from: WHAM on Thu 24/09/2015 09:32:11
you gag, eyes still firmly closed,

>Open eyes
Title: Re: Forum Game: the UEFS Shrike
Post by: selmiak on Thu 24/09/2015 22:38:39
not goood! So:
Quote from: Mandle on Thu 24/09/2015 15:41:18
Quote from: WHAM on Thu 24/09/2015 09:32:11
you gag, eyes still firmly closed,

>Open eyes
Title: Re: Forum Game: the UEFS Shrike
Post by: Crimson Wizard on Fri 25/09/2015 10:00:51
E: Actually, since we sniff and open eyes, what about
> Try to explore the surrounding space with your fingers.
Title: Re: Forum Game: the UEFS Shrike
Post by: JudasFm on Fri 25/09/2015 11:36:13
Quote from: Crimson Wizard on Fri 25/09/2015 10:00:51
E: Actually, since we sniff and open eyes, what about
> Try to explore the surrounding space with your fingers.
I definitely need to cut back on the cartoons...when I read this the first thing that flashed into my mind was a sneakily placed mousetrap (laugh)
Title: Re: Forum Game: the UEFS Shrike
Post by: WHAM on Fri 25/09/2015 13:19:14
> Sniff the air

You take a deep breath through your nose.
The air smells like plastic and has a hint of smoke in it.

*BEEP*


> Open eyes

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T010_i01.png)

You open your eyes. The vast blackness of SPACE spreads out before you, dotted with uncounted stars, which occasionally disappear momentarily as they are eclipsed by a field of DEBRIS floating around.

This debris is all that is left of the Jibril.

You are floating near the hull of the Shrike. It seems that the docking bridge connecting the two ships has disconnected, perhaps blown into smithereens when the Shrike annihilated the Jibril.

You wonder if any of your crew survived. Many of them had served with you for years...

*BEEP*

Aside from the steadily repeating beeps, all you can hear is your own breating.


> Try to explore the surrounding space with your fingers

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T010_i02.png)

You clumsily move your fingers. With some effort you are able to make a fist. The flexible gloves provide only a minor hindrance to your dexterity, but the aftershock of the forced disconnect from the virtual space has left you in a DISORIENTED state.

A faint yellow light blinks on your left forearm, accompanied by another *BEEP*.
Title: Re: Forum Game: the UEFS Shrike
Post by: cat on Fri 25/09/2015 13:46:13
Oh shit!

> Check status of life support system
Title: Re: Forum Game: the UEFS Shrike
Post by: Crimson Wizard on Fri 25/09/2015 13:54:00
And
> Examine the blinking controls on your left arm

Hrmrmr, I think the priority goal is to attach yourself to Shrike by any means possible, cause that's the only intact structure left around. :-X
Title: Re: Forum Game: the UEFS Shrike
Post by: Bulbapuck on Fri 25/09/2015 19:01:06
Woah, shit went down 0.o
Quote from: Crimson Wizard on Fri 25/09/2015 13:54:00
Hrmrmr, I think the priority goal is to attach yourself to Shrike by any means possible, cause that's the only intact structure left around. :-X
Agreed
>Try to grab some debris and throw it away from the Shrike in an attempt to inch closer to it.
Title: Re: Forum Game: the UEFS Shrike
Post by: NightHawk on Fri 25/09/2015 22:48:55
>Check the systems on our EVA suit.
Title: Re: Forum Game: the UEFS Shrike
Post by: Crimson Wizard on Fri 25/09/2015 23:53:43
Quote from: NightHawk on Fri 25/09/2015 22:48:55
>Check the systems on our EVA suit.
+1
I guess, if it happens to have a jetpack, or grapple gun, throwing debris won't be needed.
Title: Re: Forum Game: the UEFS Shrike
Post by: WHAM on Sat 26/09/2015 13:33:01

> Check the systems on our EVA suit

As far as you can tell, the suit seems airtight and functional, though it's been ages since you last wore one of these.
In your CONFUSED state you cannot remember how to OPERATE the suit's systems in any detail.


> Examine the blinking controls on your left arm

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T011_i01.png)

The light seems to be some sort of a telltale or notifier, drawing your attention to an ARM MOUNTED COMPUTER.
Curious, you flip open the display of the device, and are greeted by a smallish screen which seems to display information about your suit. The words "awaiting command" are blinking near the bottom of the screen, though you cannot seem to find any kind of keyboard or controls on the device or anywhere on your suit.

> Try to grab some debris and throw it away from the Shrike in an attempt to inch closer to it.

You can't reach any debris from your current position, although some of the sharp metal fragments are moving at worrying speeds and frighteningly near you.

Title: Re: Forum Game: the UEFS Shrike
Post by: Crimson Wizard on Sat 26/09/2015 13:43:31
E: nevermind, I misread the first command in the post.

RE the arm computer: it seems that we have:
* light on the helm
* thrust on the backpack
* magnets on the boots.

Also 32 minutes(?) of oxygen left. :-X
Title: Re: Forum Game: the UEFS Shrike
Post by: Crimson Wizard on Sat 26/09/2015 16:16:35
Well, I am in the confused state now too, so I will try this:
> Try to recall the basics of operating your suit, then
> if you fail, try to use your speech to invoke suit help command.


Lol, I do not know how to state this better.
Title: Re: Forum Game: the UEFS Shrike
Post by: JudasFm on Sun 27/09/2015 13:51:09
> Say, "Scan on," and see if that turns on the scan function. If it does, scan for any signs of life.
Title: Re: Forum Game: the UEFS Shrike
Post by: WHAM on Sun 27/09/2015 14:32:04
> Think: Suit operation

You try to think how the suit operates, but can't recall much. The fact that you can, out of the corner of your eye, see the pickup of a small microphone and have no other controls tells you that this suit version is, at least partially, voice controlled.


> Invoke suit help command

"Uhh... Help?"

There is no response.

"Suit... help...?"

"How may I help you?" -a calm synthetic voice replies.

"How do I use you?" -you ask.

The suit does not respond. Perhaps it is not recognizing the command.


> Say, "Scan on," and see if that turns on the scan function. If it does, scan for any signs of life.

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T012_i01.png)

A series of high-pitched beeps ring out and the scan function of your suit becomes active.

The suit reads out a list of readings in a monotone voice:

"Atmospheric scan: negative.
Biological scan: negative.
Electromagnetic scan: negative.

Warning, no navpoint has been set.
Warning, suit has not been aligned. Navigation unavailable."

The suit falls silent again.
Title: Re: Forum Game: the UEFS Shrike
Post by: JudasFm on Sun 27/09/2015 14:57:25
> Say, "Align suit."
Title: Re: Forum Game: the UEFS Shrike
Post by: cat on Sun 27/09/2015 15:27:06
> Say "Activate communications" and see if you can contact anyone.

Edit:
Quote from: WHAM on Sat 26/09/2015 13:33:01
As far as you can tell, the suit seems airtight and functional, though it's been ages since you last wore one of these.
I wonder how we got into this suit in the first place... according to the quoted line we were not wearing it before while linked in the ships virtual system...
Title: Re: Forum Game: the UEFS Shrike
Post by: Crimson Wizard on Sun 27/09/2015 17:29:31
Quote from: cat on Sun 27/09/2015 15:27:06
I wonder how we got into this suit in the first place... according to the quoted line we were not wearing it before while linked in the ships virtual system...
There was something about comm officer dragging him, maybe someone from the crew helped to wear it?
Title: Re: Forum Game: the UEFS Shrike
Post by: Mandle on Sun 27/09/2015 23:20:57
>Channel Sandra Bullock
Title: Re: Forum Game: the UEFS Shrike
Post by: Ryan Timothy B on Mon 28/09/2015 07:55:28
Quote from: JudasFm on Sun 27/09/2015 14:57:25
> Say, "Align suit."
+1

Also that large chunk of debris is heading closer and closer to you each frame. I suggest, and quickly:
> "Navigate towards Shrike airlock"
Title: Re: Forum Game: the UEFS Shrike
Post by: cat on Mon 28/09/2015 09:01:42
Quote from: Ryan Timoothy on Mon 28/09/2015 07:55:28
Also that large chunk of debris is heading closer and closer to you each frame. I suggest, and quickly:
> "Navigate towards Shrike airlock"
+1

Wow, how did I miss that?
Title: Re: Forum Game: the UEFS Shrike
Post by: WHAM on Mon 28/09/2015 18:38:44
> Say, "Align suit."

"Align suit." -you intone, somewhat uncertain as to what you are trying to accomplish.

"Input error." -the suit responds. "Please specify alignment target."



> Say "Activate communications" and see if you can contact anyone.

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T013_i01.png)

"Activate communications." -you order.

The suit's wrist-computer bleeps and begins to display a set of controls for the communication system.

"Hello? Does anyone copy?" -you call out. There is no reply, save for the occasional burst of static that slips past the noise filters.



> "Navigate towards Shrike airlock"

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T013_i02.png)

You try to swing your arms and legs to move towards the airlock. Instead you manage to tumble and rotate yourself so that the airlock is now somewhere behind you.

Title: Re: Forum Game: the UEFS Shrike
Post by: Crimson Wizard on Mon 28/09/2015 19:16:57
Situation! :cheesy:

> Say "Align suit at UEFS Shrike"
Title: Re: Forum Game: the UEFS Shrike
Post by: selmiak on Mon 28/09/2015 23:12:33
then
>say: Suit, fly me to the moonUEFS Shrike Airlock
Title: Re: Forum Game: the UEFS Shrike
Post by: Ryan Timothy B on Tue 29/09/2015 00:52:57
Quote from: WHAM on Mon 28/09/2015 18:38:44
You try to swing your arms and legs to move towards the airlock. Instead you manage to tumble and rotate yourself so that the airlock is now somewhere behind you.
Was I supposed to type "Say" before the quotes? I had it in quotes because it was a voice command - or was that an incorrect voice command?
Title: Re: Forum Game: the UEFS Shrike
Post by: JudasFm on Tue 29/09/2015 01:59:15
Quote from: Ryan Timoothy on Tue 29/09/2015 00:52:57
Was I supposed to type "Say" before the quotes? I had it in quotes because it was a voice command - or was that an incorrect voice command?

Yes, if you want to say the words, you have to use "Say":

Quote from: WHAM on Thu 17/09/2015 09:21:20
[HOW TO PLAY]
You can command the character to speak a line with the command “Say:” followed by the line, for example:

> Say: “I'm selling these fine leather jackets”

Note that the exact words typed will be used by the character in communication.
Title: Re: Forum Game: the UEFS Shrike
Post by: Mandle on Tue 29/09/2015 07:11:18
>Say "Align with Shrike's airlock."

then, if that works and we end up pointing at the airlock head-first:

>Say "Thrusters on." or
>Say "Fire thrusters" if this command is not understood

then, if we start heading towards the airlock

>Put arms "up" above head and get ready to absorb the impact and/or grab anything if it looks like we are going to bounce off back out into space...
Title: Re: Forum Game: the UEFS Shrike
Post by: WHAM on Tue 29/09/2015 07:18:21
Quote from: Ryan Timoothy on Tue 29/09/2015 00:52:57
Was I supposed to type "Say" before the quotes? I had it in quotes because it was a voice command - or was that an incorrect voice command?

Oh, whoops. Yeah, I was expecting the "say" prefix to identify actual speech, so I missed the quotation marks.
I'm trying not to be too anal about the prefixes and format of the commands, but they do help me interpert the commands more easily, and will help avoid mistakes like this on my part.

Let's chalk this one up to the protagonists' confused state. ;)
Title: Re: Forum Game: the UEFS Shrike
Post by: JudasFm on Tue 29/09/2015 07:53:18
Quote from: Mandle on Tue 29/09/2015 07:11:18
>Say "Align with Shrike's airlock."

then, if that works and we end up pointing at the airlock head-first:

>Say "Thrusters on." or
>Say "Fire thrusters" if this command is not understood

then, if we start heading towards the airlock

>Put arms "up" above head and get ready to absorb the impact and/or grab anything if it looks like we are going to bounce off back out into space...

Hmm...are we allowed to chain multiple commands like this? I was under the impression that it was only one per person per turn...???
Title: Re: Forum Game: the UEFS Shrike
Post by: WHAM on Tue 29/09/2015 08:24:46
Quote from: JudasFm on Tue 29/09/2015 07:53:18
Hmm...are we allowed to chain multiple commands like this? I was under the impression that it was only one per person per turn...???

Multiple commands aren't explicitly against the rules, but I will mercilessly simplify overtly complex commands as I see fit. ;)
Title: Re: Forum Game: the UEFS Shrike
Post by: Stupot on Tue 29/09/2015 08:26:16
>Say "activate light"
Title: Re: Forum Game: the UEFS Shrike
Post by: Mandle on Tue 29/09/2015 11:18:20
Oh sorry...I just didn't want WHAM to have to make a new screen of just the dude pointed towards the airlock in case he updated before someone else added the obvious step to fire the thrusters. And also I didn't want to just slam headlong into the airlock door with arms by side.

Anyways, it looks like such things are allowed as long as they are kept simple.

I think mine is pretty flowing as a single attempt at a single task but if someone posted:

Quote
>Open the drawers

then, if I find something

>Examine it

then, if not

>Flip the switch

then, if the lights come on

....etc etc.

...it does get a little silly and out of hand...

Title: Re: Forum Game: the UEFS Shrike
Post by: WHAM on Tue 29/09/2015 12:04:54
Code (ags) Select
cEgo.Say("Activate thrusters");
if (thrusters.active == true) {
  thrusters.Fire(5,airlock);
} else {cEgo.Say("Wait, what?");}


:D
Title: Re: Forum Game: the UEFS Shrike
Post by: WHAM on Tue 29/09/2015 13:40:57

> Say "Align suit at UEFS Shrike"

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T014_i01.png)

"Suit, aling with the UEFS Shrike."

A few seconds pass in silence. Just as you are about to try wording the command differently, a new, more masquline voice, responds to you.

Male voice: "Alignment authorization failed. Unidentified user, please transmit UEFS Shrike navigation authorization code."

You are left pondering on that for a moment.



> Say: "Suit, enable thrusters and fly me to the UEFS Shrike Airlock."

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T014_i02.png)

"Suit, enable thrusters and fly me to the UEFS Shrike airlock."

Again a few seconds pass. Finally the suit returns a few beeps and clicks and your wrist-computer displays new data.

Computer: "Thrusters enabled."

A few more beeps and boops.

Computer: "Unable to comply, missing alignment data. Automated navigation wihtout navigational alignment has been disabled. Manual control enabled."

You feel a tingle in your right thumb and right index finger. You ponder for a moment about what this might mean.



> Say "Align with Shrike's airlock."

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T014_i03.png)

The same male voice as before comes on the air. You are almost certain that the voice belongs to an automated system.

Male voice: "Alignment authorization failed. Unidentified user, please transmit UEFS Shrike navigation authorization code."



Title: Re: Forum Game: the UEFS Shrike
Post by: cat on Tue 29/09/2015 14:28:16
> think: authorization code
Title: Re: Forum Game: the UEFS Shrike
Post by: selmiak on Tue 29/09/2015 14:28:55
>Manually look around the Shrike airlock. Check if it's worth it getting in there or if we should rather aim for the Jibril...
>Say: Suit, list all available suit commands!
Title: Re: Forum Game: the UEFS Shrike
Post by: Mandle on Tue 29/09/2015 14:45:24
>Toggle mic setting to "Open"

>Move right hand's index finger and then move right hand's thumb.

>Squeeze tips of both fingers together.

(Yeah...in any case move those fingers and try to figure out how they control the manual alignment thingy
Title: Re: Forum Game: the UEFS Shrike
Post by: NightHawk on Tue 29/09/2015 14:48:10
>Manually fly over to the airlock.
Title: Re: Forum Game: the UEFS Shrike
Post by: Crimson Wizard on Tue 29/09/2015 14:48:52
Quote from: selmiak on Tue 29/09/2015 14:28:55
check if it's worth it getting in there or if we should rather aim for the Jibril...

Jibril was destroyed one page earlier!

Quote from: WHAM on Fri 25/09/2015 13:19:14
You open your eyes. The vast blackness of SPACE spreads out before you, dotted with uncounted stars, which occasionally disappear momentarily as they are eclipsed by a field of DEBRIS floating around.

This debris is all that is left of the Jibril.


> Cautiously move the right thumb and index fingers to see how the thruster will react
Title: Re: Forum Game: the UEFS Shrike
Post by: Mandle on Tue 29/09/2015 14:52:20
Quote from: Crimson Wizard on Tue 29/09/2015 14:48:52
> Cautiously move the right thumb and index fingers to see how the thruster will react

Hehe...sorry...edited my own post while you were posting same so I guess that's a +1 from me!
Title: Re: Forum Game: the UEFS Shrike
Post by: Mandle on Tue 29/09/2015 14:57:33
While hunting for clues in earlier posts I found this by the way:

Quote from: WHAM on Fri 18/09/2015 08:46:29
Primary systems under your direct control, should you so desire:
- Engines
- Atmosphere
- Shipboard gravity
- Long-range weapons
- Short-range weapons
- Faster-than-light (FTL) core
- Long range and ship-to-ship communications
- Sensor arrays
- Access control including doors, elevators and airlocks

Title: Re: Forum Game: the UEFS Shrike
Post by: Crimson Wizard on Tue 29/09/2015 15:07:19
Quote from: WHAM on Fri 18/09/2015 08:46:29
Primary systems under your direct control, should you so desire:
I think these were related to Jibril controls while you are in virtual reality.
Title: Re: Forum Game: the UEFS Shrike
Post by: Mandle on Tue 29/09/2015 15:26:00
Quote from: Crimson Wizard on Tue 29/09/2015 15:07:19
Quote from: WHAM on Fri 18/09/2015 08:46:29
Primary systems under your direct control, should you so desire:
I think these were related to Jibril controls while you are in virtual reality.

True...but I was mainly wondering if anyone else could hunt further on past that and see if any hint was given later that would hint at the password etc. that we needed...Maybe while the marines were boarding?

Or maybe we missed that hint by not accessing it while we could...Who knows right?
Title: Re: Forum Game: the UEFS Shrike
Post by: selmiak on Tue 29/09/2015 15:47:02
Quote from: Crimson Wizard on Tue 29/09/2015 14:48:52
Quote from: selmiak on Tue 29/09/2015 14:28:55
check if it's worth it getting in there or if we should rather aim for the Jibril...

Jibril was destroyed one page earlier!

Quote from: WHAM on Fri 25/09/2015 13:19:14
You open your eyes. The vast blackness of SPACE spreads out before you, dotted with uncounted stars, which occasionally disappear momentarily as they are eclipsed by a field of DEBRIS floating around.

This debris is all that is left of the Jibril.

We're doooooooomed!

...again!
Title: Re: Forum Game: the UEFS Shrike
Post by: Crimson Wizard on Tue 29/09/2015 15:57:24
Quote from: Mandle on Tue 29/09/2015 15:26:00
True...but I was mainly wondering if anyone else could hunt further on past that and see if any hint was given later that would hint at the password etc. that we needed...Maybe while the marines were boarding?

Or maybe we missed that hint by not accessing it while we could...Who knows right?

Hmm, I guess we need to get information on how does the airlock works. Marines were able to open it somehow, or Jibril did by sending some signal.

BTW this reminds me, there should be at least 2 marines inside Shrike! maybe they are still alive and can open airlock for us from inside? ???
Title: Re: Forum Game: the UEFS Shrike
Post by: Mandle on Wed 30/09/2015 00:01:58
Quote from: Crimson Wizard on Tue 29/09/2015 15:57:24
BTW this reminds me, there should be at least 2 marines inside Shrike! maybe they are still alive and can open airlock for us from inside? ???

Oh snap! That's right! I think you might have it! The marines inside might know the override code!


>Toggle mic to "open" and try to contact the marines. Ask them about the airlock alignment override protocol.
Title: Re: Forum Game: the UEFS Shrike
Post by: WHAM on Wed 30/09/2015 09:27:18
< Order of inputs changed to provide better results >

> Think: authorization code

The alignment system exists to allow people to align their PDA's, suits and gear to a ship, station or a planet, enabling them to download maps and navigate more easily, as well as allowing things like a spacesuit to easily and automatically maneuver in and around the alignment target. As far as you can remember, the crew of the Jibril was never given an authorization code that would allow them to align with the Shrike, possibly because the code is set by a ship's captain and thus might have changed since the ship left port.

You doubt that the marines hada the codes either.


> Say: "Mic open. Suit, list all available suit commands"


"Mic open. Suit, list all available commands and functions."

Computer: "This unit is an SDPC-32-1 -model personal data and integration device. This unit is able to interface with most standardized systems including consoles, space suits and small craft.

This unit is currently integrated to a MK-18 EVA suit. Available system functionalities are:
- Vital monitoring
- Suit resource monitoring
- Environmental scanning
- Short-range communications
- Internal and external lights
- Magnetic mobility assistants

Additionally, this suit has an installed personal thruster pack allowing limited zero-gravity mobility."



> Carefully rub right hand's index finger and right hand's thumb

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T015_i01.png)

Careful not to make overt motions, you rub your right hand thumb and index finger. The thruster pack on your back responds with a small puff of thrust. It seems that the suit manually controls by using touch between your fingers as a sort of a touchpad to enable thruster control. It's like you had a small joystick on your thumb, a thumbstick if you will.

It's not incredibly fast, nor is it very easy, but you think you can maneuver the suit now.



> Look at Shrike airlock.

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T015_i02.png)

With your newfound abilities, you flip youself around so that you are facing the airlock. The airlock seems to be closed, but there are some controls on the outside that might provide access if they are still functional.


Title: Re: Forum Game: the UEFS Shrike
Post by: Crimson Wizard on Wed 30/09/2015 09:31:30
> Observe surroundings to detect any threat from flying debris,
> cautiously approach airlock.


(I like the word "cautiously") (laugh)
Title: Re: Forum Game: the UEFS Shrike
Post by: selmiak on Wed 30/09/2015 16:17:11
seems to work now and we know how to handle this, so:

Quote from: Crimson Wizard on Wed 30/09/2015 09:31:30
> Observe surroundings to detect any threat from flying debris,
> fly to the airlock while doing a barrelroll.

Title: Re: Forum Game: the UEFS Shrike
Post by: WHAM on Thu 01/10/2015 16:26:47
> Observe surroundings to detect any threat from flying debris.

You look around yourself, confirming that none of the debris you can observe is an immediate threat.

> Cautiously approach airlock.

Slowly, careful not to lose control, you use your thrusters to approach the airlock.

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T016_i01.png)

The airlock exterior is lit. You wonder if the marines managed to turn on the lights out here while entering the Shrike, or if the lights were already on, as that would indicate that the Shrike had been preparing to dock with something.

The massive doors of the airlock are closed. There is a small PANEL on the doors.
Title: Re: Forum Game: the UEFS Shrike
Post by: Crimson Wizard on Thu 01/10/2015 16:43:59
Hope I won't be too cautious with the following command :grin:

> Recall how airlocks work on UEFS ships.
> Examine panel.
Title: Re: Forum Game: the UEFS Shrike
Post by: Mandle on Thu 01/10/2015 23:06:24
>Say "Open the pod-bay doors, pal." 8-)
Title: Re: Forum Game: the UEFS Shrike
Post by: WHAM on Fri 02/10/2015 11:47:22

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T017_i01.png)

> Recall how airlocks work on UEFS ships

All standard airlocks on military vessels are made so that they can be opened from the outside, as long as the person attempting to open the airlock is wearing a registered UEFS military spacesuit. Security begins primarily inside and beyond the airlock, so that emergency EVA's can be ended swiftly and safely by allowing the persons outside of the vessel to enter a pressurized area with relative ease.

The panel should interface with your suits integrated computer to allow identification and entry.


> Examine panel

The panel has a small display, which is currently inert.
Above the display is a row of small lights to indicate airlock cycle status.
Below the display is a small sensor strip and to the right is a magnetic interface plate.


> Say "Open the pod-bay doors, pal."

"Open the pod-bay doors, pal." -you suggest.

Computer: "Command not recognized, I'm afraid I can't do that."


[ I'm going to be away from home for the weekend, so I might miss an update or two, or at least have to make updates that don't require an update to the graphics. Good time for some "think" and "examine" -commands! ;) ]
Title: Re: Forum Game: the UEFS Shrike
Post by: Stupot on Fri 02/10/2015 13:04:36
(Sorry this isn't a 'think' or 'examine' command but seem like the next logical step.)

> activate MAG and align with magnetic plate.
Title: Re: Forum Game: the UEFS Shrike
Post by: Erenan on Fri 02/10/2015 17:01:18
> Think: "what would Batman do in this situation?"
Title: Re: Forum Game: the UEFS Shrike
Post by: Mandle on Fri 02/10/2015 23:31:59
Quote from: WHAM on Fri 02/10/2015 11:47:22
> Say "Open the pod-bay doors, pal."

"Open the pod-bay doors, pal." -you suggest.

Computer: "Command not recognized, I'm afraid I can't do that."

ROFL! That made my day!

I see what that damn snarky computer did there..."not recognized" my ass (laugh)
Title: Re: Forum Game: the UEFS Shrike
Post by: cat on Sat 03/10/2015 19:28:48
think: How to operate the airlock.
Title: Re: Forum Game: the UEFS Shrike
Post by: WHAM on Sun 04/10/2015 17:12:24
> Activate MAG and align with magnetic plate.

"Suit, activate MAG."

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T018_i01.png)

There is a beep and then the whole world seems to twist and turn around you.
It seems you have anchored your magnetic boots with the door.

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T018_i02.png)

After a few moments you think it would make more sense to anchor yourself to the floorplate in front of the door.


> Think: "what would Batman do in this situation?"

Mecha Batman would probably call on his Batship to pick him up and deliver him swiftly to his bat-asteroid near the planet Gotham-Z, but you doubt you are able to pull off such a fanciful feat here.

"Suit, call Bathsip." -you try just to see what will happen.

"Command not recognized, I'm afraid I can't do that."

Drat.

> think: How to operate the airlock.

The airlocks on most UEF ships opens automatically if the airlock control panel interfaces with a registered EVA suit.
Other than that, the airlock can also be operated by the ships crew and the ships automated systems from within.
Title: Re: Forum Game: the UEFS Shrike
Post by: selmiak on Sun 04/10/2015 19:15:52
> move in front of panel to see if automatic opening procedure happens and/or interact with panel to make it happen.

Though I doubt it as our EVA suit is probably not recognised, but who knows, maybe all ships of our fleet have a shared suit database...
Title: Re: Forum Game: the UEFS Shrike
Post by: Mandle on Mon 05/10/2015 00:04:51
>Bang on the door and hope the marines are inside and will open it.
Title: Re: Forum Game: the UEFS Shrike
Post by: WHAM on Mon 05/10/2015 18:54:58
> Move in front of panel to see if automatic opening procedure happens and/or interact with panel to make it happen.

You move closer to the panel. Nothing of note seems to happen as you do. You wonder what might be the best way to interact with the panel, so you wave your hands at it's general direction. As your left arm, the one housing your suit computer, nears the panel, the lights on the panel flicker to life and quickly stabilize into a faint green glow. The familiar male voice emits from your helmet speakers:

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T019_i01.png)

"Suit recognition codes received. Stand by."

A few seconds pass.

"Recognition code approved. Cycling airlock."

A few more seconds pass, and the airlock doors begin to slowly open before your eyes.

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T019_i02.png)

> Bang on the door and hope the marines are inside and will open it.

You tap on the side of the open airlock door, but you are almost certain the vibrations will not pass through the heavy metal alloys of the door's frame.

The entrance to the airlock is open before you. Beyond the doors you can see a faint outline of an airlock with another heavy door on the opposite side.
Title: Re: Forum Game: the UEFS Shrike
Post by: selmiak on Mon 05/10/2015 20:24:07
>Get inside, close outer airlock or let it close, then interact with the second airlock and look around.
Title: Re: Forum Game: the UEFS Shrike
Post by: Crimson Wizard on Mon 05/10/2015 20:39:24
This was suspiciously easy. :)
Title: Re: Forum Game: the UEFS Shrike
Post by: selmiak on Mon 05/10/2015 21:49:53
Should we go the other way?

Wait, there is no other way! :-D
Title: Re: Forum Game: the UEFS Shrike
Post by: NightHawk on Mon 05/10/2015 23:25:33
Quote from: selmiak on Mon 05/10/2015 20:24:07
>Get inside, close outer airlock or let it close, then interact with the second airlock and look around.
+1
Title: Re: Forum Game: the UEFS Shrike
Post by: selmiak on Mon 05/10/2015 23:28:22
also
>say: suit, tell me, is there breathable atmosphere in here?
Title: Re: Forum Game: the UEFS Shrike
Post by: Stupot on Mon 05/10/2015 23:40:21
Quote from: selmiak on Mon 05/10/2015 20:24:07
>Get inside, close outer airlock or let it close, then interact with the second airlock and look around.
+1

Especially:
> look up
(Those lickers get everywhere)
Title: Re: Forum Game: the UEFS Shrike
Post by: WHAM on Tue 06/10/2015 09:11:36
> Get inside, close outer airlock or let it close, then interact with the second airlock and look around.

You enter the airlock. As you do, the door behind you silently slides to a close.
You wait for the airlock to fully close, while looking around the airlock.

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T020_i01.png)

There is a helmet, identical to those worn by the marines from the Jibril, floating in the airlock. It seems damaged.

A piece of paper also floats in the air.

It seems there is no gravity in the airlock.

The door behind you closes fully, and after a few moments you can hear a loud hiss from outside of your suit.


> Say: "Suit, tell me, is there breathable atmosphere in here?"

Computer: "Atmosphere pressure: 0.43 atm and rising. Oxygen content at 15 % and rising. No hazardous elements detected in atmosphere."

A few more moments pass and the hissing stops.

Male voice: "Airlock cycle complete. Crew notified. Please standby."


> Look up

You glance at the ceiling. The airlock is a somewhat square-shaped tube, with similiar metal plating on the floor, ceiling and walls. There don't seem to be any maintenance panels or anything that might allow access in or out of the airlock, save for the doors behind you and in front of you, both of which are currently closed.
Title: Re: Forum Game: the UEFS Shrike
Post by: Crimson Wizard on Tue 06/10/2015 09:35:28
> Take piece of paper and examine it.
Title: Re: Forum Game: the UEFS Shrike
Post by: NightHawk on Tue 06/10/2015 10:11:57
>Take the helmet and ambush anyone coming.
Title: Re: Forum Game: the UEFS Shrike
Post by: Erenan on Tue 06/10/2015 16:14:47
>Take the helmet and anxiously peer inside it to determine that it is in fact just an empty helmet.
Title: Re: Forum Game: the UEFS Shrike
Post by: WHAM on Wed 07/10/2015 12:20:56
> Take piece of paper and examine it.

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T021_i01.png)

You snatch the piece of PAPER from the air and glance it over. The paper is slightly crumpled, and has handwritten writing on one side.

The hastily scrawled note simply reads:
"If you come back, use bullets, beams dont work!"


> Take the helmet and ambush anyone coming.

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T021_i02.png)

You grab the HELMET and prepare to use it as a blunt weapon in case anyone enters the airlock.

You wait for a few moments, listening, waiting. The hissing of the airlock has completely stopped now and all you can hear is your own breathing.

You wait for a minute or two more, just in case. No-one comes and the doors remain steadfastly shut.


> Peer inside helmet to determine that it is in fact just an empty helmet.

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T021_i03.png)

You realize that you hold in your hand a helmet, worn only a short while ago (you hope) by a marine aboard the Jibril. The helmet looks damaged and the faceplate is cracked and spattered with blood.

With trembling hands you turn the helmet over to see inside it...

The helmet is empty.

There are a few droplets of blood inside it and the lower part of the faceplate is blackened, as if an explosion had taken place near it. Whatever happened to the marine, it was probably not good.

The INTERCOM on the airlock wall crackles and emits a short burst of static.




Title: Re: Forum Game: the UEFS Shrike
Post by: Mandle on Wed 07/10/2015 12:50:24
>Push the green button on the intercom and say "WHAT THE FUCK IS GOING ON HERE?!"
Title: Re: Forum Game: the UEFS Shrike
Post by: WHAM on Thu 08/10/2015 16:48:03
>Push the green button on the intercom and say "WHAT THE FUCK IS GOING ON HERE?!"

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T022_i01.png)

You step up to the INTERCOM and press the large green button. There is a short burst of static as you press the button. Without hesitation you shout out: "WHAT THE FUCK IS GOING ON HERE?!"

Female voice over intercom: "What the-! Who...? Who is this!? Identify yourself!"
Title: Re: Forum Game: the UEFS Shrike
Post by: cat on Thu 08/10/2015 20:21:13
> Push the green button on the intercom and say "Edward Hogan, captain of the UEFS Jibril. Who are you and what has happened here?"
Title: Re: Forum Game: the UEFS Shrike
Post by: selmiak on Thu 08/10/2015 20:27:04
>Say: and where is my algae sandwich with fries I ordered half an hour ago
Title: Re: Forum Game: the UEFS Shrike
Post by: Mandle on Thu 08/10/2015 23:26:55
Cat & selmiak combo: +1
Title: Re: Forum Game: the UEFS Shrike
Post by: Stupot on Fri 09/10/2015 04:37:18
>check the other side of the note.
Title: Re: Forum Game: the UEFS Shrike
Post by: cat on Fri 09/10/2015 08:26:23
Didn't we order cup noodles earlier? We didn't even eat them! I guess that's what happens when your ship explodes. We should have looked for them in the flying debris outside... :P
Title: Re: Forum Game: the UEFS Shrike
Post by: Mandle on Fri 09/10/2015 09:45:57
Quote from: cat on Fri 09/10/2015 08:26:23
Didn't we order cup noodles earlier? We didn't even eat them! I guess that's what happens when your ship explodes. We should have looked for them in the flying debris outside... :P

I believe in the flying noodle monster!
Title: Re: Forum Game: the UEFS Shrike
Post by: WHAM on Fri 09/10/2015 10:19:04
Meanwhile: somewhere, in the vast emptiness of space...

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/spacenoodles.png)
Title: Re: Forum Game: the UEFS Shrike
Post by: cat on Fri 09/10/2015 11:24:18
Awesome, you made my day :-D
Title: Re: Forum Game: the UEFS Shrike
Post by: Crimson Wizard on Fri 09/10/2015 13:10:43
Quote from: WHAM on Fri 09/10/2015 10:19:04
Meanwhile: somewhere, in the vast emptiness of space...

Think that this bowl of noodles will originate a new life on some distant planet.
Title: Re: Forum Game: the UEFS Shrike
Post by: WHAM on Fri 09/10/2015 15:01:14

> Push the green button on the intercom and say "Edward Hogan, captain of the UEFS Jibril. Who are you and what has happened here?"

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T023_i01.png)

You tap the intercom again and identify yourself:

"This is Edward Hogan, captain of the UEFS Jibril. Who are you and what has happened here?"

A moment passes in absolute silence. Then the person on the other end of the line begins to inhale and exhale loudly. Her breathing soon turns into sobs.

Female voice: "Oh god... Oh gods! No... No... Noooo..."

The line crackles and goes dead.

> Say: and where is my algae sandwich with fries I ordered half an hour ago

You tap the intercom again.

"Uhh... where is my algae sandwich with fries? You know, the one I ordered half an hour ago?"

The line remains dead and there is no reply.


> Check the other side of the note.

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T023_i02.png)

The other side of the note is blank.
How very underwhelming...
Title: Re: Forum Game: the UEFS Shrike
Post by: Crimson Wizard on Fri 09/10/2015 15:55:54
Quote from: WHAM on Fri 09/10/2015 15:01:14"Uhh... where is my algae sandwich with fries? You know, the one I ordered half an hour ago?"

The line remains dead and there is no reply.

Now they probably think we are in state of mental disorder after loosing our ship.
Title: Re: Forum Game: the UEFS Shrike
Post by: sketchess on Fri 09/10/2015 17:49:17
Nope, after this reaktion I think they planed to kill everyone. Surprise!!!!! Still one alive. 8-0
Title: Re: Forum Game: the UEFS Shrike
Post by: selmiak on Fri 09/10/2015 21:13:25
Quote from: WHAM on Tue 06/10/2015 09:11:36
> Say: "Suit, tell me, is there breathable atmosphere in here?"

Computer: "Atmosphere pressure: 0.43 atm and rising. Oxygen content at 15 % and rising. No hazardous elements detected in atmosphere."

A few more moments pass and the hissing stops.

Male voice: "Airlock cycle complete. Crew notified. Please standby."

>take off helmet to safe oxygen for whenever. Put on floating helmet for safety and possible radio signals
> Check oxygen supply
Title: Re: Forum Game: the UEFS Shrike
Post by: WHAM on Sat 10/10/2015 15:19:07

> Take off helmet to safe oxygen for whenever. Put on floating helmet for safety and possible radio signals


(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T024_i01.png)

You fondle around your neck for a moment and eventually manage to find an release the clamps holding your helmet in place. As you remove the helmet you suit lets out a slight hiss as it depressurizes. You allow the unused helmet float in front of you.

You replace the helmet with the one you found floating in the airlock. The clamps snap into place easily.

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T024_i02.png)

Computer: "Caution. Suit pressurization failure. Unable to establish internal atmosphere."

The helmet smells of smoke and blood.

> Check oxygen supply

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T024_i03.png)

You glance at the suit computer to see how much air you have left in the suit's reserves. Not much, it seems.
Title: Re: Forum Game: the UEFS Shrike
Post by: Crimson Wizard on Sat 10/10/2015 15:35:42
Quote from: sketchess on Fri 09/10/2015 17:49:17
Nope, after this reaktion I think they planed to kill everyone. Surprise!!!!! Still one alive. 8-0
Hmm, that makes sense too :).
Title: Re: Forum Game: the UEFS Shrike
Post by: selmiak on Sat 10/10/2015 15:46:30
>Say: Suit, can I use the oxygen supply with this new helmet? Do I use it while wearing the helmet? Can I open the visor and not use up the oxygen? Can I use the same or even more radio frequencies with the helmet?
>Think: Is this helmet safer and more sturdy than my previous helmet (check helmet DEF stats...)
Title: Re: Forum Game: the UEFS Shrike
Post by: cat on Sat 10/10/2015 16:11:15
Hm, this helmet is disgusting and broken. I think we would be better of with wearing the other helmet and just not using the suit's oxygen supply.
Title: Re: Forum Game: the UEFS Shrike
Post by: selmiak on Sat 10/10/2015 19:05:47
It seems to be a marine war helmet and not a captains EVA helmet so it might be better if someone or something decides to smash our head. Though I see it is broken on the visor and might be worse, that's why I want the suit computer to check for compatibility and 'RPG level up'-ability before deciding to keep it or not and move on. There seems to be little left to do in the airlock and I want to find out where that last transmission came from now. Though that might be a bad idea to go there unarmed. We should find some kind of weapon (the helmet for now?) and a map of the shrike somewhere soon!
Title: Re: Forum Game: the UEFS Shrike
Post by: sketchess on Sun 11/10/2015 09:07:18
Well the helmet has at least one use. If they are after the captain now, it could been used for the 'see-if-anyone-shoots-cartoon-trick'. You know hat on stick stuff and wiggle wiggle wiggle. But without the stick yet. :-D
Title: Re: Forum Game: the UEFS Shrike
Post by: WHAM on Sun 11/10/2015 17:26:56
(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T025_i01.png)

> Say: Suit, can I use the oxygen supply with this new helmet? Do I use it while wearing the helmet? Can I open the visor and not use up the oxygen? Can I use the same or even more radio frequencies with the helmet?

"Suit, can I use the oxygen supply with this new helmet? Do I use it while wearing the helmet?"

Computer: "Negative. This unit has failed the perssurization test and cannot be used for EVA purposes."

"Can I open the visor and not use up the oxygen?"

Computer: "Please use the DEPRESSURIZE command to cancel the automated suit pressurization. This will release the suit's pressure seals and will allow surrounding atmosphere to enter the EVA suit. Please note that the suit will automatically attempt to pressurize if the surrounding atmospheric pressure or oxygen content fall below acceptable levels."

"Can I use the same or even more radio frequencies with the helmet?"

Computer: "Negative, all communication data is stored in the suit computer."


> Think: Is this helmet safer and more sturdy than my previous helmet (check helmet DEF stats...)

The marine helmet seems to restrict peripheral vision somewhat more, but might offer added protection from shrapnel and blunt objects.
No amount of personal protection will save you if you come under direct fire from any modern or up-to-date weapon system.
Title: Re: Forum Game: the UEFS Shrike
Post by: sketchess on Sun 11/10/2015 17:57:42
Ok. Let's see...

>Search your uniform for pockets.
>If it has any, search them as well and see if you got something usefull with ya.
>If it has any, go and grab the piece of paper and put it in.

So never know, if we will need some paper bullets or some sort of distraction. Never underestimate a piece of good old paper.
Title: Re: Forum Game: the UEFS Shrike
Post by: WHAM on Mon 12/10/2015 13:06:25

> Search your uniform for pockets.

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T026_i01.png)

You grope around the spacesuit. It has no pockets to be exact, but there are 2 small compartments in the belt to allow for storing small objects.
You know for a fact that you have 2 roomy pockets on your actual uniform, which you are almost certain you are still wearing underneath the spacesuit.

> If it has any, search them as well and see if you got something usefull with ya.

The spacesuit belt compartments are empty.

> If it has any, go and grab the piece of paper and put it in.

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T026_i02.png)

You grab the piece of paper still floating in the airlock and store it in the spacesuit's belt compartment.

Your INVENTORY now consists of:
- Wrist-computer
- Piece of paper

Title: Re: Forum Game: the UEFS Shrike
Post by: selmiak on Tue 13/10/2015 01:39:16
Quote from: WHAM on Sun 11/10/2015 17:26:56

Computer: "Please use the DEPRESSURIZE command to cancel the automated suit pressurization. This will release the suit's pressure seals and will allow surrounding atmosphere to enter the EVA suit. Please note that the suit will automatically attempt to pressurize if the surrounding atmospheric pressure or oxygen content fall below acceptable levels."
Sounds like a good system.
>Switch helmet again and depressurize.
>Hold marine helmet in hand and carry around

we can always throw this thing or use it as protection or whatever. If someone has any more business in this room, do it now, otherwise we should leave now...
Title: Re: Forum Game: the UEFS Shrike
Post by: cat on Tue 13/10/2015 10:09:35
selmiak +1

and then, afterwards
> open the other airlock door and carefully peak inside next airlock section.
Title: Re: Forum Game: the UEFS Shrike
Post by: WHAM on Tue 13/10/2015 12:22:45
> Switch helmet again and depressurize.

You swap helmets once more, donning your own helmet. You order the suit computer to DEPRESSURIZE to conserve what little remains of your oxygen reserves.

> Hold marine helmet in hand and carry around

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T027_i01.png)

You grab the damaged marine helmet and decide to lug it around. Who knows, it might come in handy!

> open the other airlock door and carefully peak inside next airlock section.

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T027_i02.png)

You walk up to the inner airlock door and swipe your hand across the panel on the door. The device lets out an understated "boop", followed by the male voice: "Awaiting crew authorization. Please standby."
Title: Re: Forum Game: the UEFS Shrike
Post by: Crimson Wizard on Tue 13/10/2015 13:54:40
I was wondering, is it normal for airlock or this kind of ship to have no gravity?

Out of curiousity:
> Think about ship gravity control.
Title: Re: Forum Game: the UEFS Shrike
Post by: WHAM on Wed 14/10/2015 13:03:50
> Think about ship gravity control.

Shipboard gravity is generated locally by heavy photon emitters. These devices, usually embedded in ceilings of rooms, emit artificial and completely invisible "heavy photons" that exert an adjustable level of force on objects by bombarding them with these invisible particles. Shipboard gravity is usually set at somewhere around 0.9 G, but can be lower or higher in specific rooms or areas.

It is not unheard of to have no gravity or very low gravity in airlocks, to make adjusting from zero-G to shipboard gravity easier.
Title: Re: Forum Game: the UEFS Shrike
Post by: cat on Wed 14/10/2015 13:13:23
Ok, we need to do something. After our previous experience with the intercom, I'm not sure if we should use it again (what was happening to the other person there 8-0 ). But I also don't think we can open the airlock our self.
Title: Re: Forum Game: the UEFS Shrike
Post by: selmiak on Wed 14/10/2015 13:51:37
>Kick airlock door
Title: Re: Forum Game: the UEFS Shrike
Post by: Crimson Wizard on Wed 14/10/2015 14:03:44
Quote from: cat on Wed 14/10/2015 13:13:23
Ok, we need to do something. After our previous experience with the intercom, I'm not sure if we should use it again
You mean when we asked for our sandwich? :-D

Frankly, I do not see any other option, except maybe trying to contact marines, hoping they are still alive, but I am not sure how to do that.
Besides these people already know we are in the airlock.

> Press intercom button again and say "Captain Edward Hogan is still here. I require answers!".
Title: Re: Forum Game: the UEFS Shrike
Post by: cat on Wed 14/10/2015 15:27:15
Quote from: Crimson Wizard on Wed 14/10/2015 14:03:44
You mean when we asked for our sandwich? :-D

Actually, I meant the "Oh god... Oh gods! No... No... Noooo..."
Title: Re: Forum Game: the UEFS Shrike
Post by: Crimson Wizard on Wed 14/10/2015 16:12:39
Quote from: cat on Wed 14/10/2015 15:27:15
Quote from: Crimson Wizard on Wed 14/10/2015 14:03:44
You mean when we asked for our sandwich? :-D

Actually, I meant the "Oh god... Oh gods! No... No... Noooo..."
I was kidding :). But, seriously, the reaction is not clear enough IMO; there are already two suggestions: either they are shocked by the fact that they killed people, or they are shocked by the fact that someone survived. Another possibility is that they do not know anything about what had happened, and are just scared that there is someone on board (which is even more confusing). But since they already are aware of our presence on the ship, I guess it won't hurt to try talking again.
Title: Re: Forum Game: the UEFS Shrike
Post by: cat on Wed 14/10/2015 16:19:40
Ah, then I completely misunderstood the situation. I thought the lady on the intercom was attacked/killed by someone while we were talking to her.
But your explanation is much more reasonable :)

In this case
Quote from: Crimson Wizard on Wed 14/10/2015 14:03:44
> Press intercom button again and say "Captain Edward Hogan is still here. I require answers!".
+1
Title: Re: Forum Game: the UEFS Shrike
Post by: sketchess on Wed 14/10/2015 19:22:50
All 3 aspects are possible, we know to little. But fact is, harm was done and who ever is the origin of it. The story is to young to be sure enough that nobody tries to hurt the captain. So be careful or the adventure is sooner over than later.
Title: Re: Forum Game: the UEFS Shrike
Post by: NightHawk on Wed 14/10/2015 21:01:08
>Buzz the intercom, disguise your voice, and say "Good morning, would you be interested in these fine leather jackets?"
Title: Re: Forum Game: the UEFS Shrike
Post by: WHAM on Thu 15/10/2015 18:42:57
> Press intercom button again and say "Captain Edward Hogan is still here. I require answers!".

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T028_i01.png)

You tap the intercom with increasing frustration and say: "Captain Edward Hogan is still here. I require answers!"

The line remains dead. You are no longer sure if there is anyone listening to you, and even if there is, they seem to be ignoring you completely.



> Kick airlock door

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T028_i02.png)

Stuck in a tiny airlock! What the hell are you supposed to do!?
Anger building, you kick the airlock door.

The strength of your kick results only in a dull thump in the thick metal of the door.

You hear a faint moan from beyond the airlock, followed by a slow dragging sound, as if a body was being dragged across the floor.



> Buzz the intercom, disguise your voice, and say "Good morning, would you be interested in these fine leather jackets?"

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T028_i03.png)

You turn from the door and return to the intercom. You put on a fake smile and the gaudiest happy voice you can muster:

"Good morning, would you be interested in these fine leather jackets?"

You wait a moment longer and listen. It seems your fine joke is lost upon the crowd, as there is still no response.

You hear the echo of a dull clang from beyond the airlock door, as if something metallic had fallen on the floor.
Title: Re: Forum Game: the UEFS Shrike
Post by: selmiak on Thu 15/10/2015 19:00:51
since we don't want to run away (no, we don't want to!) and are unarmed either way...

>bang marine helmet against the door
Title: Re: Forum Game: the UEFS Shrike
Post by: Crimson Wizard on Thu 15/10/2015 19:25:38
> Think if Shrike may have other ways to get inside, except for airlock.
Title: Re: Forum Game: the UEFS Shrike
Post by: sketchess on Thu 15/10/2015 20:48:17
8-0 Aaaaaahhhhhhhh!

Quote from: selmiak on Thu 15/10/2015 19:00:51
>bang marine helmet against the door
Quote from: Crimson Wizard on Thu 15/10/2015 19:25:38
> Think if Shrike may have other ways to get inside, except for airlock.

>After banging the helmet against the door and wihle having this quick though about another entrance: go immediately into a good stand not to far away, not to close to the door; to be prepared for a possible fight using the helmet in your hand either as shield protecting the weakest parts of you or using it as a 'punch' device

So, who said he is unarmed? Who ever may open the door will have to fight a well trained, at least a prepared captain. I hope it will not be necessary. *fingers cross* Let it be a nice surprise for a change.


*edit grammar :-[
Title: Re: Forum Game: the UEFS Shrike
Post by: cat on Fri 16/10/2015 08:36:44
Quote from: WHAM on Thu 15/10/2015 18:42:57
You hear a faint moan from beyond the airlock, followed by a slow dragging sound, as if a body was being dragged across the floor.
There seems to be someone at the other side - maybe one of the marines?

> Yell at airlock door.

Quote from: WHAM on Thu 15/10/2015 18:42:57
You hear the echo of a dull clang from beyond the airlock door, as if something metallic had fallen on the floor.

If it wasn't for a supposedly tightly closed airlock door, I'd assume the key had just fallen down and we have to pull it through the gap below the door with our magnetic boots :-D

> examine airlock door
Title: Re: Forum Game: the UEFS Shrike
Post by: WHAM on Fri 16/10/2015 17:20:28

> Bang marine helmet against the door

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T029_i01.png)

You wildly swing the damaged helmet at the airlock door. After a few good whacks you've managed to transfer some paint off the helmet and onto the doors metal surface but no more. The echoes of your violent portal-oriented outburst fade into silence.


> Think if Shrike may have other ways to get inside, except for airlock.

As far as you know, the Shrike only has one airlock. Beyond that, the escape pod bays might provide access if the pods have been launched.

Beyond those two options, your only hope would be to find or create some hull damage that might allow entry.

Another groan, like someone struggling and in pain, as well as more dragging sounds can be heard from beyond the airlock door.


> Go immediately into a good stand not to far away, not to close to the door; to be prepared for a possible fight using the helmet in your hand either as shield protecting the weakest parts of you or using it as a 'punch' device

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T029_i02.png)

Alarmed by the sounds from beyond the airlock, you step back and prepare for combat.

You hear a scratching sound, as if something plastic was scraping at the airlock door itself, along with another groan and more clattering.
Title: Re: Forum Game: the UEFS Shrike
Post by: cat on Sun 18/10/2015 10:45:59
> Yell at airlock door "Is someone there?!?"
Title: Re: Forum Game: the UEFS Shrike
Post by: WHAM on Sun 18/10/2015 15:22:30
> Yell at airlock door "Is someone there?!?"

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T030_i01.png)

You call out to the door: "Is someone there!?"

For a second or two, there is silence. Then, all of a sudden, there is a sound of shattering glass, followed by a loud thump and the hiss of hydraulics as the inner airlock door slides open.
Beyond the door you can see a room slightly larger and notably wider than the airlock itself. It seems there is a body ling on the floor near the airlock door.
Title: Re: Forum Game: the UEFS Shrike
Post by: Crimson Wizard on Sun 18/10/2015 16:02:22
Quote from: WHAM on Sun 18/10/2015 15:22:30
Then, all of a sudden, there is a sound of shattering glass, followed by a loud thump and the hiss of hydraulics as the inner airlock door slides open.
This sounds like emergency push button beyond the glass :).


> Step inside the room and look around.
Title: Re: Forum Game: the UEFS Shrike
Post by: Mandle on Sun 18/10/2015 23:39:29
> Check the body: Who is it? Are they dead? If so: How does it look like they died? Do they have any goodies for us?

(If we turn the body over and it is ourself: shit pants)
Title: Re: Forum Game: the UEFS Shrike
Post by: WHAM on Mon 19/10/2015 19:17:39
> Step inside the room and look around.

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T031_i01.png)

You step out of the airlock and enter the Shrike proper.
You are in a spacious prep room mostly used to temporarily store supplies as they are brought aboard, as well as for storing EVA suits in case the crew needs them.
The room smells of smoke and blood.

There is a body lying at your feet, clad in the armored EVA suit of a marine.

> Check the body: Who is it? Are they dead? If so: How does it look like they died? Do they have any goodies for us?

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T031_i02.png)

You crouch down and take a look at the body. The person seems lifeless and is not breathing as far as you can tell.
According to the rank insignia and nameplate, this is Corporal Ramirez.

Her helmet is missing and her face seems to be severely damaged and bloody.

Next to the body lies a medi-kit, it's connection tendrils unattached and splayed across the floor.
There is also a discarded weapon on the floor, one of those wielded by the marines.
Title: Re: Forum Game: the UEFS Shrike
Post by: Mandle on Tue 20/10/2015 00:23:03
Think: Medikit. Specifically: Is there any good it could possibly do for Ramirez at this point if hooked up to her? (Unlikely, but who knows right?). If it could still somehow regenerate/heal/revive her then hook it up to her, otherwise take it and the weapon.
Title: Re: Forum Game: the UEFS Shrike
Post by: Crimson Wizard on Tue 20/10/2015 02:42:09
> Push "release" switch up.

(:Paranoia:)
Title: Re: Forum Game: the UEFS Shrike
Post by: cat on Tue 20/10/2015 08:53:04
> Think: Medikit. Specifically: Is there any good it could possibly do for Ramirez at this point if hooked up to her? (Unlikely, but who knows right?). If it could still somehow regenerate/heal/revive her then hook it up to her, otherwise take it and the weapon.

(since you forgot to add the ">" sign, Mandle)
Title: Re: Forum Game: the UEFS Shrike
Post by: WHAM on Tue 20/10/2015 15:21:37
EDIT: Page 10!!! Woo!

> Think: Medikit

The medi-kit is an autonomous device, designed to be easily attached to the patient via connector tendrils. The tendrils will automatically seek out neural pathways and blood veins in the patient when in proximity, and will then retrieve data on the patients condition and attempt to automatically administer basic first aid, primarily by administering blood-coagulants, painkillers and sedatives.


> Push "release" switch up.

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T032_i01.png)

You push the release switch up and the inner airlock door responds by sliding shut.

The male voice you've been hearing comes over a hidden loudspeaker: "Unauthorized airlock cycle detected. Crew notified. Intruder, please remain where you are and identify yourself."
Title: Re: Forum Game: the UEFS Shrike
Post by: cat on Tue 20/10/2015 15:25:49
> Use Medikit with Corporal Ramirez
Title: Re: Forum Game: the UEFS Shrike
Post by: selmiak on Tue 20/10/2015 21:10:41
>Speak to the probably also hidden microphone: Yippie-Kai-Yay Motherfucker! I'm the space police and want you to pull over! You forgot to flash your turn signal there. Also your stop lights seem to be broken. Please identify yourself. Have a nice day!
>Mumble to the probably also hidden microphone: ... until I come and kick your ass!
Title: Re: Forum Game: the UEFS Shrike
Post by: NightHawk on Wed 21/10/2015 00:11:10
>Take the gun and treat Ramirez with the medkit.
Title: Re: Forum Game: the UEFS Shrike
Post by: WHAM on Wed 21/10/2015 20:14:58
> Use Medikit with Corporal Ramirez

You turn Ramirez over to get better access to the marine.

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T033_i01.png)

Gah! Her face is gone! One of her eyes is completely gone while the other is glazed over and barely visible amidst the scroched flesh and caked blood.

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T033_i02.png)

Distraught, you snatch the medi-kit, pushing the mechanical tendril tips in the woman's general direction. The tendrils come to life and attach themselves as soon as they get close enough.

Light on the medi-kit blink to life, some blinking red, others amber. The device releases a soft hiss and the lights begin to blink slower and some of the red ones turn amber as well. Through the shreds of her face, corporal Ramirez draws a rattled breath.

The small display on the device simply reads: "In shock - sedated".



> Take the gun


(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T033_i03.png)

You grab the GUN in your right hand, moving the HELMET to your left, leaving both of your hands now occupied.
The weight of the firearm feels reassuring in your hand. It feels... right. You can already see the solution to all your problems ahead of you: USE GUN on OBJECT.

Oh yeah...



> Speak to the probably also hidden microphone: "Yippie-Kai-Yay Motherfucker! I'm the space police and want you to pull over! You forgot to flash your turn signal there. Also your stop lights seem to be broken. Please identify yourself. Have a nice day!" then mumble "... until I come and kick your ass!"

You glance up at the ceiling and scowl.

"Yippie-Kai-Yay Motherfucker! I'm the space police and want you to pull over! You forgot to flash your turn signal there. Also your stop lights seem to be broken. Please identify yourself. Have a nice day!"

Male voice: "Intruder: please identify yourself."

You scowl even harder, and whisper: "... until I come and kick your ass!"

A few seconds pass in silence.

Male voice: "Intruder: please identify yourself."

It seems like you're not making much progress with this disembodied voice.


Title: Re: Forum Game: the UEFS Shrike
Post by: cat on Thu 22/10/2015 20:09:34
Yikes!

> Look at that panel on the right side of the room.
Title: Re: Forum Game: the UEFS Shrike
Post by: selmiak on Thu 22/10/2015 23:47:59
Ramirez did breath even though she looks not very good...

>Talk to Ramirez: We'll get you fixed, Just relax and let the machine do the work. And tell me what is going on here.
Title: Re: Forum Game: the UEFS Shrike
Post by: WHAM on Fri 23/10/2015 16:42:34

> Talk to Ramirez: We'll get you fixed, Just relax and let the machine do the work. And tell me what is going on here.

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T034_i01.png)

You walk up to Ramirez and try to calm the poor woman down: "We'll get you fixed, Just relax and let the machine do the work. And tell me what is going on here."

Ramirez's remaining eye turns in it's socket, confusedly seeking out the source of your voice. Her shredded lips part with a wet smack, but she only manages a sound reminiscent of a sigh. With that her eye unfocuses once more, and her face seems to relax as the sedatives kick in.

> Look at that panel on the right side of the room.

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T034_i02.png)

The panel only reads "Awaiting sync". There is a small green button near the bottom of the panel.
Title: Re: Forum Game: the UEFS Shrike
Post by: selmiak on Sun 25/10/2015 02:19:11
>Push small green button
>Think: how do I sync again? Is it any good and I get a map or will they get me on their map?
Title: Re: Forum Game: the UEFS Shrike
Post by: WHAM on Sun 25/10/2015 17:05:12
> Push small green button

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T035_i01.png)

You press the small green button and the panel flashes green.

Male voice: "Synchronization complete. Welcome aboard Captain Hogan. Please standby, the crew has been notified of your presence and will greet you shortly. Due to recent damage to the ship, some of the crew is unavailable at this time. Please be patient."

The panel now displays four options:
- Map
- Manifest
- Communication
- Report
Title: Re: Forum Game: the UEFS Shrike
Post by: Stupot on Mon 26/10/2015 06:36:29
> select option 1: map
Title: Re: Forum Game: the UEFS Shrike
Post by: selmiak on Mon 26/10/2015 16:19:57
>Think: Male voice
is it the same that we heard before? I though this is either the new (and probably drunk) captain of the shrike that has us on his monitors or the ship is under some AI control or so but it seems to be the standard welcome message in the airlock of the shrike. Though intruder is not very welcoming...
Title: Re: Forum Game: the UEFS Shrike
Post by: WHAM on Mon 26/10/2015 19:25:53
> Select option 1: map

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T035_i01.png)

You are not sure how to make the selection. The green button doesn't seem to do anything, and tapping the screen does about as much.

> Think: Male voice

This is the same, and actually the only male voice you've heard ever since you woke up floating in space.
The voice sounds a bit hollow, especially considering it's repetition of earlier statements, so you feel it is a rather safe bet to say that it is some sort of an AI.

You also think that labeling you as an intruder is a fairly standard presumption on the AI's part, especially since you weren't able to identify yourself until now.
Title: Re: Forum Game: the UEFS Shrike
Post by: selmiak on Mon 26/10/2015 21:23:00
>Say: Option 1: Map
Title: Re: Forum Game: the UEFS Shrike
Post by: Mandle on Mon 26/10/2015 22:36:48
Quote from: selmiak on Mon 26/10/2015 21:23:00
>Say: Option 1: Map

And if that doesn't work:

>Think: Option 1: Map

(In case it's thought-activated, although I guess technically if you say "Map" you also thought "Map"...)
Title: Re: Forum Game: the UEFS Shrike
Post by: Erenan on Tue 27/10/2015 03:47:27
If saying "Map" works above, then:

>Say: Report

If thinking "Map" works above, then:

>Think: Report
Title: Re: Forum Game: the UEFS Shrike
Post by: WHAM on Tue 27/10/2015 15:31:10
>Say: "Option 1: Map"

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T037_i01.png)

The panel blinks and now displays a simplistic map of the Shrike, along with a helpful red dot to most likely denote your own position. Considering the shape of the ship as observed from the outside, the map is most likely a flattened and simplified depiction, rather than a pinpoint accurate representation of size and scale.

> Say: Report

Having observed the map, you ask the ship to report.

Instead of text the male voice returns:

"General status report of the UEFS Shrike.

MISSION.
Status: unconfirmed.

CREW
Majority of crew is missing or unresponsive. Medical team has been alerted. Currently reading FOUR confirmed life signs on board.

SYSTEMS
Power distribution systems are losing POWER, currently operating at 92 per-cent effectiveness.
Source of power drain is unknown, engineering team has been notified.

This concludes the REPORT."


Title: Re: Forum Game: the UEFS Shrike
Post by: cat on Tue 27/10/2015 15:50:51
> Say: Manifest

> Say: Communication
Title: Re: Forum Game: the UEFS Shrike
Post by: selmiak on Tue 27/10/2015 20:44:47
>Say: display life signs on map
Title: Re: Forum Game: the UEFS Shrike
Post by: WHAM on Wed 28/10/2015 13:26:04
> Say: Manifest

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T038_i01.png)

The panel blinks but nothing is displayed.

Male voice: "I'm sorry, your clearance does not permit you to review the crew and cargo manifest."

> Say: display life signs on map

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T038_i02.png)

The map blinks back into view, now with four green dots also visible.

> Say: Communication

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T038_i03.png)

The panel blinks into a new view and now reads "Ready to synchronize channels".
Title: Re: Forum Game: the UEFS Shrike
Post by: Stupot on Wed 28/10/2015 14:41:21
> Check on Ramirez
Title: Re: Forum Game: the UEFS Shrike
Post by: cat on Fri 30/10/2015 11:32:05
> Think: Synchronize channels
> Think: the door on the right
Title: Re: Forum Game: the UEFS Shrike
Post by: WHAM on Fri 30/10/2015 14:38:03
> Check on Ramirez

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T039_i01.png)

You turn back and check on Ramirez. She's pretty much the same and fortunately it seems that the drugs keeping her sedated are working.

You wonder what will happen when they run out.

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T039_i02.png)

> Think: Synchronize channels

The last time the panel wanted to sync you pressed the green button and it recognized you. Maybe the same will work now that it wants to sync the communication channels.

> Think: the door on the right

It says "Access" on the wall, so it's quite safe to say that it provides access to something, most likely the rest of the ship.
If the map is anything to go by, it might lead to the central concourse of the ship.

Come to think of it, the text on the wall is not very informative.
Title: Re: Forum Game: the UEFS Shrike
Post by: Erenan on Thu 05/11/2015 15:32:09
> Push the green button.
Title: Re: Forum Game: the UEFS Shrike
Post by: Stupot on Thu 05/11/2015 23:39:02
+1
Title: Re: Forum Game: the UEFS Shrike
Post by: WHAM on Fri 06/11/2015 07:59:32
> Push the green button

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T040_i01.png)

You tap the green button again, as the screen reads "Ready to synchronize channels".
The screen blinks and now reads "Channels synchronized".
Title: Re: Forum Game: the UEFS Shrike
Post by: cat on Fri 06/11/2015 10:17:32
Ok, now that we are synced, let's try this again:

> Say: Communication
Title: Re: Forum Game: the UEFS Shrike
Post by: WHAM on Sat 07/11/2015 16:52:35
> Say: Communication

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T041_i01.png)

Computer: "New communication channels available. Please select a channel from:
- Jibril main
- Jibril command
- Jibril security
- Shrike main
- Shrike command
- Shrike security"
Title: Re: Forum Game: the UEFS Shrike
Post by: selmiak on Sat 07/11/2015 20:30:28
>Say Shrike command
Title: Re: Forum Game: the UEFS Shrike
Post by: Cassiebsg on Sun 08/11/2015 07:35:24
(just a nitpick)
Spoiler

How the hell are there 4 life signs on board? I Count 5! 4 green and 1 red. :p Not to mention Ramirez, that isn't dead as far I can read. (I'm assuming that the airlock is part of the ship)
AI should either say: 4 life signs beside you, or 5 life signs... (roll)
[close]
Title: Re: Forum Game: the UEFS Shrike
Post by: selmiak on Sun 08/11/2015 14:33:54
because
QuoteCREW
Majority of crew is missing or unresponsive. Medical team has been alerted. Currently reading FOUR confirmed life signs on board.

it lists only the crew members in that listing. Though ramirez should be listed too. And that means we have only shrike crew members on the screen and not our own marines?!
Title: Re: Forum Game: the UEFS Shrike
Post by: Stupot on Sun 08/11/2015 14:59:50
Unleeeess. Someone or something else got on board in the meantime. :-[
Title: Re: Forum Game: the UEFS Shrike
Post by: selmiak on Sun 08/11/2015 15:16:48
but where would that have come from? We had nothing besides the 2 ships on our screen before shit hit the fan.
Title: Re: Forum Game: the UEFS Shrike
Post by: cat on Sun 08/11/2015 16:16:17
OOOOOR, we actually died in the ship's explosion and we are only a ghost. And Ramirez also died, so she is a ghost as well and we can see dead people 8-0 ;)
Title: Re: Forum Game: the UEFS Shrike
Post by: WHAM on Sun 08/11/2015 16:30:30
> Say: Select channel: Shrike Command

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T041_i01.png)

There is an understated beep and you believe the channel has been connected.
You listen intently for a few moments, but it seems there is no-one else speaking on this channel.
Title: Re: Forum Game: the UEFS Shrike
Post by: selmiak on Sun 08/11/2015 17:50:15
>say: hello?
>Wait a bit for an answer
Title: Re: Forum Game: the UEFS Shrike
Post by: WHAM on Mon 09/11/2015 18:14:58
> Say: Hello?

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T042_i01.png)

You call out to the Shrike Command channel to see if anyone can hear. After waiting for a while for an answer, the male voice comes on:

Male voice: "It seems that Captain Olmos is currently unable to receive you, Captain. Please standby."
Title: Re: Forum Game: the UEFS Shrike
Post by: selmiak on Wed 11/11/2015 21:53:50
We have a gun in hand... communication sucks.
> Step oustside the door
Title: Re: Forum Game: the UEFS Shrike
Post by: WHAM on Thu 12/11/2015 15:15:48
> Step oustside the door

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T043_i01.png)

Having deemed that no one on the radio wants to talk to you, you shrug and step through the door, which slides into the wall to accommodate your passage, and enter a long corridor.

Not much here, save for 4 doors: one on each end of the corridor, one leading back into the airlock and one labelled "Recre.", which likely stands for recreation.

(I'll be traveling for the weekend, so next update is probably Sunday or Monday)
Title: Re: Forum Game: the UEFS Shrike
Post by: Erenan on Thu 12/11/2015 23:16:15
> Push the button on the door labeled "Recre."
Title: Re: Forum Game: the UEFS Shrike
Post by: Stupot on Fri 13/11/2015 01:32:28
>Examine the ventilation grates.
Title: Re: Forum Game: the UEFS Shrike
Post by: WHAM on Mon 16/11/2015 18:32:45
> Push the button on the door labeled "Recre."

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T044_i01.png)

You walk up to the door and press the button. The door doesn't open as you approach, nor does the button cause it to do so. Instead you are greeted by a buzzing sound that is a familiar indication of "access denied". The reason you cannot fathom.

> Examine the ventilation grates.

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T044_i02.png)

The large grates serve as passageways for two-way atmospheric transfer, taking turns in spouting out fresh air and scrubbing the atmosphere of toxins, particles and CO2. Usually behind such grates are devices called atmospheric regulators, which then connect to the primary ventilation system of the ship.
Title: Re: Forum Game: the UEFS Shrike
Post by: selmiak on Mon 16/11/2015 22:42:04
> walk to the right towards command and (try to) enter

can we turn 180° to see the other doors?
Title: Re: Forum Game: the UEFS Shrike
Post by: Erenan on Tue 17/11/2015 17:32:51
The text description stated there were only the four doors we can see in the image, so I'm assuming the ways into the other rooms must be somewhere else.
Title: Re: Forum Game: the UEFS Shrike
Post by: WHAM on Tue 17/11/2015 18:38:03
> Wonder if you can turn around to see the opposite wall

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T045_i01.png)

Why wouldn't you be able to? Nothing much to see here, no idea what "other doors" you are referring to.


> Walk to the right towards command and (try to) enter

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T045_i02.png)

You walk up towards the bow of the ship, approaching the door at the end of the corridor. To your surprise, it opens without issue.

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T045_i03.png)

You enter a smaller room with two doors, one of which you just entered through. It seems there is an elevating platform on the floor here, with a wall-mounted control panel near it.
Title: Re: Forum Game: the UEFS Shrike
Post by: Erenan on Wed 18/11/2015 18:26:10
> Touch the button on the door marked A.
Title: Re: Forum Game: the UEFS Shrike
Post by: Cassiebsg on Wed 18/11/2015 18:29:50
>Examine wall panel (computer?)
Title: Re: Forum Game: the UEFS Shrike
Post by: WHAM on Thu 19/11/2015 14:46:17
> Touch the button on the door marked A.

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T046_i02.png)

You walk up to the only other door in the room, before you can touch it, it responds to your presence by sliding open. You take a peek beyond and can see another long corridor with a total of 5 doors including the one you are looking through now.

> Examine wall panel

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T046_i01.png)

Your turn back and examine the panel on the wall. This one is displaying a simple "SECURITY LOCKDOWN" -indicator.
And odd metallic scratching noise seems to be emanating from beyond the panel, as if gears were grinding on one another inside the wall.
Title: Re: Forum Game: the UEFS Shrike
Post by: Erenan on Fri 20/11/2015 06:36:37
> Place hand on wall to feel for vibrations associated with the grinding noise
Title: Re: Forum Game: the UEFS Shrike
Post by: WHAM on Fri 20/11/2015 18:19:26
Going through some real life stuff. Might not make major updates for a few days. Sorry.
Title: Re: Forum Game: the UEFS Shrike
Post by: Erenan on Fri 20/11/2015 20:58:55
Hope everything is okay and turns out all right. Obviously, real life is more important than this game, so absolutely take your time. :smiley:
Title: Re: Forum Game: the UEFS Shrike
Post by: WHAM on Wed 25/11/2015 21:18:26
> Place hand on wall to feel for vibrations associated with the grinding noise

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T047_i01.png)

You press your hand on the wall to feel for vibrations. The sound seems to be growing in intensity and you can actually feel the control panel itself rattling and vibrating as something moves within.
Title: Re: Forum Game: the UEFS Shrike
Post by: selmiak on Wed 25/11/2015 22:40:50
>stand on safer ground, like between door and floorpanel until ratting stops
Title: Re: Forum Game: the UEFS Shrike
Post by: WHAM on Thu 26/11/2015 18:33:51
> Stand on safer ground, like between door and floorpanel until ratting stops

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T048_i01.png)

You step back and observe the rattling panel. The noise grows louder and louder and finally the panel shatters outward, pieces of glass and electronics scattering on the floor.

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T048_i02.png)

Some kind of a strange mechanical spider plops out of the broken panel and stops a short distance from your feet. An odd hologram lights up above it's body, displaying what seems to be a smiley face.
Title: Re: Forum Game: the UEFS Shrike
Post by: selmiak on Fri 27/11/2015 03:53:38
>think sequence of smiley faces send from shrike
Title: Re: Forum Game: the UEFS Shrike
Post by: WHAM on Sat 28/11/2015 20:32:19
> Think: sequence of smiley faces sent from shrike

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T048_i02.png)

You distinctly remember a sequence of letters and smiley faces being broadcast by the Shrike moments before it fired on the Jibril, annihilating it.
You wonder if this mechanical creature is somehow related to those symbols?

All you know for sure is that no UEF codes require or use smiley symbols, and that the mechanical spider before you is not any kind of technology you are familiar with.
Title: Re: Forum Game: the UEFS Shrike
Post by: Stupot on Sun 29/11/2015 04:48:32
> say "hello" to the smiley
Title: Re: Forum Game: the UEFS Shrike
Post by: WHAM on Sun 29/11/2015 14:46:26
> Say: "Hello"

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T049_i01.png)

You greet the odd spider-creature. As you do so, the hologram changes shape, though the new shape seems not one bit more informative than the first one.
The spider's tiny mechanical legs skitter as it slowly approaches you.
Title: Re: Forum Game: the UEFS Shrike
Post by: cat on Sun 29/11/2015 14:52:01
Why does it have to be a spider? My arachnophobia will from now on also include robot-spiders :P

> Maka a step backwards.
Title: Re: Forum Game: the UEFS Shrike
Post by: selmiak on Sun 29/11/2015 14:59:33
I've seen too many replicators in stargate to not be uneasy on this thing...
>Catch spider with helmet
Title: Re: Forum Game: the UEFS Shrike
Post by: WHAM on Sun 29/11/2015 15:03:47
Just want to point out that my real life -stuff is still ongoing, so if I miss some updates, it's because of that. Feel free to pile on extra commands, though. When I do update I'll do my best to run as many commands as I sensibly can to make up for missing so many updates.
Title: Re: Forum Game: the UEFS Shrike
Post by: WHAM on Wed 02/12/2015 17:55:10

> Make a step backwards.

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T050_i01.png)

You take a step back to see how the mechanical spider reacts. The hologram disappears and the machine seems to watch you in an almost curious fashion.

> Catch spider with helmet

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T050_i02.png)

You decide not to take any more chances. For all you know this single mechanical spider is the sole cause of the destruction of your ship! You grab the spare helmet in your hand and slam it down, trapping the spider inside. At least you think it's probably trapped in there.


Title: Re: Forum Game: the UEFS Shrike
Post by: selmiak on Wed 02/12/2015 21:21:57
>move helmet somewhere where it is not in the way, set weapon to welding, weld helmet to the ground
Title: Re: Forum Game: the UEFS Shrike
Post by: WHAM on Mon 07/12/2015 22:18:59
> Move helmet somewhere where it is not in the way, set weapon to welding, weld helmet to the ground

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T051_i01.png)

You drag the helmet to the corner of the room while the mechanical arachnid within chirps in curious tones.
The weapon does not have a welding -setting, so you instead set it to a fairly low power setting and fire the secondary fire-mode: the hellwhip energy beam.
The invisible beam melts the plastic layer on the outside of the helmet, merging it with the floor. It's not exactly welded, but should not budge too easily.

(Sorry for the long delay. One more week, two at most, and I should have my shit in order.)
Title: Re: Forum Game: the UEFS Shrike
Post by: Erenan on Wed 09/12/2015 16:32:19
> Go through causeway door A, knock on habitation door A, and say "is anyone in there?"
Title: Re: Forum Game: the UEFS Shrike
Post by: WHAM on Mon 14/12/2015 15:55:18
> Go through causeway door A, knock on habitation door A, and say "is anyone in there?"

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T052_i01.png)

You step into causeway A, walk up to the door labeled "HAB A" and pound your fist on the unyielding metal surface, calling out to anyone that might be inside: "Is anyone there!?"

A few short seconds pass in silence, followed by a blood-curdling scream echoing from somewhere within. It sounds like someone, a man by the sound of him, is in great pain.
Title: Re: Forum Game: the UEFS Shrike
Post by: selmiak on Tue 15/12/2015 01:05:13
> open door
> display minimap
Title: Re: Forum Game: the UEFS Shrike
Post by: NightHawk on Tue 15/12/2015 02:49:23
>Ready the pistol and clear hab a.
Title: Re: Forum Game: the UEFS Shrike
Post by: WHAM on Wed 16/12/2015 16:02:03
> Ready pistol, open door and clear Hab A

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T053_i01.png)

The door should have opened when you approached, or when knocked at the very least. Yet the slab of metal remains quite closed, barring entry.

> Display minimap

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T053_i02.png)

"Display shipboard map." -you say out loud, the suit computer picking up on the command. It seems the suit has downloaded the simplified map you saw before and the image flashes before your eyes, though it is still a rather simple and crude depiction.


Title: Re: Forum Game: the UEFS Shrike
Post by: cat on Wed 16/12/2015 16:04:58
> Try to open door B
Title: Re: Forum Game: the UEFS Shrike
Post by: selmiak on Wed 16/12/2015 19:22:50
Quote from: WHAM on Mon 07/12/2015 22:18:59
> Move helmet somewhere where it is not in the way, set weapon to welding, weld helmet to the ground

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T051_i01.png)

You drag the helmet to the corner of the room while the mechanical arachnid within chirps in curious tones.
The weapon does not have a welding -setting, so you instead set it to a fairly low power setting and fire the secondary fire-mode: the hellwhip energy beam.
The invisible beam melts the plastic layer on the outside of the helmet, merging it with the floor. It's not exactly welded, but should not budge too easily.

okay, finally I have some more orientation, I thought yellow black thing in the bottom is some kind of elevator or so, but it is a door :P
[imgzoom]http://i.imgur.com/u4Olie8.png[/imgzoom]
Title: Re: Forum Game: the UEFS Shrike
Post by: WHAM on Thu 17/12/2015 18:27:59
> Try to open door B

(https://dl.dropboxusercontent.com/u/65381625/Forumgame15/Turns/T054_i01.png)

You walk up to the next door, but it, too, remains closed for you.

(Selmiak, just to be clear, the platform in the room with the black-n-yellow stripes is an elevating platform that leads up. No door.)
Title: Re: Forum Game: the UEFS Shrike
Post by: Erenan on Thu 17/12/2015 18:35:10
> Try to enter Hab door C

I'm assuming that will fail. If it does...

> Try to enter door labeled "Gen"
Title: Re: Forum Game: the UEFS Shrike
Post by: NightHawk on Fri 18/12/2015 11:15:35
>Go to the hall outside of security.
Title: Re: Forum Game: the UEFS Shrike
Post by: Gilbert on Thu 11/02/2016 15:53:15
I've just received a PM from WHAM about his current status and why this thread is inactive ATM.
I'd rather not talk about what happened, unless he decides to post details here himself.
Anyway, he may still continue this game later but for the time being I'll lock this thread to avoid it being bumped up.