Adventure Game Studio

Creative Production => Competitions & Activities => Topic started by: Klaus on Mon 04/09/2006 10:57:20

Title: MAGS September: Retroparanoia
Post by: Klaus on Mon 04/09/2006 10:57:20
What is MAGS?
MAGS is a monthly competition for all amateur adventure game makers. The idea is to use AGS to create a game in under a month, following the rules set by the previous winner.

For more information please visit the Official MAGS Website (http://www.mags-competition.tk)

Why should I enter MAGS?
We're not here to tell you that you should enter MAGS, but merely allow it as a creative opportunity to help you work to a deadline, improve your skills, and generally as a good kick-start for the new comers (a.k.a n00bies).

MAGS is the perfect opportunity to make a game, and the wonderful prize is to announce the next month's rules, and all competitors get the game placed on the MAGS website.

MAGS is meant to be fun and is aimed at everyone, despite their skill. If you have poor art skills work on graphics, and vice-versa, as the voting is based on "favourite" games, and not the most artistic, you may get help for the competiton, but should try not get anyone else to do any part of the game for you.

You are not allowed to (re)use material that you already created before this competition, you game must be completely new!

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As Mikko didn't replay in a while this month's guidelines are set by FSi, the second winner of last month's competition.
You fear or love the old adventure games of the "early days"..? So this time we go for some elements that were typical in those games.

Topic: Retroparanoia

The game MUST:
- only make use of the first 16 "default" colours (CGA (http://en.wikipedia.org/wiki/Color_Graphics_Adapter#The_CGA_color_palette)) and/or shades of grey (whole spectrum).
- include world conspiracy.
- have at least 5 items from the "Things that haven't been inventory items yet" list (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=7122.0).

If you think this is not enough of a challenge here's some more nice "have to"'s, but they are OPTIONAL:
- The game could start on a small island in Barents Sea (http://en.wikipedia.org/wiki/Barents_Sea).
- The hero might be beheaded (have his/her head chopped off) at the end of the game.

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All entries need to be in by September 26th.

Please post a download link of your game entry to this thread, best with a screenshot. Thanks and good luck.
Title: Re: MAGS September: Retroparanoia
Post by: Xellie on Mon 04/09/2006 12:41:32
Quote from: Klaus on Mon 04/09/2006 10:57:20
- have at least 5 items from the "Things that haven't been inventory items yet" list (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=7122.0).

*Newbie alert*Ã,  ??? Can these 5 items come from any of the postsÃ,  in the list, or just the first post?
Title: Re: MAGS September: Retroparanoia
Post by: Klaus on Mon 04/09/2006 12:50:51
Quote from: Xellie on Mon 04/09/2006 12:41:32
*Newbie alert*  ??? Can these 5 items come from any of the posts  in the list, or just the first post?
They may come from any post there - it's quite a long list. Be aware that some items mentioned are already "in use" somewhere (see the comments there). We don't look too close here, just try to go for the "unusual" :)
Title: Re: MAGS September: Retroparanoia
Post by: Ubel on Mon 04/09/2006 14:23:50
Quote- include world conspiracy.

Sorry but I don't quite understand this.
Title: Re: MAGS September: Retroparanoia
Post by: Klaus on Mon 04/09/2006 14:39:38
Quote from: Pablo on Mon 04/09/2006 14:23:50
Quote- include world conspiracy.

Sorry but I don't quite understand this.
I'd say you can use world conspiracy (this Illuminati thingy) as a main topic, as reference at some point or just use it in a dialog or something. But maybe FSi as the creator of the rules can offer us some more information...
Title: Re: MAGS September: Retroparanoia
Post by: Buckethead on Mon 04/09/2006 14:46:39
Quote from: Klaus on Mon 04/09/2006 10:57:20

- The hero might be beheaded



I don't get this one, does it mean you don't have to or that either get his head off or would get his head off if he won't escape?

Ok my question is praborly even more confusing then that rule.
btw, can his/her head also burn off or something?
Title: Re: MAGS September: Retroparanoia
Post by: Klaus on Mon 04/09/2006 14:56:09
Quote from: Buckethead on Mon 04/09/2006 14:46:39
Quote from: Klaus on Mon 04/09/2006 10:57:20
- The hero might be beheaded

Ok my question is praborly even more confusing then that rule.
btw, can his/her head also burn off or something?
This is only an optional rule. So you don't have to work on this if you don't want to (it actually sound very cruel :/). Anything could happen to the hero at the end: He/she may live on, may burn off - just as you like. The offered idea is just a possible way to end the game if you run out of ideas or if you want to follow FSi's guidelines as close as possible. But again: This is not a "must-have" rule.
Title: Re: MAGS September: Retroparanoia
Post by: JuuL on Mon 04/09/2006 15:56:37
Quote from: Klaus on Mon 04/09/2006 10:57:20
What is MAGS?
- The game could start on a small island in Barentsev Sea.
I tried both Google and Wikipedia, but I can't find anything called "Barentsev".  Do you mean the Barents Sea north of Europe (http://en.wikipedia.org/wiki/Barents_Sea)?

And I think I might enter with a game called "The Secret of Donkey Island". I had the idea a few months ago, and I'm glad to get a chance to make it. "Somewhere deep in the Barents Sea"... "Hello, my name is [haven't decided yet] and I want to be a Viking!" and other stuff like that...
Title: Re: MAGS September: Retroparanoia
Post by: Klaus on Mon 04/09/2006 16:04:59
Quote from: JuuL on Mon 04/09/2006 15:56:37
I tried both Google and Wikipedia, but I can't find anything called "Barentsev".  Do you mean the Barents Sea north of Europe (http://en.wikipedia.org/wiki/Barents_Sea)?
Yes, that's what is meant here. I adjusted the guidlines to your suggestion. As search engines return at least a mini number of results I guess "Barentsev" might also be used in some regions...
Title: Re: MAGS September: Retroparanoia
Post by: Neil Dnuma on Mon 04/09/2006 16:31:03
Quote from: JuuL on Mon 04/09/2006 15:56:37
And I think I might enter with a game called "The Secret of Donkey Island". I had the idea a few months ago,

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=18939.msg231927#msg231927

Look closely at the board in the back  ;)... not that noone else could've had that (rather obvious) idea of course....

BTW could someone post that original 16-colour palette again (too lazy to search), maybe even include it in the first post..?
Title: Re: MAGS September: Retroparanoia
Post by: MashPotato on Mon 04/09/2006 16:54:41
I echo the request for that 16-colour palette ^_^

Quote from: Klaus on Mon 04/09/2006 10:57:20
The game MUST:
- only make use of the first 16 "default" colours and/or shades of grey.
- include world conspiracy.
Does this mean that the entire spectrum of grey can be used in addition to the 16 colours?
Also, does the world conspiracy have to actually exist in reality, or can it be just in a character's head? oops, this was already asked ^_^

If I can wrap my head around the coding (a tall order for me ^_^), I might try to make an entry...
Title: Re: MAGS September: Retroparanoia
Post by: Klaus on Mon 04/09/2006 17:15:20
Quote from: Neil Dnuma on Mon 04/09/2006 16:31:03
BTW could someone post that original 16-colour palette again (too lazy to search), maybe even include it in the first post..?
I added a link to the original CGA palette in the first post.

Quote from: MashPotato on Mon 04/09/2006 16:54:41
Does this mean that the entire spectrum of grey can be used in addition to the 16 colours?
Yes, that's correct.
Title: Re: MAGS September: Retroparanoia
Post by: Dan_N on Mon 04/09/2006 18:00:20
Ladies and gentlemen I (will, hopefully) bring you
(http://www.2dadventure.com/ags/Cryoqu~1.gif)
What will this game feature:
- Hart-stopping 16-color EGA made in MSpaint graphics
- Sierra-style dialog
- not one, not two, but THREE characters each with his own abilities which the player can control and alter control from one to the other.

This is supposed to represend all classical adventure games, Sierra and Lucasarts combined (three characters to control a la Lucasarts and sierra-style dialog and graphics).
It will not use a parser, though, 'cause it would take too much time.
So, until then, Kudos!

Ah... And by the way, can I use the default 16 colors from MSpaint?
Title: Re: MAGS September: Retroparanoia
Post by: JuuL on Mon 04/09/2006 18:27:03
Quote from: Neil Dnuma on Mon 04/09/2006 16:31:03
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=18939.msg231927#msg231927

Look closely at the board in the back  ;)... not that noone else could've had that (rather obvious) idea of course....
Yeah, I know... it's supposed to be as unoriginal as possible.

.... Dan_N_GameZ... it sounds like a great idea for a game. That last comment of yours - is that be any chance a reference to Positech's Kudos game or am I imagining things?
Title: Re: MAGS September: Retroparanoia
Post by: Dan_N on Mon 04/09/2006 18:32:31
You're imagining things.

I don't even know what that is.

Kudos! is an expression used to say "good work" or "good job" or possibly "good luck"(for example: "Kudos on that street hooker thing you got going).

I use it 'cause it sounds cool.
And I'll keep using it until I get bored with it, or I think of something better.

By the way, no music for my game, just some sound effects if I can find them, so tough! :p

And... yes... it's coming... KUDOS!
Title: Re: MAGS September: Retroparanoia
Post by: raddicks on Mon 04/09/2006 18:42:58
Guess I will have to download AGS for the first time.
Ahhh this will be difficult but i guess im a masochist
May I use Sepia tones rather then black and white?
Title: Re: MAGS September: Retroparanoia
Post by: Klaus on Mon 04/09/2006 20:10:42
Quote from: Dan_N_GameZ on Mon 04/09/2006 18:00:20
Ah... And by the way, can I use the default 16 colors from MSpaint?
I don't use MSpaint but doesn't it offer 28 colours by default? Maybe these include the required palette but please only use the 16 colours (http://en.wikipedia.org/wiki/Color_Graphics_Adapter#The_CGA_color_palette) (+ grey scale).

Quote from: raddicks on Mon 04/09/2006 18:42:58
May I use Sepia tones rather then black and white?
I see your point but please use the grey scale.
Title: Re: MAGS September: Retroparanoia
Post by: Dan_N on Mon 04/09/2006 23:04:15
Actually Klaus, when you give a drawing a save as, you can choose the number of colors: monochrome, 16-colors, 256 colors and 24-bit. At least that's how it is at my MSPaint. Anyway, on any mode from 16-colors and above, the first 16 colors are those of the EGA pallete.
Title: Re: MAGS September: Retroparanoia
Post by: Klaus on Tue 05/09/2006 07:40:23
Quote from: Dan_N_GameZ on Mon 04/09/2006 23:04:15
Actually Klaus, when you give a drawing a save as, you can choose the number of colors: monochrome, 16-colors, 256 colors and 24-bit. At least that's how it is at my MSPaint. Anyway, on any mode from 16-colors and above, the first 16 colors are those of the EGA pallete.
Ah, thanks. I searched the web for the MSpaint palette and only found infos and screenshots with 28 colours. So I wasn't sure about this. That's how my answer came up.
Title: Re: MAGS September: Retroparanoia
Post by: Dan_N on Tue 05/09/2006 11:09:23
Right, so can I?

Use the first 16 colors of MSPaint and not fiddle arroun with the pallete? ('cause I'm not very good at it...  :'()
Title: Re: MAGS September: Retroparanoia
Post by: Klaus on Tue 05/09/2006 11:24:47
Quote from: Dan_N_GameZ on Tue 05/09/2006 11:09:23
Right, so can I?
Use the first 16 colors of MSPaint and not fiddle arroun with the pallete?
Yes, of course. Good luck for your game...
Title: Re: MAGS September: Retroparanoia
Post by: Buckethead on Tue 05/09/2006 16:25:35
since Dan_N_Gamez was annoucing his game too and I found it a good idea:

(http://img506.imageshack.us/img506/9768/ztovj7.png)

Starring:

- Zeke
- An unknow visitor
- a peacefull planet

Will have:

- Silly backgrounds and characters
- Major conspiricy
- A well thought story
- Unexpected turn of the story!
- A new gui (hopefully)




Title: Re: MAGS September: Retroparanoia
Post by: JuuL on Tue 05/09/2006 17:12:06
Is it allowed to use puplicly availble GUIs such as Proskrito's MI2 GUI?
Title: Re: MAGS September: Retroparanoia
Post by: Klaus on Tue 05/09/2006 17:22:59
Quote from: JuuL on Tue 05/09/2006 17:12:06
Is it allowed to use puplicly availble GUIs such as Proskrito's MI2 GUI?
Well, this is not really forbidden, but it would be nice if you'd adjust it in some way like working on the graphics for example - making it a little more unique.
Title: Re: MAGS September: Retroparanoia
Post by: JuuL on Tue 05/09/2006 17:49:45
Quote from: Klaus on Tue 05/09/2006 17:22:59
Quote from: JuuL on Tue 05/09/2006 17:12:06
Is it allowed to use puplicly availble GUIs such as Proskrito's MI2 GUI?
Well, this is not really forbidden, but it would be nice if you'd adjust it in some way like working on the graphics for example - making it a little more unique.
I will adjust the graphics . I only need the coding.
Title: Re: MAGS September: Retroparanoia
Post by: Dan_N on Wed 06/09/2006 08:12:07
Thanks, Klaus and good luck Buckethead and Juul.

Update: I'll try to finish it (my entry) by the 15th 'cause then I start high-school (my first year!) and I probably won't have time...Ã,  :'(
Title: Re: MAGS September: Retroparanoia
Post by: Buckethead on Wed 06/09/2006 08:40:03
Quote from: Dan_N_GameZ on Wed 06/09/2006 08:12:07
good luck Buckethead and Juul.

thnx , you too  ;)

Title: Re: MAGS September: Retroparanoia
Post by: JuuL on Wed 06/09/2006 14:55:24
Quote from: Dan_N_GameZ on Wed 06/09/2006 08:12:07
Thanks, Klaus and good luck Buckethead and Juul.
Good luck to both of you from me too.
I'm glad that there's three of us in the competition. Winning because your game is the only one wouldn't be funny for any of us.
Title: Re: MAGS September: Retroparanoia
Post by: Klaus on Wed 06/09/2006 15:07:30
Quote from: JuuL on Wed 06/09/2006 14:55:24
I'm glad that there's three of us in the competition.
Well, an announced game doesn't mean by default that it also turns into an entry in the end...
Title: Re: MAGS September: Retroparanoia
Post by: JuuL on Wed 06/09/2006 18:28:55
Quote from: Klaus on Wed 06/09/2006 15:07:30
Quote from: JuuL on Wed 06/09/2006 14:55:24
I'm glad that there's three of us in the competition.
Well, an announced game doesn't mean by default that it also turns into an entry in the end...
That's true. I think more games have been announced than finished in the many MAGS competitions. Let's just hope that this time it will be different.
Title: Re: MAGS September: Retroparanoia
Post by: Buckethead on Wed 06/09/2006 18:33:38
quick question, does your game actually has to be totally done to be an entry?
Title: Re: MAGS September: Retroparanoia
Post by: Klaus on Wed 06/09/2006 19:01:00
Quote from: Buckethead on Wed 06/09/2006 18:33:38
quick question, does your game actually has to be totally done to be an entry?
Let's say it like this: It should have an end.
Noone actually knows what you planned for your entry. So you could leave out puzzles and/or locations for example if you fear not to make it in time. This was done with several entries in the past. Maybe you can set up your game creation in stages and add elements if you still have time left but I can also imagine that this is not the best solution for "all" projects. You can still offer the "complete" game after the competition then.
Title: Re: MAGS September: Retroparanoia
Post by: JuuL on Sat 09/09/2006 08:00:30
Two questions:
1) www.worldofmi.com has a lot of fan created MI music. Can I use some of that for my game or would that be against the rules?
2) For my 5 inventory items from the list of unused items, I'm considering to use some of these:
- A plastic goose with a rope on the top
- Fine Leather Jacket
- Stan's hat
- Any part of Murray except arm and skull
- A badge that says "Ask me about -----"
- A Darth Vader helmet
They are all on the list and have not been rejected in any post. Does that mean that they are OK even if some of them might have been used in a game before? It would be annoying to have to change my plans just because the list might not be entirely correct.
Title: Re: MAGS September: Retroparanoia
Post by: SinSin on Sat 09/09/2006 20:17:45
ive only just started getting to know using only 16 colours and ive found that paint doesnt give you just 16 colours BUT when i save it in 16 colours it gives you 16 colours although Brown is not there how can i make it so that the correct colours are all there or do you suggest using photoshop 7
Title: Re: MAGS September: Retroparanoia
Post by: Ubel on Sat 09/09/2006 20:33:20
I suggest you to use GraphicsGale (http://www.humanbalance.net/gale/us/). It handles palettes very well.
Title: Re: MAGS September: Retroparanoia
Post by: SinSin on Sat 09/09/2006 21:13:11
what a smashing idea  ;D
Title: Re: MAGS September: Retroparanoia
Post by: Dan_N on Sun 10/09/2006 21:22:54
Right then, I hope I don't bother anyone with this, but I'm changing projects and bit. The entire story is just to big to be fitted in one game and I'm thinking about separating it into 3 games. So is it ok mr. klaus if I make the first part as a mags game and make the others regular games separately? I mean is ok to use the title the story of my mags game in future developments? By the way, I'm cutting the three playable characters to one, 'cause it would be too complex and it would take to long to make. Hopefully I'll make up for this loss with nice story and interesting puzzles. Right then, to work! Wait, no, one last question: can you post work from a mags game in the lounge to get critisism? Now back to work!

PS: using as inventory items:
- the characters mom
- the characters dad
- a copy of AGS
- canned bread
- a speaker
Title: Re: MAGS September: Retroparanoia
Post by: Klaus on Sun 10/09/2006 22:15:14
Quote from: JuuL on Sat 09/09/2006 08:00:30
Can I use some of that for my game or would that be against the rules?
For music you can go the same way as for free graphics that are offered on the web. You may use it but selfmade would be better. But especially for music this might be very difficult, so if you find a nice tune for free you may use it.
For that MI page I'm not really sure if you might run into a copyright issue with these sounds: I don't know if you're allowed to use these themes for free and I'm not even sure if the "composers" of these arrangements do have the rights to publish these creations as they base on the Monkey Island theme. But I don't want to scare you - maybe it's just my individual look on this topic. Some ideas: You may want to contact the composers, ask here on the boards for support in sound or look for a free music archive. But as said it's just my way to see this topic.

Quote from: JuuL on Sat 09/09/2006 08:00:30
For my 5 inventory items from the list of unused items, I'm considering to use some of these ...
They are all on the list and have not been rejected in any post. Does that mean that they are OK even if some of them might have been used in a game before?
Sure, go for these items. As answered to Xellie (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=28174.msg357954#msg357954) we don't look too close here, just try to go for the "unusual".

Quote from: Dan_N_GameZ on Sun 10/09/2006 21:22:54
So is it ok mr. klaus if I make the first part as a mags game and make the others regular games separately? I mean is ok to use the title the story of my mags game in future developments?
Of course all this is allowed. MAGS is not going for any special rights on the entries or something like that. There already exist MAGS games that were followed by a sequel or a deluxe version later. Everything's okay here. Create the game (or the series) just as you like. For entering MAGS you only need to have an eye on the rules ;)

Quote from: Dan_N_GameZ on Sun 10/09/2006 21:22:54
can you post work from a mags game in the lounge to get critisism?
Don't hesitate to post your questions there.
Title: Re: MAGS September: Retroparanoia
Post by: charliechuck on Mon 11/09/2006 11:25:17
Damn. I spent all last week at work making about 10 backgrounds for my entry in paint using the 16 colour pallete in paint(admittedly there not particularly good backgrounds). I mis-read the rules and thought this was right. But after seeing Sinsin's post I realise it's not. Although looking at the wikipedia entry for CGA the Dark Yellow was the original colour and not brown although the monitor made it look brown. Anyway, I'll convert the colour to brown. I think I'll be finished in time, get ready for ---- Don Spillacy's Conspiracy Quest ----
Title: Re: MAGS September: Retroparanoia
Post by: FSi++ on Sat 16/09/2006 18:24:31
Two general MAGS questions.

Question 1.
Can I still enter?

Question 2.
Could it be RON game or must I create all characters from scratch?
Title: Re: MAGS September: Retroparanoia
Post by: Klaus on Sat 16/09/2006 19:07:25
Quote from: FSi on Sat 16/09/2006 18:24:31
Can I still enter?
September 26th is set as deadline. If you post your entry before everything's okay...

Quote from: FSi on Sat 16/09/2006 18:24:31
Could it be RON game or must I create all characters from scratch?
Hm... The rules will be set much clearer and more strict in the next guidelines. Now for this one: You might already have read (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=28174.msg359573#msg359573) that free stuff (graphics/sound/...) may be use but selfmade would be better. So you can go with the RON sprites.
Title: Re: MAGS September: Retroparanoia
Post by: Mikko on Sun 17/09/2006 16:08:02
Quote from: Klaus on Mon 04/09/2006 10:57:20
As Mikko didn't replay in a while this month's guidelines are set by FSi, the second winner of last month's competition.
Here I am again. :)

As I replied earlier to Klaus, I did not expect to win and therefore didn't come up with new guidelines before leaving home for three weeks in Budapest. Anyway, sorry for that and I hope that the competiton didn't suffer from this. :)

Many thanks to everyone who voted for me and as soon as I get my things together again, I'll continue working on Clown at the Circus.

Title: Re: MAGS September: Retroparanoia
Post by: FSi++ on Sun 17/09/2006 18:18:49
No-no-no, I'm not using RON sprites (they won't fit in the rules, right?), I'm just wanted to use Mika, but paint her from scratch (to save the time and not thinking of her name, background, etc - see Mika Huy (despite her surname's obscenity) is, I think, a bit better than average Jane Jackson or whoever).
But again, I'm not using any pre-made stuff (except maybe some music) and painting everything from scratch.
Title: Re: MAGS September: Retroparanoia
Post by: Klaus on Sun 17/09/2006 23:50:43
Quote from: FSi on Sun 17/09/2006 18:18:49
I'm not using RON sprites (they won't fit in the rules, right?), I'm just wanted to use Mika, but paint her from scratch
Ah! In that case I see no problems at all... Good luck :)
Title: Re: MAGS September: Retroparanoia
Post by: Dan_N on Wed 20/09/2006 18:46:10
Umm... Klaus, this might sound like a down-right stupid thing to ask, but do you know how long it takes from when you add your game to when it appears on the AGS database? I mean, does it get the "spyware scrub" or something and how long does it take? This would help me plan my work better. Thanks in advance.
Title: Re: MAGS September: Retroparanoia
Post by: Erenan on Wed 20/09/2006 19:03:39
If you mean the actual AGS database on this site, then unless I'm losing my mind it should appear immediately after you add it. You don't upload the game files to the database, after all. The database is just a collection of information and links when you get right down to it.

If you mean the MAGS page, Klaus seems to get the games on there pretty quickly, usually within a day of posting the game here.

Anyway, as long as you post your game before the deadline, your game should be included in the voting with no trouble.
Title: Re: MAGS September: Retroparanoia
Post by: Buckethead on Wed 20/09/2006 19:15:49
I'm pretty sure I won't make the deadline because I barely have time to work on my game. Is it Ok (and with ok , i mean does it count as an entry) if I post it here anyway? It has 16 colors but only 1 of the 5 needed inventory items. I do have to time to turn it into a demo maybe but it won't include those items.
Title: Re: MAGS September: Retroparanoia
Post by: Klaus on Wed 20/09/2006 23:08:38
Quote from: Dan_N_GameZ on Wed 20/09/2006 18:46:10
do you know how long it takes from when you add your game to when it appears on the AGS database?
Erenan already told you all about it (thanks). Do you have a place where to store your game then? There's a number of services out there and you can also check this thread (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=22428.0).

Quote from: Buckethead on Wed 20/09/2006 19:15:49
Is it Ok (and with ok , i mean does it count as an entry) if I post it here anyway? It has 16 colors but only 1 of the 5 needed inventory items.
Hm... Of course you can post it here and it will also be listed on the MAGS site then but as it doesn't fit the guidelines there might be a problem in counting it as a full entry. Last month's winner was a demo too but it had all required elements in it.
Okay now: It's fair enough that you're telling us that the game will not be complete and won't fit all of the guidelines. So when it comes to voting let's make this clear again and may the voters decide then... Okay!? This question goes to all of you :)
Title: Re: MAGS September: Retroparanoia
Post by: Buckethead on Thu 21/09/2006 18:05:40
I guess I'll just post it here and see what will happen then  :)
Title: Re: MAGS September: Retroparanoia
Post by: JuuL on Sat 23/09/2006 09:05:35
Quote from: Klaus on Wed 06/09/2006 15:07:30
Well, an announced game doesn't mean by default that it also turns into an entry in the end...
Just realised a few days ago that Klaus was right. I'm not going to be able to finish the game I had planned... that must have been the third MAGS game I have begun working on without finishing it. I guess my plan was just too ambitious for a newbie like me. Some good advice to myself and anybody else in my situation (I know I'll have to remember this the next time):
- Never actually post anything about making a game before you're relatively sure that you'll be able to finish it.
- Think small. "How do I meet the demands of the rules and make an interesting game using as few rooms, characters etc. as possible?"
- Ignore optional rules.

I guess that was it. I might try and make a game next month if the rules are interesting. But hopefully it will be more than just trying next time.
Title: Re: MAGS September: Retroparanoia
Post by: Buckethead on Sat 23/09/2006 12:54:21
post what you have so far... atleast that's what I'm doing.  :)
Title: Re: MAGS September: Retroparanoia
Post by: JuuL on Sat 23/09/2006 15:02:54
Quote from: Buckethead on Sat 23/09/2006 12:54:21
post what you have so far... atleast that's what I'm doing.  :)
I would, but though I have finished almost all the graphics I haven't had the time to actually make a much of a game with them   :(
Title: Re: MAGS September: Retroparanoia
Post by: FSi++ on Sat 23/09/2006 18:08:55
So, the game's ready.
It's called RON: Sixteen.
It features:
- Mika
- Yahtzee
- Captain Mostly (not graphically, though)
- Table that follows you everywhere
- and myself.

Hooray! Release!

Screenshot (640x400):
http://fsi3rd.smtp.ry/16-scr.jpg
Here lies "Release":
http://fsi3rd.smtp.ru/16release.rar
Still report bugs (fsi2ndSPAMMERSSUCK@BIGJUICY****S!gmail.com - removing the part about spammers involved in oral sex action)
Title: Re: MAGS September: Retroparanoia
Post by: Buckethead on Sat 23/09/2006 18:25:39
Quote from: FSi on Sat 23/09/2006 18:08:55
this is an entry.

yay an entry  :D

Anyway here's my piece of game:

http://rapidshare.de/files/34176106/ZTO.zip.html

It's 1337kb  so it must own, right?  :P
Title: Re: MAGS September: Retroparanoia
Post by: ExoTek on Sun 24/09/2006 01:28:50
I played (well, tried but didn't finished cause I'm stucked!) RON: Sixteen.
FSi asked to report the bugs, well it is possible to pick up the toilette paper more than once even if you already have it...

Except for that (and the fact that I'm stucked!) it is a nice little game.
Title: Re: MAGS September: Retroparanoia
Post by: Klaus on Sun 24/09/2006 23:50:48
So the final day is reached. If you want to enter please submit your game within the next 17 hours (see timestamp of this post). Then the voting will begin!
Title: Re: MAGS September: Retroparanoia
Post by: charliechuck on Mon 25/09/2006 10:44:16
Here's my entry,

Don Spillacy's Conspiracy Quest (http://hometown.aol.co.uk/charlie8891/DSAQ.zip)

Screenshot  (http://hometown.aol.co.uk/charlie8891/screen.GIF)

I too nearly ran out of time so the ending is rushed and not how I wanted it. It is a complete game, although there are some inventory items that don't disappear when they should, small spelling mistakes etc. I had a lot of fun doing this, but it's a lot of work in such a short space of time.

Good luck to all the other entrants.
Title: Re: MAGS September: Retroparanoia
Post by: Dan_N on Mon 25/09/2006 17:31:26
With a tail between my legs and shame in my fingers, I must admit that I didn't manage to finish Cryo Quest part 1... I got as far as two rooms... Damn! I've been here four months and haven't done one single thing! Well, if anyone was actually looking forward to the game (::) yeah right!) I'll try to do it properly, hopefully I'll find someone to do the music and some beta testers and mend my mistake here... Well, sorry for taking up space, but I've learned a few things.

Oh, a RON game with God Yahtzee! This had better be good Fsi... and if you mock God Yahtzee, someone's gonna have 9 toes...

PS: I really wanted to enter!
Title: Re: MAGS September: Retroparanoia
Post by: Klaus on Mon 25/09/2006 22:04:06
Okay, no more entries - so here we go... For voting please visit the MAGS site (http://www.mags-competition.tk) or make your choice right here:

Zeke And The Island Of Barentsev (Demo) by Buckethead (http://mags.typo.i24.cc?page=voting&fav=Zeke%20And%20The%20Island%20Of%20Barentsev%20Demo)
RON Sixteen by FSi (http://mags.typo.i24.cc?page=voting&fav=RON%20Sixteen)
Don Spillacys Conspiracy Quest by charliechuck (http://mags.typo.i24.cc?page=voting&fav=Don%20Spillacys%20Conspiracy%20Quest)

Please vote only once and be sure to have played all games before sending your voice! Good luck to all participants.

For the time of voting now you're invited to post your opinion about all entries: Pros and cons of the games. What did you like, what not. In this case it's interesting how you compare the games - if this is possible at all.
Title: Re: MAGS September: Retroparanoia
Post by: Xellie on Wed 27/09/2006 15:59:13
Am I the only one having trouble downloading BucketHead & FSI's games?
Title: Re: MAGS September: Retroparanoia
Post by: Buckethead on Wed 27/09/2006 17:18:01
Quote from: Xellie on Wed 27/09/2006 15:59:13
Am I the only one having trouble downloading BucketHead & FSI's games?

Do you have issues with rapidshare? I could explain you how to download or re-host it somewhere else.
Title: Re: MAGS September: Retroparanoia
Post by: Xellie on Thu 28/09/2006 09:28:44
Quote from: Buckethead on Wed 27/09/2006 17:18:01
Quote from: Xellie on Wed 27/09/2006 15:59:13
Am I the only one having trouble downloading BucketHead & FSI's games?

Do you have issues with rapidshare? I could explain you how to download or re-host it somewhere else.

Please do!
Title: Re: MAGS September: Retroparanoia
Post by: Mikko on Thu 28/09/2006 11:28:22
Okay, I have made my choice. Nice games again.

As always short period of time has resulted somewhat unpolished games, but from my own experience I know how hard it is.

Anyway, about the games. First of all, too bad, but I couldn't get much out of ZatIoB Demo the way it is at the moment. The other two, though, I played and finished.

For me FSi's game (RON: Sixteen) was maybe a little too weird. It had some nice features though (like the parser in the middle of the game). What comes to charliechuck's DSCQ, I was close to give up with it since I was somehow stuck for a long time (and I mean minutes! ;)) in very early phase. Later I found out that it was just me not trying everything and after that I could finish the game quite fast. Maybe even too fast. In comparsion to RON Sixteen, Don Spillacy featured better plot that could be followed through the game.

Congratulations whoever wins. :)
Title: Re: MAGS September: Retroparanoia
Post by: Buckethead on Thu 28/09/2006 14:49:38
Quote from: Xellie on Thu 28/09/2006 09:28:44
Quote from: Buckethead on Wed 27/09/2006 17:18:01
Quote from: Xellie on Wed 27/09/2006 15:59:13
Am I the only one having trouble downloading BucketHead & FSI's games?

Do you have issues with rapidshare? I could explain you how to download or re-host it somewhere else.

Please do!

click the link provide> click on the free button of one of the servers> fill in the code proving you're not a computer robot> download>play my crap game  :)

PS: sorry for my game being finisched only half of the half I wanted to make. During the process of making my game I got really busy with school and had hardly any time to make anything. School is now steady so I might give it another shot at the next MAGS. Atleast if the winner (who probably isn't me) makes the rules a little easier then they were now.

And since my game is such a mess heres a walkthrough:

Spoiler
Watch how Zeke talks and goes outside walks to the store and say hi to his girlfriend. Then after he walked into the store he automaticly starts a dialog with the sailsman. End the conversation by clicking the last option. Go outside by walking to the lower edge of the screen. Talking to the girl Tarja if you want to. Then go back to the house were you came from. Interact with some objects there and make Zeke say lame stuff if you want. Otherwise interact with the closet (aka cloting storage) and get hitler's mousetage out. Go outside and use the moustage on Tarja.

You have beaten my game H00r4y!
[close]

good luck!
Title: Re: MAGS September: Retroparanoia
Post by: Mikko on Thu 28/09/2006 15:48:28
Quote from: Buckethead on Thu 28/09/2006 14:49:38
And since my game is such a mess heres a walkthrough:
And now I have finished that one too. Good luck to your next game, Buckethead. :)
Title: Re: MAGS September: Retroparanoia
Post by: Buckethead on Thu 28/09/2006 15:59:50
Quote from: Mikko on Thu 28/09/2006 15:48:28
Quote from: Buckethead on Thu 28/09/2006 14:49:38
And since my game is such a mess heres a walkthrough:
And now I have finished that one too. Good luck to your next game, Buckethead. :)

thnx, I'm starting to like Finland more and more  :D :P
Title: Re: MAGS September: Retroparanoia
Post by: JuuL on Thu 28/09/2006 18:11:16
I agree with Mikko. DSCQ had a better plot than RON: Sixteen.
And that hopscotch joke made me laugh  ;D
Title: Re: MAGS September: Retroparanoia
Post by: ExoTek on Fri 29/09/2006 02:06:33
I Also agree, not that I want to degrade FSi's good work but charliechuck did real great.
As of ZTO, sorry man but I just couldn't do anything! I don't have what it takes I guess ::)...

Anyway, I can't wait for the next MAGS!...
Title: Re: MAGS September: Retroparanoia
Post by: Buckethead on Fri 29/09/2006 18:12:43
The walkthrough I posted should be enough to guide you through the game. Oh well it's a piece of crap anyway. May FSI or charliechuck win!  :)
Title: Re: MAGS September: Retroparanoia
Post by: Klaus on Sat 30/09/2006 23:12:24
Time for voting has come to its end. The latest discussions here already show who might be the winner but does it equal what people voted for..?

Yet another time one clear winner was selected. About 66% of all votes went to
Don Spillacys Conspiracy Quest

Congratulations to charliechuck and also many thanks to the other participants for their entries.