Okay kids,
Im starting a new - Release Something for 2009.
I mean it's been two years since the last one, so your hard drives would be brimming with useless crap by now. I know mine is.
For those of you who have started many games but have never finished anything or for those of you that have attempted greatness but just missed the mark, it's your time to shine. This is your hour, your epoch.
But wait, hold on, don't go showcasing your wares just yet, you need time to prepare. That is why I am giving you until the 22nd of Feb( date subject to change).
But you can chat about it in the GenGen if you need to. I'll start a thread there and let you discuss it if need be.
Oh, and for all of you that are not familiar with Release Something TM, then it's simple. If you have something that is never going to be a game and is facing the possibillity of never seeing the light of day . .then post it! Or don't, I don't care. Do whatever.
Until next we meet.
FrisB - out.
And, don't go posting in this thread before gilbet gets to lock it or :
(http://www.2dadventure.com/ags/fighty2.jpg)
Hehe LoseInv(). Everybodies just wait. :=
If you want to discuss about this, post in the thread which will magically appear soon in the General Discussion Forum.
The time is NOW!1!
These are pretty old now, haven't touched it since about two weeks after Mittens, but I'm hoping this RELEASE SOMETHING inspires me to carry on :)
(http://www.custardsclutter.com/CQ1.png)(http://www.custardsclutter.com/CQ2.png)
(http://www.custardsclutter.com/CQ3.png)(http://www.custardsclutter.com/CQ4.png)
(http://www.custardsclutter.com/CQ5.png)
Looking forward to see what people are working on :)
Something to help get the ball rolling.
This is from the last OROW which I started, got this far, became bored, and quit.
(http://www.harryday.com/images/walk_cycle0.gif)(http://www.harryday.com/images/orow_walk_cycle.gif)
The idea was a simple platformer with lots of small animations. Basically a low res version of Eric's Automation, but not a complete ripoff.
I should have made an ice skating game instead. ^_^
These are quite old ... they're from 2006, I guess.
.................................................................................(http://www.longwayhome.de/down/RS_2.png)
(http://www.longwayhome.de/down/RS_3.png) (http://www.longwayhome.de/down/RS_1.png) (http://www.longwayhome.de/down/RS_4.png)
I never finished the town, unfortunately. Too bad.
Ah, these old memories ...
Nothing much, but this background is from a would have been MAGS game (mini-games). Yes, it does look like the office of Sam and Max and there would have been a joke about it too.
(http://bantza.raah.fi/junk/office.png)
This was going to be a sprite jam entry, but I wasn't happy with it so I didn't post it. Don't know why I'm posting it now...
(http://bantza.raah.fi/junk/sparksqueak.gif)
Here's the start of a RotN game I've been working on for four years. And by working on I mean virtually abandoned.
http://www.kweepa.com/step/ags/games/IVSpy.zip
You may recognise some of the the Ags3d demo rooms.
I had the story half worked out, but lost motivation to continue.
Quote from: SteveMcCrea on Sun 22/02/2009 22:18:42
Here's the start of a RotN game I've been working on for four years. And by working on I mean virtually abandoned.
http://www.kweepa.com/step/ags/games/IVSpy.zip
You may recognise some of the the Ags3d demo rooms.
I had the story half worked out, but lost motivation to continue.
I'm getting an error about zlib1.dll not being found whenever I try to open it. :(
Also, here's some unfinished concept art for a space game that I abandoned a while back:
(http://img7.imageshack.us/img7/9163/bunkercopy.png)(http://img7.imageshack.us/img7/6065/escapedpodcopy.png)
(http://img7.imageshack.us/img7/7696/crashedshipcopy.png)(http://img7.imageshack.us/img7/7933/radioroomcopy.png)
(http://img7.imageshack.us/img7/8331/shipawakeningcopy.png)
(http://img7.imageshack.us/img7/7879/mapcopy.png)
Quote from: TheJBurger on Sun 22/02/2009 22:26:05
Quote from: SteveMcCrea on Sun 22/02/2009 22:18:42
http://www.kweepa.com/step/ags/games/IVSpy.zip
I'm getting an error about zlib1.dll not being found whenever I try to open it. :(
Oops, fixed! Sorry about that.
Last month's MAG's competition I was working on a game. Nearly finished it, except for a little extra programming (interactions and such). But I felt the game had more potential, so I decided to drop working on it as a MAG's game the last moment of the competition.
For this background I made a few animations:
(http://www.bryvis.com/toxic_initiation/alley_fence.png)
(I'll just show the ones with the EGO -- with the fence and background in the one animation)
(http://www.bryvis.com/toxic_initiation/ego_fall.gif)
In the game I had two gang members hand you a 'potion' to drink. They had told you the potion was a mild sedative so they can take you to the gang hideout without you knowing the location.
Once you took it you obviously fell over and hit the dumpster.
Here's the one of the ego getting back up.
(http://www.bryvis.com/toxic_initiation/ego_stand.gif)
This actual storyline and some of the graphics will never see the light of day. I've decided to change the storyline a little.
Without going into full detail though, it will be about time travel.
I just wanted to show some of the animations I had made for the MAG's game. Perhaps something to help push myself into making it into a game but with the time travel storyline instead.
EDIT: Oh yes. The EGO stand still (and walk cycles -- not shown here) were drawn by Travis Anthony. I'm not sure but I believe the stand still was inspired by someones work on the internet.
Hi Folks,
Since Mods is stuck without internet access, it's my responsibility to be the one to 'release' these preliminary bits of our current, up until this point semi-secret project, the revival of Kinky Island. The project is currently in the hands of Miez, Mods and myself. My job, aside from coercing Mods and Miez to pick the project back up, is to do all of the sprites and animations. Here is a small but delectable taste of what is to come:
NSFW Pixelated Boobies below!
(http://docs.google.com/File?id=dgghkmbj_259fzngn2gj_b)(http://docs.google.com/File?id=dgghkmbj_261gskddn8m_b)(http://docs.google.com/File?id=dgghkmbj_263gcmkdmfv_b)(http://docs.google.com/File?id=dgghkmbj_257gqqk67gc_b)
(http://docs.google.com/File?id=dgghkmbj_258ct5wc3d6_b)
They're all waiting for you!
Here we have a recreation of the clothing-optional beach as seen in the demo with the new character sprites/GUI/some inventory implemented (and animated!) The background art hasn't changed yet, but the final product will have all of the backgrounds redone by the incredibly talented Miez.
Woah! Pixelated boobies makes this thread all worth while :=
I'm impressed by everthing thing I see here so far.
I'm currently working on some stuff to release but haven't quite finished.
I'll bogart this space for later thankyouverymuch.
Everyone else - continue releasing stuff!!
------------------------------
In the mean time - For all those folks that didn't get a chance to play it the first time:
A game I made in 3 days over Christmas 2007.
Down Load Here
(http://www.easy-share.com/1903778782/MFSXMAS1.zip)
There is a trumpet in the right bottom corner of the 2nd screen - but is a pixel hunt.
Well, back in 1993 I decided to make an adventure about a mage that ends up in the town where I was born. A basic engine was built in C++, art was made but life made me stop it. Last year, after I discovered AGS, I started to work on it again, put everything in an ags project, but unfortunately the original story seems to be a bit lame. I am trying to fix that up now. Below are some backgrounds (real places in Curitiba/Brazil).
"Bad mouth" street:
(http://img136.imageshack.us/img136/365/badmouth.png)
Botanic garden:
(http://img21.imageshack.us/img21/3041/botanicgarden.png)
Japan Plaza:
(http://img10.imageshack.us/img10/6693/japanplaza.png)
Green University:
(http://img301.imageshack.us/img301/9063/greenuniversity.png)
Flower Clock (the missing pointers are animated inside the game)
(http://img11.imageshack.us/img11/3518/flowerclock.png)
Wire opera:
(http://img204.imageshack.us/img204/7959/wireopera.png)
Graveyard:
(http://img18.imageshack.us/img18/6779/graveyard.png)
San Francisco´s ruins:
(http://img408.imageshack.us/img408/4183/ruins.png)
The Map:
(http://img527.imageshack.us/img527/9582/map.png)
I'll throw in some programmer art which will never see the light of day, since it's been replaced by an actual background now.
Behold, the placeholder map of London from Ben Jordan 8!
(http://www.grundislavgames.com/map-placeholder.jpg)
Ho ho ho! A few months ago a game was created in 5 days as a very special gift to a very special person. It is a story about Christmas, Santa, and yes, Elves!
Like most of my projects, I was not going to release this until it was complete, but thanks to this thread you can all now enjoy the gift I presented to CJ on Christmas in its amazingly incomplete state:
BLUECUP DREAMS!
Possibly the most impressive Nintendo game never made!
(http://i485.photobucket.com/albums/rr218/ProgZmax/bcupdreams1a.gif)
Santa raps with some green dudes.
(http://i485.photobucket.com/albums/rr218/ProgZmax/bcupdreams1.gif)
Bluecup Dreams is a hybrid adventure-platformer with basic combat (very basic in this release), custom weather effects, and fancy nintendo art and music!
You can switch between mouse and keyboard movement with F1 (WASD keys) and I left debug on because there's no reason to turn it off.
http://www.mediafire.com/?5wm3ufwkocm
I may work on this more, but frankly my interest level in working on freeware games has declined sharply as of late so this could be the end of Bluecup Dreams!
did this for my girlfriend's birthday:
(http://img204.imageshack.us/img204/3294/puff.png)
Ah well, I worked on Vacations To Pay (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=34603.0).
Since I haven't much motivation on starting all over again (and being working on other projects these days) this might never see the light of day.
Then again, perhaps I will consider remaking it. But if so this will be far in the future...
@Bog: Is this just a picture or is it a game?
nope, no game, just this picture
This screenshot is from an alpha version of the only ambitious project of mine to ever get anywhere from the planning stage, in one of it's twists of avant-gardeness. Since then said alpha and all it's resources are sadly lost, so they'd need redoing. I just haven't been arsed to start looking for people yet.
(http://www.veriloylykauha.net/images/vt_paf_ss1.jpg)
Why it is a very artifacty jpeg I really don't know.
Nice looking material so far, comrades.
Progzmax: Your pixelular baking technique is always a pleasure to watch. That title screen is a gem.
AsimosVagan: Those backgrounds are heart-breaking. The Opera De Arame images seem like particularly well crafted tributes - Good luck finishing!
SPCaine: Just me, but I'd carry the brain in the cup, so I didn't get neuro-juices all over my clothes, or my, uhh, magazine.
JBurger: Again, it's always nice to see your prelim / sketch work. Your narrow color palette here is perfectly haunting - Looks like fertile grounds. I have to admit - The imagery and tone remind me of Carpenter's "The Thing" a bit (but that could be my lack of imaginary scope).
nihilyst: Those bgs look great - Any prospect of a finished title? If not - what was the story?
Ishmael: What happened? That sounds like a sad story: Let's all buy him a drink.
My submission [a day late, I guess?] is a demo of a title forthcoming. I wanted to get something into the outside oxygen so that the characters don't suffocate on my hard drive.
(http://www.richardhofmeier.com/cu/podersmoke.png) (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=35094.0)
Starship Poseidon (yep a game called like this was released but it was more of a concept demo)
Working on this since November..but always seem to get bored of it..
(http://i133.photobucket.com/albums/q53/JustLedZep/6-3.png)
(http://i133.photobucket.com/albums/q53/JustLedZep/od.jpg)
These all look great! And the thread has reminded me of Commerce Unread - really love the art direction for that game. Was really looking forward to it!
I would put some pictures up of my project, but rather than having lost interest in it, I've recently had a new-found motivation for the thing. So much so I'm working on it most of my free time, and a lot of my not-free time. Including leaving Uni work until the last minute every week and getting stressed over it! :D Surely the sign of new-found enthusiasm... ;)
I'm hoping I can release a demo by the end of the year at the very very latest though!
Side walk cycle for a character. I must say this looked alot better in AGS itself.
(http://g.imagehost.org/0517/animation.gif)
A background with character. It was for a kids game but I'm still not sure what it's about.
(http://f.imagehost.org/0413/kitchen.png)
This activity has inspired me to start something I had in mind for a while. Rather then digging up old stuff:
(http://g.imagehost.org/0387/post.png)
I hope atleast one of these projects sees the daylight :)
Quote from: hofmeier on Tue 24/02/2009 08:08:45
Ishmael: What happened? That sounds like a sad story: Let's all buy him a drink.
The most unlikely thing. Ishmael and I were working on that together and both our computers broke down at the same time. I don't think we really had that much stuff ready for it anyways but it managed to smash my motivation at least...
I really really love everything I see here! :D Release Something never fails to inspire.
Yes, seeing how we very efficiently killed the thread here I'll just be about my business developing this game and waiting if an artist or a few would fall in my lap...
How long are these kind of things open for? Cause I might have a tech demo of little scripting project I have been working on finished sometime in the near future.
Here are various WIPs:
(http://i8.photobucket.com/albums/a7/dkh2/helm_style1_ver9.png)
Flashback; Helm helped me a lot on this one, it was inspired by one of his drawings on Pixeljoint...
(http://i8.photobucket.com/albums/a7/dkh2/flashback2.png)
Heavy WIP there...
(http://i8.photobucket.com/albums/a7/dkh2/gb1.png)
Gameboy restrictions...
(http://i8.photobucket.com/albums/a7/dkh2/nes1.png)
NES restrictions...
(http://i8.photobucket.com/albums/a7/dkh2/troopers_gui_redesign2.png)
Troopers is not dead, this is the design document for the all new GUI...
Hope this pumps some life back into the thread! Let me know what you think!
A lot of great stuff to look at here, some really awesome detail too!
Thanks Luke for posting the Kinky Island screenshot!
Something that I'm not proud of (currently being redrawn)
(http://img154.imageshack.us/img154/5760/provacompletissimoconli.png)
from a game I'm working on, called Scarab.
Stop posting can't blog them all!!! :D
Leitor's Edge time!
(Leitor's what?)
Sorry if this thread is too old - I found it on SSH's blog.
Here's some art only available on my site (if you have not seen it yet):
(http://www.freewebs.com/spentertainment/LE-outsidefinal2.PNG)
"Final" BG of Seth's house.
(http://www.freewebs.com/spentertainment/LE-roomsketch-3x2.png)
Concept of Seth's room.
(http://www.freewebs.com/spentertainment/dannyroom2-low.png)
Seth's little brother Danny's room.
(http://www.freewebs.com/spentertainment/LE%20-%20edge%20top.png)
Newest concept art not on site yet.
I think I'll just unstick this thread like what I did in the previous round. People can still post here if they want to, but when this is not active enough to the point that it falls off the first page I'll lock it and call this event officially ended. :)
This is all WIP stuff for the game I've been working on on and off for a while now
Character sprite sheet for Chet Quazaar: Universal Adventurer
(http://img.photobucket.com/albums/v646/silly_bob/chetquazaar.png)
Chet's Ship; The Sassy Lady
(http://img.photobucket.com/albums/v646/silly_bob/shipout.png)
The inside of the ship
(http://img.photobucket.com/albums/v646/silly_bob/ship.png)
A futuristic city Street
(http://img.photobucket.com/albums/v646/silly_bob/street-1.png)
SpacePirateCaine's one was the best ;D you perverted!
a couple of screens from a star trek/star wars esque parody I've been thinking about.
A crashed escape pod:
(http://img249.imageshack.us/img249/3742/crashedpod.png)
A medical sickbay reminiscent of the later star treks (ie voyager).
(http://img410.imageshack.us/img410/9812/sickbay.png)
if the game ever sees the light of day they'll look a lot better - I was just experimenting with the idea.
I just moved to Fl so without having the files from the game i've been pecking at for the past several years (appearently i failed to copy the most current copy to my external before moving) and won't have it until my PC gets down here with my parents in May, I started working up a mini project, and this the first background I've done up for it.
(http://img.photobucket.com/albums/v612/EdLoen/Yard.png)
The background style will remain on the more stark and simple side of things, remaining at a low side-scroller persoective and use a one-click interface like many flash offerings. Also, the environments will appear at diffferent placements around the black field as the player moves from room-to-room using simple problem solving skills to progress. If I had imageready I'd put up the 3-frame sprite animation, but I don't so I can't lol. Also dont know how much of this I'll get done until I decide to give up lol.
a room for Indiana Jones game made some time ago.
It is a bit empty (lamps hanging from the ceiling, artifacts,..), I never finished it.
(http://666kb.com/i/b7qkxqirz0jbxnvox.png)
2x
(http://666kb.com/i/b7qkxqirz0jbxnvox.png)
EDIT:
here you can see the progress:
(http://666kb.com/i/b7qld6f9xcloib7ld.gif)
Quote from: SpacePirateCaine on Mon 23/02/2009 06:51:35
NSFW Pixelated Boobies below!
They're all waiting for you!
Here we have a recreation of the clothing-optional beach as seen in the demo with the new character sprites/GUI/some inventory implemented (and animated!) The background art hasn't changed yet, but the final product will have all of the backgrounds redone by the incredibly talented Miez.
Holy friggin' hell!!! This is the most beautiful thing I've seen on this forum EVER! *saved and stashed*
Edited by mod: Don't quote who post with large images.
Here's some facial expressions of the main character (Malakey) of my game (still untitled :( ) for close up cutscene animations.
(http://img18.imageshack.us/img18/2310/malakeyemotions.th.jpg) (http://img18.imageshack.us/my.php?image=malakeyemotions.jpg)
And here's a crude sketch of a frame from a storyboard for another cutscene.
(http://img211.imageshack.us/img211/9606/malakeyvsherosketchedit.th.jpg) (http://img211.imageshack.us/my.php?image=malakeyvsherosketchedit.jpg)
Hey kids!! What a bunch of awesome stuff.
There was this huge lull but then a whole bunch of new stuff just popped up.
Unfortunatelly it is about time to wrap this sucka up. Lets give this comp to . . hmmm . . lets say the 15th??
So unless there is a huge call for this to be open for a while longer --this little bad boy will be closed as of 15th of April. Many thanks to all those that were kind enought to participate in this show and tell.
It has totally proved my little theory that there is a lot more going on in AGS land than we are being lead to believe . .
Conspiracy I say!
Anyway - AGS bakes my cakes! I hope we do another one next year.
Until the 15th - keep releasing!
(oh and somebody help me reach my personal goal of having this thread reach 3 pages!! :()
So to help you reach three pages, here's my 'get started with AGS' game attempt, never to be finished. I wanted to make a short game based on a story by a certain American author, but never got past the first room :)
Unfinished sprite sheet of a XVIIIth century ex-soldier, who was intended to be one of the two playable characters:
(http://img149.imageshack.us/img149/1913/charsprite01.png)
The only background I made for the game, XVIIIth and early XXth century versions:
(http://img515.imageshack.us/img515/1143/4rooms2.png)
Unfinished sketch for an old colonial style house, the main location for the game:
(http://img161.imageshack.us/img161/1112/housesketch.png)
Opening screen:
(http://img149.imageshack.us/img149/2258/opening.png)
And a lineart for the other playable character, the XXth century one blended into opening screen
Link - I don't want to stretch this post any more (http://img522.imageshack.us/img522/536/heroe.png)
I wanna play this game!
Agreed, it looks awesome, Kastchey. I'd love to see this game built up further - the setting is really unique as adventure games go, and I could definitely see it being very well received.
And to keep on track, I'm adding a piece that I did a few days ago for a project I'm not sure will see the light of day, since I'm having way too much trouble with the backgrounds - incidentally planned for the current MAGS competition.
(http://i558.photobucket.com/albums/ss21/SpacePirateCaine/Minogame.gif239024532)(http://i558.photobucket.com/albums/ss21/SpacePirateCaine/Minogame.gif239024532)
The F-191 "Minogame" powered EVA armor. It wasn't going to play a huge role in the game, but I designed the main character wearing one of these babies.
I've been putting a lot of thought into a story for the game, but I really need to focus on Kinky Island again.
SpacePirate, I'd love to see that suit in a game with backgrounds like the mars (or whatever planet) surface you posted in the Critics Lounge a while ago.
Not only would I love to play a sci-fi-adventure that doesn't only takes place on a ship, but I really like your style.
QuoteI wanna play this game!
QuoteAgreed, it looks awesome, Kastchey. I'd love to see this game built up further - the setting is really unique as adventure games go, and I could definitely see it being very well received.
Wow, thanks. Now I'm closer to freezing my latest idea in making and focusing back on this one.. especially that the latest one would require some more advanced scripting, and scripting is really not my forte.
Wow this looks really good. Especially the character sprite..!! :D
The next Stediddy game was going to be "3D" as in it was going to be made out of cardboards and the like but I only ever got as far as making Stediddy himself...
(http://i49.photobucket.com/albums/f289/unclemum/DSC00019.jpg)
That would have just been the sexiest!
So one more thing from me... this is what I've been working on after I dropped the above project, but now I think I'd rather focus back on the old one. So here goes the now-freezed newer one. Placeholder title: Parasites. Late Baroque background, otherworldly parasitic beings, dead rising and inquisitorial hunt included (or to-be-included).
The first background for the game, a castle ballroom. Don't mind the awkward ceiling please, as the whole picture is still far from finished.
(http://img227.imageshack.us/img227/5480/thecultballroom.png)
And a larger version here (I cut out the GUI area):
(http://img218.imageshack.us/img218/6376/thecultballroomx3.png)
Character portraits:
Portrait 1 (http://img24.imageshack.us/img24/7150/thecultportrait01.png)
Portrait 2 (http://img512.imageshack.us/img512/5596/thecultportrait03.png)
Portrait 3 (http://img147.imageshack.us/img147/8374/thecultportrait02.png)
Sketches (http://img139.imageshack.us/img139/6408/thecultportraitsketch.png)
15th should've been passed for all places in the world now, so time to gt this done. :)