Mockup Blitz
Your objective is to create an adventure game mockup. This means that you must create a scene exactly as it would look as if you were playing a game. You must design the interface, the main character (if 3rd person view) or any other characters, and the background.
Example: http://www.pixeljoint.com/pixelart/18137.htm#
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THEME:
Scene in the rainNew Theme:Film Noir Games
definition: http://en.wikipedia.org/wiki/Film_noir
RULES:
Create a background that is set in rain.
There must be at least two characters on screen.(if you already made a mockup with the old theme, feel free to submit it)
New Rules:Simulate an adventure game set in the style of film noir.
Inspiration:
Google Images (http://images.google.com/images?resnum=0&q=film+noir&um=1&ie=UTF-8&sa=Nab=wi)
Flickr (http://flickr.com/search/?q=Film+noir)
No restrictions on palette or size. It's your choice whether or not to use grayscale.
Have fun!
What about making the topic more specific and prolonging the mockup blitz?
Quote from: Jens on Wed 05/12/2007 21:52:22
What about making the topic more specific and prolonging the mockup blitz?
That is a possibility. I could extend it a week and use a more specific version of the current topic. If anybody has any entries in progress, objections, suggestions, or support please say so now.
I don't have anything in the works because of the rain part.
So instead of narrowing the rule set, I'd rather see the rain become optional or something.
Yah, the topic isn't really too inspiring to me. The rain is certainly a challenge to properly portray in a game mockup (so that it could actually work in-game), but it's just too vague in my opinion.
Okay, thanks for the input. Sorry for the boring topic. I am thinking of changing the topic and extending it one week. If anyone is still working on an entry I'd still take it if the topic is changed. If there are no objections I will change it within 24 hours.
EDIT: Changed topic. Extended one week.
Awesome topic :D! I'm in.
It's more of a sketch than a polished entry, but I couldn't resist making something:
(http://fc02.deviantart.com/fs23/f/2007/340/9/3/Alley_by_masochisticcannibal.png)
It's first-person, and the inventory is accessed by pressing a keyboard button (so is the HUD).
(Reference used- some random image off of google. obviously.)
I may add the rest of the interface later, but for now this is what I have:
http://members.cox.net/progzmax/holmes.gif
and double-size
(http://members.cox.net/progzmax/holmes.gif)
It is an animation so you may need to watch it over to see all the dialog.
Couldn't help myself- I made another. I guess this one will be my "official" entry:
(http://fc03.deviantart.com/fs22/f/2007/340/d/1/bridge_by_masochisticcannibal.png)
First-person again, and I made the interface text-based this time because... well, because I'm lazy.
(http://img.photobucket.com/albums/v612/EdLoen/Noir.gif)
Ah, noir, the original cop-drama.
Quote from: TheJBurger on Sun 25/11/2007 21:40:20
No restrictions on palette or size.
Whee! In that case, might attempt something. Might.
Not sure if this is cheating or not but this is a game i am actually working on.
If it is I guess count me out but i will post it anyway.
(http://www.2dadventure.com/ags/Dervishnoir.gif)
Until now, only EdLoen's post is really in the "noir" genre. And eventually Dervish's one.
ProgZmax's one is amazing but is not "noir" (noir refers to hollywoodian detective films from the 20th century/50's, and Sherlock Holmes takes place in the 1880's).
In fact, I don't know why I posted this message, since I wouldn't want a good entry to lose for so trivial reasons.
When it comes to movies or games, noir can just mean stylistically dark and shadowy, not just a detective story.
Noir has more to do with style and mood than with setting and story. Despair, cynicism, betrayal and sin are all themes of noir, and it's really not as much to do with a specific time or place in history. So basically anything can be considered noir, if done from the appropriate viewpoint. Films don't need to star detectives or tell detective stories (see. Lady From Shanghai, Touch of Evil), nor do they have to be set in the 30's-50's (see. Blade Runner, 13th Floor) to be considered noir. And speaking of Sherlock Holmes, I think the TV series (by Granada) was particularly noirish.
Yet another one. I don't like it as much as the others, though. I'll keep the second as my official entry.
(http://fc02.deviantart.com/fs22/f/2007/347/4/a/Room_by_masochisticcannibal.png)
By the way, that game looks really sharp, Dervish. Good luck with it.
To be honest, I made it with colours and then changed to B&W... Hope I am not breaking the rules or something...
I would fill it a bit more, but, hey... enough!
(http://i12.photobucket.com/albums/a214/La_Lore/Critics%20Lounge/MockupDec.png)
EDIT: Oh! A conversation with Grundy at Msn warned me about the sprite... Yeah, I used Moureen, from FT, as a reference, dunno if I am breaking the rules (again). Monsieur, consider me disqualified at any moment you consider it necessary.
The interface is heavily influenced by the flash game "Legend of Hiro".
I'm going away soon and the deadline is today - so a lot of the interface is unfinished, no character, and I took the two inventory icons from the Buuf iconpack.
(http://img139.imageshack.us/img139/2016/pixelroomnoirji4.jpg)
Voting starts now and will last for 24 hours or longer if necessary.
Different categories as I can't come up with anything better! READ before VOTING
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Voting:
Idea: The main idea of the mockup and how well it translates into an adventure game.
Execution: How well the overall background/image/characters come together in carrying out the idea.
Interface: How well the interface suits the mockup. This includes any GUIs onscreen, including dialog.
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Entries:
ProgzMax:
(http://members.cox.net/progzmax/holmes.gif)
Oddysseus:
(http://fc03.deviantart.com/fs22/f/2007/340/d/1/bridge_by_masochisticcannibal.png)
EdLoen:
(http://img.photobucket.com/albums/v612/EdLoen/Noir.gif)
Dervish:
(http://www.2dadventure.com/ags/Dervishnoir.gif)
Nacho:
(http://i12.photobucket.com/albums/a214/La_Lore/Critics%20Lounge/MockupDec.png)
Svartberg:
(http://img139.imageshack.us/img139/2016/pixelroomnoirji4.jpg)
well I will do the classy thing and vote for myself Dervish.
Although I thought all of them were pretty good.
Not sure if i need to vote on all the categories or just consider which one fits all of them.
Idea: Dervish
Execution: Progzmax
Interface: EdLeon
or if just voting for one obviously I vote for Dervish
classy move, dervish.
i have them in this order:
execution: 1) progzmax -- super clean art, nice dialogue, looks fun. idea not exactly original, but who cares, it's sherlock holmes; 2) nacho -- reminds me, maybe too much, of fate of atlantis, but well drawn; 3) dervish -- needs a little cleaning up, but the level of detail is really nice.
interface: 1) edloen -- you know, typing fits here. you just need a good "Underwood" typeface and clacking noise; 2) svartberg -- looks like the interface is a bigger part of the game than in the others, and looks good to me, also reminds me of deja vu 2; 3) oddysseus -- i have no idea what's going on here, but the graphics remind me of Mickey's Space Adventure, awesome.
idea: 1) dervish -- definitely more new stuff there than in the others. also, it helps that the character is basically saying the "idea" in the screenshot; 2) oddysseus -- again, what's going on here? clowns? invisible clowns? well, i like it; 3) ok, progzmax, not a new idea, but more "idea" visible in this one than in the rest of them.
really nice work from everybody, i'm impressed. thanks for sharing.
Nacho wins all...my votes except for best idea, which goes to Odysseus for mentioning clowns!
Interface: ProgZmax
Idea: Oddysseus
Excecution: Nacho
I could have voted Idea for Dervish, but since you already gave yourself a vote, I guess you don't need mine anymore ;)
Thanks Prog ^_^. All my votes go to Prog, not for scratching his back back, but because I think he deserves it, except interface, which goes to Svartberg...
Some really fun entries here, too bad I can't give everyone 1st place :)
Idea: ProgZmax
Execution: Nacho
Interface: Dervish
Idea: ProgZmax - A very good premise to create noir. The source isn't original, but I don't personally think that has any bearing on a mockup. The idea is good and it obviously would translate into an adventure game quite awesomely.
Execution: ProgZmax - Since the execution is tied to the idea, I voted for Prog. Well, it's not a longshot to say that his mockup was executed the best out of all.
Interface: EdLoen - A unique interpretation to the gui design (and the most clichéd setting ever :D).
I would've wanted to vote for Nacho, because I thought his bg was the best, but the categories didn't really support it. Maybe his mockup lacked a bit of story-telling, and his gui was pretty standard, so I didn't go for his execution or interface either. Good job, nonetheless :D!
Well I wanted to vote for myself, but I really couldn't, with all these great entries trumping mine (plus I have no chance of winning now, anyway :P).
Idea: ProgZmax. Come on, it's animated and everything!
Execution: Nacho. I could really imagine playing this one.
Interface: Dervish. The only interface that looked fresh and stylish. (Can't wait for the game!)
Okay,
Voting is closed.Results:
1st place -
ProgZMax (9 votes)
2nd place - Nacho (5 votes)
3rd place - Dervish (4 Votes)
Nice work ProgZMax. You are winner.
Quote from: ildu on Sun 16/12/2007 14:50:12
I would've wanted to vote for Nacho, because I thought his bg was the best, but the categories didn't really support it. Maybe his mockup lacked a bit of story-telling, and his gui was pretty standard, so I didn't go for his execution or interface either. Good job, nonetheless :D!
Yeah, that's the problem with these voting categories. I'm all ears for suggestions for better ones suited specifically for mockups.
Thanks to all the participants. The turnout was pretty good this round.
My gratitude is great. Expect a new mockup competition at a sooner date.