Adventure Game Studio

Creative Production => Competitions & Activities => Topic started by: Stupot on Tue 01/12/2015 11:24:23

Title: MAGS December "Depleted" (RESULTS)
Post by: Stupot on Tue 01/12/2015 11:24:23
Voting has finished and the results are as follows:

Outta Juice by Funkpanzer - 1 vote
Space Tunneller by CaptainD - 1 vote
U-Ropa by Atavismus, Hobo, Jonas, Peder - 6 votes

Well done team U-Ropa. You will be contacted soon about choosing a topic for February.
Thanks to all the participants and voters.








(http://i265.photobucket.com/albums/ii203/Kastchey/ST_title_256_2_zpstuwii4ob.png)Space Tunneler (http://gamejolt.com/games/space-tunneler/117114) by CaptainD
(http://www.charlietwitch.com/ags/outtatitle.png)Outta' Juice (http://www.charlietwitch.com/ags/OuttaJuice.b1.zip) by Funkpanzer
(http://i68.servimg.com/u/f68/18/72/89/38/u-ropa10.png)U-ROPA (http://univertgames.com/U-ropa/U-ropa.rar) by Atavismus, Hobo, Jonas and Peder

Click on the game title to download.

Voting
This month we're going to try PM voting again and see how it goes.
CLICK HERE TO SUBMIT YOUR VOTE (http://www.adventuregamestudio.co.uk/forums/index.php?action=pm;sa=send;u=12989)

Remember:
* try all the games before you vote
* vote only once
* vote for your favourite

Voting ends: January 15th

__________________________________________________________________________________________

Topic: Depleted
This month's guidelines were set by Chicky and vertigoaddict

"Depleted", for example people can make a game about a person all dehydrated in the desert trying to find an oasis or an abandoned android trying to find a re-charge source compatiable with it's model or something like that. As long as the theme concentrates on the idea of something depleted, running out or burnt out, empty, about to be.

(http://blog.automart.co.za/wp-content/uploads/2015/03/empty-gas-tank.jpg)

Ending: December 31st

___________________________________________________________________________________________________________

What is MAGS?

Started in 2001, MAGS is a competition for amateur adventure game makers. The idea is to create a game in under a month, following the rules set by the previous winner. It aims to help you work to a deadline, improve your skills, and provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favorite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.

Rules

• You may work in a team to produce an entry.
• You are not allowed to use any material created before the competition. Your game must be completely new! An exception is music and sound; you can use any audio that is freely available to the public.
• Any modules and templates featured in this board (http://www.adventuregamestudio.co.uk/forums/index.php?board=10.0) are also allowed.

Entering MAGS is simple. First, conceptualise your game following the month's criteria (see top). Second, create your game fueled only by coffee. Finally, post your game in this thread, including:

âÅ"“ A working download link
âÅ"“ The title of your game
âÅ"“ A suitable in-game screenshot

At the end of the month, voting will begin, usually lasting for fifteen days. The winner chooses the next month's theme, and their name and game is immortalised in the MAGS Archive (http://www.mags-competition.info/?page=games). For more information, please visit the Official MAGS website. (http://www.mags-competition.info/)
Title: Re: MAGS December "Depleted" (OPEN)
Post by: Myshkin on Tue 01/12/2015 11:46:41
Haha, having just uploaded a MAGS yesterday this topic seems pretty appropriate. I was actually planning to comment on this thread saying "good luck but I'm too burnt out after November to try and do it all again!"

Maybe being burnt out is the perfect time to do this one... maybe a half-baked mess of a game about a guy failing to make a game (laugh)
I have been meaning to make a sequel to Man Giving Up called Man Giving Up Too.
Title: Re: MAGS December "Depleted" (OPEN)
Post by: CaptainD on Tue 01/12/2015 12:27:17
I will try to do something for December - sounds like a good theme.
Title: Re: MAGS December "Depleted" (OPEN)
Post by: Radiant on Tue 01/12/2015 15:40:16
My free time is pretty much depleted though :P
Title: Re: MAGS December "Depleted" (OPEN)
Post by: Noto on Tue 01/12/2015 22:22:07
It didn't even occur to me to try for a competition until it was way too late last month. It's just what I need, though. I've had a whole bunch of scrapped/unfinished projects, and such a limited time-frame will help me finally get my stuff out there. I would've loved to do something with monsters, but being so late by the time I found out about MAGS it wouldn't make sense to construct a game from scratch. So while the "depleted" theme is significantly less interesting to me, I'd love to try and participate this time around!
Title: Re: MAGS December "Depleted" (OPEN)
Post by: Stupot on Sun 06/12/2015 09:27:22
How are things going? Any early screenies or teasers?

@Noto - the theme can be interpreted in any way you like. There's thing to stop you from making a monster game if you like. Maybe it's a mister who is losing his fur :-D
Title: Re: MAGS December "Depleted" (OPEN)
Post by: Mandle on Sun 06/12/2015 11:00:12
Quote from: Stupot+ on Sun 06/12/2015 09:27:22
Maybe it's a mister who is losing his fur :-D

I dunno why but a mister losing his fur just cracked me up!
Title: Re: MAGS December "Depleted" (OPEN)
Post by: Stupot on Sun 06/12/2015 12:05:08
Quote from: Mandle on Sun 06/12/2015 11:00:12
Quote from: Stupot+ on Sun 06/12/2015 09:27:22
Maybe it's a mister who is losing his fur :-D

I dunno why but a mister losing his fur just cracked me up!
damn autocorrect :-/ haha
Title: Re: MAGS December "Depleted" (OPEN)
Post by: Noto on Mon 07/12/2015 02:05:17
Quote from: Stupot+ on Sun 06/12/2015 09:27:22
How are things going? Any early screenies or teasers?

@Noto - the theme can be interpreted in any way you like. There's thing to stop you from making a monster game if you like. Maybe it's a mister who is losing his fur :-D

That would've worked great, but right after I posted my message I already got to work on something completely different! And as usual I've made the mistake of making the originally very small game into something real huge. Regardless, concept art's in the works.

The only question I've been having regarding MAGS as a whole -- does the submitted game have to be full and completed from start-to-finish, or can it be sent in as a demo of sorts? I'd like to take this theme and use it as a launching point to something much greater than something can be done within a month, which I know does go against the whole point in some ways, but I can't help but wonder regardless.
Title: Re: MAGS December "Depleted" (OPEN)
Post by: Funkpanzer on Mon 07/12/2015 08:14:48
Got really excited that I actually have time to take part this month!

I'm making a simple but hopefully hectic action/time-management/puzzle game called Outta' Juice! You play as Sport, Coach's trusty assistant, and will be helping him maintain various enterprises, the first of which being a spinning class. At the start you will need to keep the spinners from running outta' juice but as Coach's ambitions get more and more elaborate you will need to "improvise". :cheesy:

Screenshots soon!
Title: Re: MAGS December "Depleted" (OPEN)
Post by: Mandle on Mon 07/12/2015 08:34:43
Quote from: Noto on Mon 07/12/2015 02:05:17
The only question I've been having regarding MAGS as a whole -- does the submitted game have to be full and completed from start-to-finish, or can it be sent in as a demo of sorts? I'd like to take this theme and use it as a launching point to something much greater than something can be done within a month, which I know does go against the whole point in some ways, but I can't help but wonder regardless.

Many people have used MAGS for this exact same reason in the past. Rather than being frowned upon I would say that this is fully encouraged!!!

The main point is not to get everyone to release a completed game within a month: The point is more to provide motivation to people to actually open their AGS and work on stuff. The month time limit is there to avoid the beast that kills most game-dev projects: procrastination.

So yeah: Submitting just the first part or "chapter" of a game with a: To Be Continued at the end is in no way frowned upon. Like I said: it's been done lots before.

That reminds me: I miss Miguel's MAGS chapter a month series with that badass chic... :~(
Title: Re: MAGS December "Depleted" (OPEN)
Post by: Creamy on Mon 07/12/2015 14:18:37
I've started a little game called "the poor side of town" but I'm not sure I'll be able to finish it.
(http://creamy.r.c.f.unblog.fr/files/2015/12/the-poor-side-of-town.png)
It won't qualify for the competition though because the graphics are made with third-party assets (mostly Diablo 2).
Title: Re: MAGS December "Depleted" (OPEN)
Post by: Mandle on Mon 07/12/2015 23:21:25
Quote from: Creamy on Mon 07/12/2015 14:18:37
It won't qualify for the competition though because the graphics are made with third-party assets (mostly Diablo 2).

I've seen entries for MAGS before (and even made one myself: Speed Buggy) which mostly used graphics from other sources. I'm pretty sure that as long as you mention it (or it's hugely obvious as in my case) it's not a disqualifying factor.

I don't see it as being much different than googling images/sounds/music for your game, which is done all the time in MAGS.

Just my opinion though, not an official ruling of course...
Title: Re: MAGS December "Depleted" (OPEN)
Post by: Noto on Tue 08/12/2015 07:29:35
Quote from: Mandle on Mon 07/12/2015 08:34:43
Many people have used MAGS for this exact same reason in the past. Rather than being frowned upon I would say that this is fully encouraged!!!

The main point is not to get everyone to release a completed game within a month: The point is more to provide motivation to people to actually open their AGS and work on stuff. The month time limit is there to avoid the beast that kills most game-dev projects: procrastination.

So yeah: Submitting just the first part or "chapter" of a game with a: To Be Continued at the end is in no way frowned upon. Like I said: it's been done lots before.

Oh man, that's such a relief, and I love the reasoning behind it as well. Thanks so much for shedding light on it!
Title: Re: MAGS December "Depleted" (OPEN)
Post by: cat on Tue 08/12/2015 10:37:28
No, Mandle, you got this wrong. I quote the first post:
Quote from: Stupot+ on Tue 01/12/2015 11:24:23
Rules
• You may work in a team to produce an entry.
• You are not allowed to use any material created before the competition. Your game must be completely new! An exception is music and sound; you can use any audio that is freely available to the public.
• Any modules and templates featured in this board (http://www.adventuregamestudio.co.uk/forums/index.php?board=10.0) are also allowed.
I think the rules have always been this way (except for some competitions with special topics that stated otherwise) and I agree with this rules. There is a whole month time and people should create a new game and not just pick existing stuff from various places.

@Noto People often do not manage to finish their game in time so they release just a demo or a not so polished version of the game. Later on, some people will turn their MAGS entry into a full game. So, as long as you start your game during MAGS and not earlier, you can release what ever you've got at the end of the month.
Title: Re: MAGS December "Depleted" (OPEN)
Post by: Funkpanzer on Tue 08/12/2015 11:21:14
Day 2 and just finished coding the first level! I'm using this month to learn how I can use timers and variables for puzzles, as well as a second inventory that avoids the AGS inventory altogether.

I have learned so much about timers, especially how much I hate them...

(http://www.charlietwitch.com/ags/spinclass.png)

There's no mention in the rules but I am wondering if a game that is only very loosely an adventure game still fits into MAGS?
Title: Re: MAGS December "Depleted" (OPEN)
Post by: Cassiebsg on Tue 08/12/2015 15:56:32
There is no rule that it needs to be an adventure game, only that it needs to be made with AGS. ;)
There are plenty of examples on non adventure games in MAGS, even winning entries. So just make the game you like the way you want to. (nod)

cat: I think at one point that rule was a bit more lose. Something like "any resources that are freely available to everyone". I was going to write that, but then I read the rules of _this_ competition, and realized that this one doesn't apply anymore.
Title: Re: MAGS December "Depleted" (OPEN)
Post by: Creamy on Tue 08/12/2015 17:23:25
No problem, I know the game will be out of competition if I finish it.
I just have no desire to draw new characters after I spent one month making animations for Freak Chic.

Plus, I love isometric graphics :P
Title: Re: MAGS December "Depleted" (OPEN)
Post by: Monsieur OUXX on Tue 08/12/2015 22:45:43
Being a HUGE Dune fan who is currently stuck with too many projects on my hands, I want to solemnly say that I hate you for choosing this topic for the competition.
Title: Re: MAGS December "Depleted" (OPEN)
Post by: Mandle on Tue 08/12/2015 23:48:50
Quote from: cat on Tue 08/12/2015 10:37:28
• You are not allowed to use any material created before the competition. Your game must be completely new! An exception is music and sound; you can use any audio that is freely available to the public.

Ah...I read this to mean not to use anything that you had personally already pre-created. But what about pre-existing artwork that the author finds and works up to function in the game?

For example: In the case of my Speed Buggy game I did take backgrounds' and characters' graphics from the cartoon in some cases, but I also worked on them to work properly in the game (adding transparency, cutting out characters, animating them in a few cases) and also cut out some real-life items photos and stuck them on the backgrounds where needed in a kind of collage.

And what about if somebody found RL photos on google and did paintovers and/or filters on them to adapt them into the game? There are many other examples but where is the line to be drawn?

I'm assuming that graphics taken from Diablo 2 would also need quite a bit of technical work done on them to be workable in AGS and would probably become something quite different to the original. I might be wrong here but...

I think a possible solution is to allow such entries with a disclaimer that the graphics are originally from such-and-such and adapted for AGS, and let the voters take that into consideration?

Just my opinions as always. Stu...can we have a ruling?
Title: Re: MAGS December "Depleted" (OPEN)
Post by: CaptainD on Wed 09/12/2015 00:16:33
Okay so it looks like I may have something.

Plot: You are on a routine mission that takes you through some caves in space, no problem your autopilot handles that while you relax.  Until... you are hit by an asteroid and your ship's energy levels plummet to critical levels unable to sustain the autopilot, leaving you to take manual control and get through the caves without destroying your ship.

Got the basic controls and how to set up the screen sorted out.  Collision detection is reasonably good.

Screenies:

(http://2.bp.blogspot.com/-B3FVwhi9mok/VmdxGnqDMBI/AAAAAAAAjqk/jFpUCx2OC_M/s640/Screenshot%2B2.png)

(http://1.bp.blogspot.com/-zuggWBB1nPg/VmdxGgYY7oI/AAAAAAAAjqo/iLE5y0e89Qc/s640/Screenshot%2B1.png)

(http://2.bp.blogspot.com/-gm3zMDThiWs/VmdxGkffv9I/AAAAAAAAjqg/j5FQraDXLcM/s640/Screenshot%2B3.png)

This will be my first ever solo MAGS entry and will almost definitely be pretty awful :-D so please be gentle if / when you eventually do play it.
Title: Re: MAGS December "Depleted" (OPEN)
Post by: Stupot on Wed 09/12/2015 01:30:36
As Cat pointed out the rule clearly says the game assets (apart from music and publicly available modules) should be completely new. I think it is fair to have this rule to encourage creativity and teamwork (if you can't/don't want to make your own backgrounds, try to find someone who can/does).

That said, I'm not going to be personally dishing out disqualifications for using a few recycled pictures, not unless the other participants feel that a line has been unduly crossed. And at the end of the day the judgement will be in the voting.

I think this rule is there for a reason and I'm not going to lift it. However, I wouldn't want this to deter anyone from entering. I would expect honesty and openness on the part of anyone who thinks they might be bending this rule. And I would hope that this transparency be met with friendly discussion and a small dose of leniency from other participants.
Title: Re: MAGS December "Depleted" (OPEN)
Post by: Mandle on Wed 09/12/2015 02:58:19
Cheers for that Stu: I think that ruling is a fair and wise descision. Rules are mostly stretched and bent and otherwise topographically altered in a lot of AGS contests. And, like you said, as long as the rule-bender is honest about such stuff, it can be taken into account by the voters. At the end of the day what we really want is MORE GAMES!!!
Title: Re: MAGS December "Depleted" (OPEN)
Post by: CaptainD on Wed 09/12/2015 10:58:31
@Funkpanzer - love the look of your game, real 8-bit vibe to the graphics too!

May you learn to LOVE timers :P
Title: Re: MAGS December "Depleted" (OPEN)
Post by: Mandle on Wed 09/12/2015 22:31:21
Did anyone else think "T.A.R.D.I.S." when they saw CaptainD's first screenie? 
Title: Re: MAGS December "Depleted" (OPEN)
Post by: CaptainD on Thu 10/12/2015 00:05:52
Quote from: Mandle on Wed 09/12/2015 22:31:21
Did anyone else think "T.A.R.D.I.S." when they saw CaptainD's first screenie? 

Hah... my wife just play-tested it and said exactly that! :P

(For the record I also thought so but it wasn't actually intentional!!)

Got it working pretty well now, will post some updates soon.
Title: Re: MAGS December "Depleted" (OPEN)
Post by: Funkpanzer on Thu 10/12/2015 17:23:10
Thanks @CaptainD, looking forward to losing control of that TARDIS!

I have been staying up way too late every night with this and finished level 2, menu fonts, UI, splash screens for level intros 1-3, the entire script up to level 5, and a working game clock thanks to @Snarky! Also made the mistake of leaving negative space inside of objects and characters and am really looking forward to re-exporting/importing all the sprites. >:(

I've discovered that the BASS template doesn't play nice with dummy inventories and now need to figure out how to use buttons as inventory items (or remove this completely unnecessary feature).

Here's Coach's office in Level 2 -

(http://www.charlietwitch.com/ags/coachsoffice.png)

- and the locker room.

(http://www.charlietwitch.com/ags/lvl2lockerroom.png)
Title: Re: MAGS December "Depleted" (OPEN)
Post by: Cassiebsg on Thu 10/12/2015 20:24:54
Yes, Tardis... but I thought it was intentional... (roll)

Wow, that is looking great Funkpanzer! So "spectrum" but without the painful colors! (laugh)(nod) (at least these look a tad more pastel than the original palete).
Title: Re: MAGS December "Depleted" (OPEN)
Post by: CaptainD on Fri 11/12/2015 11:45:45
I did think about changing my spaceship sprite but what the hell, if it looks like the TARDIS, there are many worse things to be compared to.

I've added 3 tunnels so far to make your way through and have designed the fourth.  Intro cut scene and controls screen done.  Checked to make sure that it does basically work.  All looking good so far - tweaking the difficulty level has been one of the most difficult things, finding that sweet spot between too easy and too difficult has been a challenge.

- Happily flying along with full hull and shields...

(http://2.bp.blogspot.com/-sQbPJFWDotE/VmqzPdnIKXI/AAAAAAAAjr0/LgDlf3IEUZc/s1600/Screenshot%2B4.png)

- Probably about to die....

(http://2.bp.blogspot.com/-XBulqadMsvo/VmqzPTVvCLI/AAAAAAAAjr4/98WyjkZEARk/s640/Screenshot%2B5.png)
Title: Re: MAGS December "Depleted" (OPEN)
Post by: Mandle on Fri 11/12/2015 12:07:52
Quote from: CaptainD on Fri 11/12/2015 11:45:45
tweaking the difficulty level has been one of the most difficult things, finding that sweet spot between too easy and too difficult has been a challenge.

Yeah...that takes a lot of time. It was the same with my monster game last month. And another problem is that as you test the difficulty you get better and better at your own game, so it becomes harder and harder to keep perspective, and the game tends to end up way too difficult for a first-time player...

In the case of my monster game this is not a huge problem as there is no way at the moment to actually win the game. If anyone ever replayed it they would just be aiming to beat a high-score before dying. So it all becomes kind of relative and the difficulty is not a huge issue.

But in the case of a game where there is an actual goal to reach, win the game, and then game over, and feeling of completion: Too high a difficulty can make the player frustrated indeed...

Good luck mate! If you need a tester at all gimme a yell! Cheers!
Title: Re: MAGS December "Depleted" (OPEN)
Post by: JudasFm on Sun 13/12/2015 14:02:42
Quick question: can we make a game about something that starts out full and depletes as the game goes on? Example: you have 10 charges on your fuel pack, it's up to you when you use them but when they're gone they're gone. The idea is that the player has to find a way out before everything is depleted.
Title: Re: MAGS December "Depleted" (OPEN)
Post by: Stupot on Sun 13/12/2015 22:45:16
@JudasFM - I don't see anything wrong with that. You can pretty much interpret the theme however you want, within reason.
Title: Re: MAGS December "Depleted" (OPEN)
Post by: Atavismus on Wed 16/12/2015 09:49:58
Hi all!

Because the theme is so good, Hobo (gfx), Peder (code) and me (story/puzzles) are in!
It will be a small one room game.
I won't say more about it, but here is some concept art:

(http://i68.servimg.com/u/f68/18/72/89/38/concep10.png)

Stay tuned!
Title: Re: MAGS December "Depleted" (OPEN)
Post by: JudasFm on Mon 21/12/2015 12:47:10
My title screen, hand-drawn in good ol' Twisted Brush:

(http://i104.photobucket.com/albums/m184/JudasFm/Cover%20Page.png)

There'll be things like New Game, Load Game etc there for the real thing, obviously ;) I was going to add the main character, but no matter what I did it just ended up looking weird, so it can stay as it is. I might change the writing though, see how it goes...
Title: Re: MAGS December "Depleted" (OPEN)
Post by: Mandle on Wed 23/12/2015 16:33:38
The last two teasers look extremely interesting!!!

Cannot wait to play all these games!!!
Title: Re: MAGS December "Depleted" (OPEN)
Post by: JudasFm on Thu 24/12/2015 09:22:49
This is turning into a real (re)learning curve for me; it's been so long since I used AGS that I find myself going to the Help menu a lot more than I used to ;) It should be done by the deadline though :D
Title: Re: MAGS December "Depleted" (OPEN)
Post by: Atavismus on Thu 24/12/2015 13:37:54
Just a small update: we are not dead! :D
(http://i68.servimg.com/u/f68/18/72/89/38/bot_an10.gif)
Title: Re: MAGS December "Depleted" (OPEN)
Post by: Mandle on Thu 24/12/2015 15:44:32
Quote from: Atavismus on Thu 24/12/2015 13:37:54
Just a small update: we are not dead! :D
(http://i68.servimg.com/u/f68/18/72/89/38/bot_an10.gif)

OMG dude...You totes just posted at 1337 O'Clock!!!
Title: Re: MAGS December "Depleted" (OPEN)
Post by: CaptainD on Sun 27/12/2015 20:47:34
Okay mine is finished, apart from waiting for a title screen (which will be awesome as it's by one of the most talented artists on the AGS forums, pity it will make my in-game graphics look even more awful! :-D) - and adding 3 or possibly 5 difficulty levels, which will be very easy to do (just setting some variables).

How are everyone else's entries going?
Title: Re: MAGS December "Depleted" (OPEN)
Post by: Stupot on Sun 27/12/2015 21:46:25
Things are looking promising. Good luck wrapping up your depleted projects. 3 days left. Deadline is when it is no longer 2015 anywhere in the world. :-D
Title: Re: MAGS December "Depleted" (OPEN)
Post by: Mandle on Mon 28/12/2015 00:19:38
Quote from: CaptainD on Sun 27/12/2015 20:47:34
Okay mine is finished, apart from waiting for a title screen (which will be awesome as it's by one of the most talented artists on the AGS forums, pity it will make my in-game graphics look even more awful! :-D)

So...In other words...Just like old consoles' cover art vs. graphics?

How awesomely nostalgic!
Title: Re: MAGS December "Depleted" (OPEN)
Post by: CaptainD on Mon 28/12/2015 00:35:16
Quote from: Mandle on Mon 28/12/2015 00:19:38
Quote from: CaptainD on Sun 27/12/2015 20:47:34
Okay mine is finished, apart from waiting for a title screen (which will be awesome as it's by one of the most talented artists on the AGS forums, pity it will make my in-game graphics look even more awful! :-D)

So...In other words...Just like old consoles' cover art vs. graphics?

How awesomely nostalgic!

Yup, pretty much! 8-)
Title: Re: MAGS December "Depleted" (OPEN)
Post by: JudasFm on Mon 28/12/2015 02:06:00
The game mechanics and GUIs are all in, programmed and working, along with some of the character sprites.  Now I just have to draw the remaining rooms and animate the main character. The game's turned out much, much simpler than I intended for it to be, but it should be a completed game and should be working :-D
Title: Re: MAGS December "Depleted" (OPEN)
Post by: Funkpanzer on Mon 28/12/2015 18:28:52
Quote from: CaptainD on Sun 27/12/2015 20:47:34
Okay mine is finished, apart from waiting for a title screen (which will be awesome as it's by one of the most talented artists on the AGS forums, pity it will make my in-game graphics look even more awful! :-D) - and adding 3 or possibly 5 difficulty levels, which will be very easy to do (just setting some variables).

How are everyone else's entries going?

Congrats on finishing up!

I've found a much simpler way to have multiple states for all my NPC's and will be spending most of my time left cleaning things up before trying to get the 4th and 5th level in. It also turns out the game I made is really unfun! :grin:
Title: Re: MAGS December "Depleted" (OPEN)
Post by: Creamy on Mon 28/12/2015 18:37:22
(http://creamy.r.c.f.unblog.fr/files/2015/12/capture-22.png)
Title: Re: MAGS December "Depleted" (OPEN)
Post by: Mandle on Tue 29/12/2015 04:21:38
Quote from: Funkpanzer on Mon 28/12/2015 18:28:52
It also turns out the game I made is really unfun! :grin:

Excuse me but: WE'LL be the judge of that!!! :P

Quote from: Creamy on Mon 28/12/2015 18:37:22
(http://creamy.r.c.f.unblog.fr/files/2015/12/capture-22.png)

I refuse to believe that from some random passing...erm...I wanna say: "bar-maaiiid"?

But: Awwwwwwwwwwwww too bad, if it turns out to be the truth...It is a busy season though, so very understandable...but: :~(
Title: Re: MAGS December "Depleted" (OPEN)
Post by: Noto on Tue 29/12/2015 10:36:09
The game's about 70% done in its current state. Here's hoping I can somehow get the last 30% in the next two days.

Lack of updates have been intentional. I've noticed I'd much rather surprise the public all at once than give bits and pieces away. The only thing I can reveal is that it deals with the theme in a much more symbolic, non-literal way. I imagine I'll be interpreting every month's theme like this.
Title: Re: MAGS December "Depleted" (OPEN)
Post by: Mandle on Thu 31/12/2015 02:33:47
Last stretch! How's everyone looking?

I'm sooooo excited to get some new games to play along with the new year! Anyone almost ready to submit?! Pleeeeaaaase?
Title: Re: MAGS December "Depleted" (OPEN)
Post by: Atavismus on Thu 31/12/2015 08:11:32
Hi there!

Not sure, but it seems we'll be a bit late.
Maybe we would need one more day...
We'll let you know.

Good luck all for the last stretch! :)
Title: Re: MAGS December "Depleted" (OPEN)
Post by: Funkpanzer on Thu 31/12/2015 09:00:11
So many things were cut... :~(

So many broken things remain...

This screenshot is a very accurate depiction of the state of things (if you're having trouble figuring out what is happening then we are in the same boat):

(http://www.charlietwitch.com/ags/coachtel.png)

I think I'll be able to have the first four levels complete by tomorrow but no promises! You guys might be playing a coffee burning simulator. Who can tell!?
Title: Re: MAGS December "Depleted" (OPEN)
Post by: JudasFm on Thu 31/12/2015 09:37:19
I'm 80% done, but right now I'm also 100% sick with a fever and just want to curl up in front of New Year's TV with a bowl of comfort food. So I'm really sorry, but I won't be making the deadline on this one.

I'll still release the game when it's done though :)
Title: Re: MAGS December "Depleted" (OPEN)
Post by: CaptainD on Thu 31/12/2015 10:00:29
Quote from: Atavismus on Thu 31/12/2015 08:11:32
Maybe we would need one more day...

I would be happy with a one-day extension tbh... I have the game basically finished but would like to add a little more polish.  But since technically according to Stupot's rules I have until midday tomorrow anyway, I may well be able to get it done by then.

Quote from: Stupot+ on Sun 27/12/2015 21:46:25
Things are looking promising. Good luck wrapping up your depleted projects. 3 days left. Deadline is when it is no longer 2015 anywhere in the world. :-D
Title: Re: MAGS December "Depleted" (OPEN)
Post by: CaptainD on Thu 31/12/2015 10:00:56
Quote from: JudasFm on Thu 31/12/2015 09:37:19
I'm 80% done, but right now I'm also 100% sick with a fever and just want to curl up in front of New Year's TV with a bowl of comfort food. So I'm really sorry, but I won't be making the deadline on this one.

I'll still release the game when it's done though :)

Sorry to hear that mate, hope you feel better soon!
Title: Re: MAGS December "Depleted" (OPEN)
Post by: Noto on Thu 31/12/2015 10:05:33
In the 80% boat. I was thinking I'd stay up all night to finish the game but the anxiety is killing me.

I'm currently debating on entering something completely rushed and awful or taking another week to actually glue the game together.
Title: Re: MAGS December "Depleted" (OPEN)
Post by: Stupot on Thu 31/12/2015 10:46:01
Seems a few people could do with a bit more time.
Let's have one extra day.
The deadline is when it's no longer Jan 1st anywhere in the world (or, to be more specific than last month, 12pm GMT on January 2nd).

Good luck finishing them off.
Sorry to hear you are ill, Judas.  I had a mad fever in NYE last year, so I feel your pain. Get well soon.


Note: January's MAGS will start as normal.
Title: Re: MAGS December "Depleted" (OPEN)
Post by: CaptainD on Thu 31/12/2015 12:03:32
You're a good MAGS host, Charlie Brown! ;)
Title: Re: MAGS December "Depleted" (OPEN)
Post by: Atavismus on Thu 31/12/2015 13:52:04
Quote from: CaptainD on Thu 31/12/2015 12:03:32
You're a good MAGS host, Charlie Brown! ;)
Yup! Thx Stupot!
Good luck all!
Take care JudasFm :)
Title: Re: MAGS December "Depleted" (OPEN)
Post by: Ponch on Thu 31/12/2015 22:11:41
The future city of Arcology 19 has been struck by a sudden shortage of quality single men. This has left the nubile lovelies of this city no choice except to lower their standards in a desperate attempt to find sub-par, marginally acceptable romance.

Into this heart-shaped void swoops Detective Prick Peckard, Barn Runner*, single man, and head of the city's Robot Crime Division. He's ready for the honeys... but are the honeys ready for this cop?

Presenting a game so dazzlingly fresh and new that I guarantee you've never seen anything like it!**
(No, really, you haven't. You may think you have, but you're clearly wrong) 

HUNIECOP®
100% Original Idea! Do Not Steal!

(http://www.barnrunner.com/pics/misc/HunieCop_Beta01.png)
With the women in his life finally ready to scrape the bottom of the love barrel, Prick can choose his target and decide how best to approach her. In this case, he's chosen Chief of Police Holly at the Police Precinct. Sweet talk her! Ply her with gifts! Ask her what her cup size is! Woo her enough, and you can ask her on a date! Try and remember what her favorite movie is and other details she'll slip into the conversation and expect you to remember days and months later, usually with no notice! Shove booze at her, pretend to pay attention, and hope to get lucky at the end of the night! It's the most perfect dating simulator ever!



(http://www.barnrunner.com/pics/misc/HunieCop_Beta02.png)
Debbie is one of the star members of the SWAT team, so take her to her favorite place: The Gun Range! Give her the gift of unlicensed firearms and Mexican food! Make more small talk! Do you best to remember the name of that cherished stuffed animal she had as a little girl. When you're ready to navigate the minefield that is dating, then randomly try to match some icons while avoiding matching others. It's abstract, arbitrary, angering, awesome, and addicting -- just like actual dating! Again, this is an idea so original, I may just create a Patreon and live off the money as it comes rolling in!

Also, save up enough cash and/or romance points, and you buy extras like unlockable outfits and hairstyle. Dress up the object of affection like she's your own Realdollâ,,¢ with no will of her own! Did you know Debbie likes to listen to the Ramones and is fond of wearing big 80s hair? She does if you say she does!

Fill up your Date-O-Meter by winning the date game before you run out of moves and you'll add to her all important "Tingle Rating." The more successful dates you have, the closer you are to closing the deal!



(http://www.barnrunner.com/pics/misc/HunieCop_Beta03b.png)
Once you have that Tingle Rating high enough, she'll wear racier outfits and you can take her to really skeevy places like Hot Tubs and Massage Parlors and Naked Pink Pong clubs (the sort of creepy places she'd never go under normal circumstances). Just remember that her loneliness + booze + lots and lots of expensive gifts from you = your ticket to success! Act now before this window of opportunity closes!

Whoops! It's already too late! I ran out of time over the holidays to finish this game. Too bad really; it was coming along nicely.

Turns out that making a match 3 game in AGS that plays anything like the one in the real HuniePop is hard as hell. Man, it just kept breaking on me, over and over. I have the game somewhat playable (with three characters done and a few more roughly in place), but that damn match 3 game just ate up all my time. :sad:

How many MAGS did I start this year without finishing any of them? Kind of depressing. :undecided: Oh well, at least I got far enough in this build to have screenshots from the beta build to show.

One of these days, MAGS, I'll finish one of these games. I just know it.

Good luck to everybody else! I can't wait to see who makes it across the finish line. :smiley:



__________________________________
* For the newer AGSers, Barn Runner was a series that started way back in 2003 and used to have regular installments. It was somewhat well-received here, as I recall. Sadly, the last two games in the series are long, long overdue (though still in development, I promise). :cool:

** Dave Gilbert, call me! This is the chance of a lifetime! :=
Title: Re: MAGS December "Depleted" (OPEN)
Post by: CaptainD on Fri 01/01/2016 00:12:48
I had a bizarre urge to try to get my game published before midnight... not quite managed it, but as I hear fireworks outside, I've managed to get it onto GameJolt.

http://gamejolt.com/games/space-tunneler/117114

Thanks to Kastchey for the amazingly awesome title screen! Also thanks to Mandle for helping test the game.

(http://i265.photobucket.com/albums/ii203/Kastchey/ST_title_256_2_zpstuwii4ob.png)
Title: Re: MAGS December "Depleted" (OPEN)
Post by: Mandle on Fri 01/01/2016 01:24:35
Congrats to both finished entries so far:

OMG Ponch!!! HunieCop!!! I'm totally spamming the link to Markiplier until he plays it... (laugh)

(And oh my God: that cursor!!!)

EDIT: Aw shit...it looks like I just assumed Ponch's post had a download link in it somewhere instead of there actually being one...
Title: Re: MAGS December "Depleted" (OPEN)
Post by: Kastchey on Fri 01/01/2016 04:26:11
Congrats on releases everyone!

@Dave, I don't know who that talented artist you mentioned before was but thanks for letting me join in instead :)
Title: Re: MAGS December "Depleted" (OPEN)
Post by: Noto on Fri 01/01/2016 11:21:35
The extra day was immensely helpful on the nerves, but I don't know if it'll be enough to get everything I need together.

After some thought, I think I just wouldn't be comfortable rushing something out for tomorrow. Unless it's happened in the past somebody gets a few-day extension, I may have to sit this one out and release the demo when it's done, which I'm anticipating will be very soon either way. Regardless, if there's nothing I can do on getting more time, I'll put out some teaser stuff before the deadline tomorrow and still try and get people interested in the project. This whole month I and a couple others who've helped-out have poured an insane amount of time, effort, and heart into the game and I'd hate to have my first real project here go nowhere.

Congratulations on everyone's releases so far!
Title: Re: MAGS December "Depleted" (OPEN)
Post by: CaptainD on Fri 01/01/2016 12:15:34
Interesting question just popped into my head after reading Noto's post - how many games didn't make it for the MAGS deadline but were developed more and released later anyway?  Basically, how many games may well have never seen the light of day at all if it weren't for MAGS?  (Not even including those that were expanded from an original MAGS game and all the games that did make it out before the deadline.) 

I'd say we owe MAGS for being the driving force for dozens of games being released in addition to the ones that were actually MAGS entries.
Title: Re: MAGS December "Depleted" (OPEN)
Post by: Mandle on Fri 01/01/2016 12:36:54
Quote from: Noto on Fri 01/01/2016 11:21:35
I'd hate to have my first real project here go nowhere.

A great way to have a MAGS project to end up going nowhere, at least in my own experience, is to save its release until later when its "more polished" and "ready for release"...I've done this a few times and have never completed a single one (so far)...

The only MAGS I have ever "completed" were the ones I pushed out the door at the deadline whether they were 100% what I had imagined or not.

So: how about you release the "MAGS version" of the game as a "beta" or "demo" or whatever and then work on the finer details later? This will also mean you get a lot of feedback from the community in the meanwhile...

Just my opinion of course. You might not be as terrible as me at completing stuff when there is no pressure to do so... (laugh)
Title: Re: MAGS December "Depleted" (OPEN)
Post by: Noto on Fri 01/01/2016 12:56:14
Quote from: CaptainD on Fri 01/01/2016 12:15:34
Interesting question just popped into my head after reading Noto's post - how many games didn't make it for the MAGS deadline but were developed more and released later anyway?  Basically, how many games may well have never seen the light of day at all if it weren't for MAGS?  (Not even including those that were expanded from an original MAGS game and all the games that did make it out before the deadline.) 

I'd say we owe MAGS for being the driving force for dozens of games being released in addition to the ones that were actually MAGS entries.

I was astounded at just how much I was able to get done with a looming deadline, with the game really flourishing especially in the last week. I imagine there'd be quite a bit, it'd make sense for there to be!

Quote from: Mandle on Fri 01/01/2016 12:36:54
So: how about you release the "MAGS version" of the game as a "beta" or "demo" or whatever and then work on the finer details later? This will also mean you get a lot of feedback from the community in the meanwhile...

It's not necessarily a bad idea, but I thought well and hard on it already and know that's not the right move for me. I realized that if I did that the rushed "MAGS Version" of my game would be different than I envision it to be. It depends on what I'd be creating, but being that I'm making a very personal and serious entry it would need to be as I rightfully intend it. It's not fair to my own art to sacrifice quality for the sake of making a deadline.

And I used to have that same issue, but I'm confident that won't be the case here. For me my issue is keeping a passion going throughout the project, as I'd lose it sometimes and it'd be really hard to get back. I can't see that happening here, and as a whole I think my entire creative process really grew in this month. MAGS was an awesome learning experience.
Title: Re: MAGS December "Depleted" (OPEN)
Post by: Funkpanzer on Sat 02/01/2016 02:37:10
Presenting Outta' Juice!

(http://www.charlietwitch.com/ags/outtatitle.png)

You play as Sport and it's your job to make sure the spin students in Coach's class don't run Outta' Juice!

Collect items from the three rooms in Coach's gym then go see him to start the round. Be sure to follow Coach's instructions! Keep all the spinners from collapsing until the timer runs out and watch those delicious, failure prone point algorithms do their thing!

Download: OuttaJuice.b1.zip (http://www.charlietwitch.com/ags/OuttaJuice.b1.zip)

(http://www.charlietwitch.com/ags/screen2.png) (http://www.charlietwitch.com/ags/screen1.png) (http://www.charlietwitch.com/ags/screen3.png)

This is my first game ever and I'm really happy with how it turned out, despite the issues and it not being finished. There are a lot of things that don't work but I'm planning on putting some time aside next month to finish up and add the final level. :) Hope this is fun for some of you!

Thanks to Snarky for help with the game timer.

Know issues
Title: Re: MAGS December "Depleted" (OPEN)
Post by: Peder 🚀 on Sat 02/01/2016 07:33:04
Getting close, I've been crunching away coding all night and getting close to a finished build! It might have a few bugs, but it looks like we'll make the extended deadline in time! :)

[edit]
Just fixing a last minute game breaking bug.. will upload ASAP.
Title: Re: MAGS December "Depleted" (OPEN)
Post by: Peder 🚀 on Sat 02/01/2016 12:08:59
And here we go:
U-ropa => http://univertgames.com/U-ropa/U-ropa.rar screens etc will arrive shortly..

PS, if you downloaded when I posted the link, please re-download.. there was another breaking game bug that was fixed after.

Now also available as a ZIP => http://univertgames.com/U-ropa/U-ropa.zip
Title: Re: MAGS December "Depleted" (OPEN)
Post by: Atavismus on Sat 02/01/2016 12:11:56
U-ROPA (http://univertgames.com/U-ropa/U-ropa.rar)

(http://i68.servimg.com/u/f68/18/72/89/38/u-ropa10.png)

"You are a young technician working in an undersea vehicle extracting minerals.
It's your first day, but a serious accident happens.
You are trapped.
Will you survive? Will you escape?
Be quick, chose wisely, time is running out...
"

Team:
Atavismus: Story
Hobo: Gfx
Jonas: Music
Peder: Code

French translation should come soonish... (until when is it accepted?)

DOWNLOAD LINK (http://univertgames.com/U-ropa/U-ropa.rar)

HF!
Title: Re: MAGS December "Depleted" (OPEN)
Post by: Stupot on Sat 02/01/2016 14:10:45
The competition has now ended and voting is underway.







(http://i265.photobucket.com/albums/ii203/Kastchey/ST_title_256_2_zpstuwii4ob.png)Space Tunneler (http://gamejolt.com/games/space-tunneler/117114) by CaptainD
(http://www.charlietwitch.com/ags/outtatitle.png)Outta' Juice (http://www.charlietwitch.com/ags/OuttaJuice.b1.zip) by Funkpanzer
(http://i68.servimg.com/u/f68/18/72/89/38/u-ropa10.png)U-ROPA (http://univertgames.com/U-ropa/U-ropa.rar) by Atavismus, Hobo, Jonas and Peder

Click on the game title to download.

Voting
This month we're going to try PM voting again and see how it goes.
CLICK HERE TO SUBMIT YOUR VOTE (http://www.adventuregamestudio.co.uk/forums/index.php?action=pm;sa=send;u=12989)

Remember:
* try all the games before you vote
* vote only once
* vote for your favourite

__________________________________________________________________________________________
Title: Re: MAGS December "Depleted" (OPEN)
Post by: Atavismus on Sat 02/01/2016 16:35:54
Congratz CaptainD and Funkpanzer!

I wanted to point that I made a small fix because the end puzzle was broken.

Also, I wonder: can I make the french translation now, or should I wait end of voting?

Have fun with our 3 games guis and gals! ;)
Title: Re: MAGS December "Depleted" (OPEN)
Post by: Ponch on Sat 02/01/2016 17:08:27
Quote from: Mandle on Fri 01/01/2016 01:24:35
Congrats to both finished entries so far:

OMG Ponch!!! HunieCop!!! I'm totally spamming the link to Markiplier until he plays it... (laugh)

(And oh my God: that cursor!!!)

EDIT: Aw shit...it looks like I just assumed Ponch's post had a download link in it somewhere instead of there actually being one...
Sadly, I wasn't able to finish it in time (like always). Glad it caught your eye though. Markiplier is fine. Personally, I'm a bigger fan of Jesse Cox. But it was Genna & TB Bain's playthough of HuniePop that convinced me to get the game. It's fun in an eye-rolling way and the puzzles are well made. Oddly, my girlfriend absolutely rules at HuniePop. She's bedded all the girls (except for some of the hidden ones). I need to step up my game, apparently. :=

Congrats to everyone who finished their games. Can't wait to play them! :cheesy:
Title: Re: MAGS December "Depleted" (VOTING)
Post by: Stupot on Fri 08/01/2016 14:34:24
About one week left to get your votes in. Only two so far. Where are all the French people? (laugh)
Title: Re: MAGS December "Depleted" (VOTING)
Post by: Cassiebsg on Fri 08/01/2016 15:59:27
They didn't get the translation? (roll)
Title: Re: MAGS December "Depleted" (VOTING)
Post by: Atavismus on Fri 08/01/2016 17:17:22
Well, as I'm not sure I can translate the game during the vote (rules), I didn't translate it.
(I know that some french people are waiting for the translation to play it)

Also, mind, that game is not french but paneuropean (4 nations). :D
Title: Re: MAGS December "Depleted" (VOTING)
Post by: MiteWiseacreLives! on Fri 08/01/2016 17:27:06
HUNIECOP??!!1!!!!!111
Why didn't I notice this sooner!? I think the time has come for you to finish your MAG Ponch 8-)
Title: Re: MAGS December "Depleted" (VOTING)
Post by: Stupot on Thu 14/01/2016 15:37:39
Last call for votes. Voting will close in about 20 hours from now. (nod)
Unfortunately I haven't had the time to play the games myself, yet, so I won't be able to vote :-/
Title: Re: MAGS December "Depleted" (RESULTS)
Post by: Stupot on Fri 15/01/2016 08:45:15
Voting has finished and the results are as follows:

Outta Juice by Funkpanzer - 1 vote
Space Tunneller by CaptainD - 1 vote
U-Ropa by Atavismus, Hobo, Jonas, Peder - 6 votes

Well done team U-Ropa. You will be contacted soon about choosing a topic for February.
Thanks to all the participants and voters.
Title: Re: MAGS December "Depleted" (RESULTS)
Post by: Mandle on Fri 15/01/2016 08:58:33
Ahhhhh...I also never got the time to try all the games. Congratz to all. And I will get around to trying all entries nonetheless!
Title: Re: MAGS December "Depleted" (RESULTS)
Post by: Atavismus on Fri 15/01/2016 09:23:14
Congratz all!
3 nice different games imo :)

I'm really glad about U-ropa. Thx to Hobo and Jonas we get a good claustrophobic atmosphere.

Thx you voters and players!
Title: Re: MAGS December "Depleted" (RESULTS)
Post by: CaptainD on Fri 15/01/2016 10:04:13
Gratz Atavismus, Hobo, Jonas, Peder! ;-D

Will have to find time to play both games.  Funkpanzer - your game looks really cool, hope you're inspired to continue developing it, the month deadline is a killer!
Title: Re: MAGS December "Depleted" (RESULTS)
Post by: selmiak on Sat 16/01/2016 08:07:17
thanks for all these fun games and comgrats to the winnerz :-D
Title: Re: MAGS December "Depleted" (RESULTS)
Post by: cat on Sat 16/01/2016 12:00:26
Congrats! It was a nice mix of games this month :)