Return of the Obra Dinn II - A musical FMV game
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In this episode, you assume the role of a historian.
Your museum wants you to track the origin an antique pocket watch (the one from Obra Dinn).
Your predecessor has mysteriously disappeared in the midst of his research.
He left behind a big chest full of memorabilia that will help you on your quest.
Like in Obra Dinn, the pocket watch allows you to see fragments of the past: the moments where people died.
Unlike Obra Dinn, there's no 3D involved.
The game is played in first person perspective . Panoramic photographs of the living room will pass for the coffee room of the museum. You'll get to watch musical clips performed by the cast.
Each clip is triggered by an object in the chest. The clips are unlocked one by one. The players must connect an element from the clip they've just watched with the next object.
Hopefully, Sam Barlow will allow us to use the system he created for his game "Immortality" where you can pause a video, click on an element of the still shot and memorize it for future use.The first usable item in the chest is a copy of a will in which Paul's character bequeathes the fob watch to the museum (he wasn't wearing it when he died).
Use the watch on the will and you're taken to the first musical number:
"Help! I can't swiBLBLRG!"In this short clip, you get to see Paul's character accidentally falling from the ferry and singing for help. A very old man (Gregory, disguised) grabs a buoy on the deck and throws it to Paul but it goes off target with the wind and Paul can't reach it. The granddaddy then tries to push Grumpy to the cold water to rescue him. But the dog resists. Paul drowns.
On Paul's wrist, you could see a "Quat'zarts" tattoo.
Thus you're able to trace the next item in the chest: a brochure for the School of Fine Arts in Paris (with the same logo). Using the watch on it takes you to the next clip:
"Don't dissect her just yet"Set in the saloon, transformed into a classroom.
It takes us back to the strange days where medical students and art students shared anatomy lessons together.
Hannah (in heavy make-up) plays a nude 'dead' woman laying on a table, with strategically placed bottles and towels to preserve her intimacy (that is, if you didn't disable the "family-friendly" filter in the options).
Paul's character (made up to look younger) launches into a resounding plea, because he thinks he saw her twitch. The anatomy teacher - played by an old-looking Laura - calls him over-sensitive. Operatic verbal jousting ensues. Laura doesn't yield and concludes the argument by planting a scalpel in Hannah's heart. Paul leaves the class infuriated. In the corridor, he notices the vest of the teacher with the dangling chain and steals the watch.
The next item to recognize is the colorful African scarf tucked in Laura's vest.
Finding the same scarf in the chest is our ticket to the next number:
"Ain't no cure for that"A bunch of tents pitched on the nearest beach will do as a makeshift African dispensary.
Laura's a younger doctor. She works in a humanitarian mission.
Gregory plays an old bedridden officer. He holds the pocket watch in his hands.
She lists in rhymes all the supplies they have with the diseases they cure (some of which are very whimsical).
At the end of each stanza, he laments that there's no cure for love sickness.
He eventually expires. She removes the watch from his hands before he is taken away.
There's nothing to research in this clip. You've got to take a small blade and loosen the back cover of the pocket watch. You find an old black and white photograph of Hannah inside, which takes you to the last clip.
"Break you in two (woo woo woo)" followed by
"She got moxie".In a busy saloon, Gregory - now a juvenile soldier - has just won a game of poker with the fob watch as a prize. However the bad loser (played by a disguised Paul) picks up a fight. Blows rain down to the beat of a Zimmer-esque score (Quick Time Events in rythm!) and Gregory emerges victorious. Definitely vindictive, the antagonist reaches for his gun but is beaten to the draw by one of the dancers played by Hannah. He collapses amid broken furniture. Unfazed by it all, Greg and Hannah sympathize over a coffee.
This flashback of burgeoning romance is interrupted by a knock on the door of the museum.
You walk past your colleagues playing a board game during their pause and open the door.
The episode shamelessly ends on a cry of surprise from our protagonist at the sight of our injured predecessor (time for a cameo by the director, since this game will probably never be continued).