Adventure Game Studio

Creative Production => Competitions & Activities => Topic started by: Icey on Mon 10/06/2013 21:42:31

Title: Release Something 2013! [Times up, Thanks for entering :) ]
Post by: Icey on Mon 10/06/2013 21:42:31
Hey everyone, Icey here bring you the best Event of the month (no not E3 but even cooler). I talked it over with Ben and he said I can kick things off this year. :D

(http://www.pictureshoster.com/files/0h84sv0r9cicoxm56x.png)

In 2011 we had 13 pages of stuff released, then in 2012 we had 8 pages. Let's try to shoot for 15 this year!

What can you post?
Title: Re: Release Something 2013!
Post by: Stupot on Mon 10/06/2013 23:32:02
Oh, goodie gumdrops. This should be fun.
Title: Re: Release Something 2013!
Post by: Armageddon on Tue 11/06/2013 01:24:45
I thought Ben ran these?
Title: Re: Release Something 2013!
Post by: Icey on Tue 11/06/2013 01:57:30
QuoteI talked it over with Ben and he said I can kick things off this year

I always wanted to run a Release Something since I first reshot the idea but Ben gave it off better than I thought I could do it. I ask him and he said yeah, hes has been busy and stuff so he gave me the ok. :3
Title: Re: Release Something 2013!
Post by: Gilbert on Tue 11/06/2013 03:23:49
Actually anyone can host the Release Something event, but make sure you ask a mod before starting any new event in this section (inherited events don't count, the winner of a competition automatically has rights to host the next round).
Since you asked Ben for this (though it's not official) and a new round of this event is really due to happen I'll just leave it here.
Title: Re: Release Something 2013!
Post by: Icey on Tue 11/06/2013 03:27:52
Ohh ok will do I'll remember that for next time I ever get host. ;)
Title: Re: Release Something 2013!
Post by: Ponch on Tue 11/06/2013 04:12:04
Quote from: icey games on Tue 11/06/2013 03:27:52
for next time I ever get host. ;)
Icey, your grasp of teh English never fails to make me smile. :cheesy:
(http://suptg.thisisnotatrueending.com/archive/17997042/thumbs/1329592906175s.jpg)
How indeed, Spidey.

I'll put together a couple of screenshots of my next game for this thread in a day or two. :smiley:
Title: Re: Release Something 2013!
Post by: Eric on Tue 11/06/2013 14:59:29
I'll bite. Here are some screenshots, an animation, some concept images, and a video draft of a taxi ride from a project that's been put on the backburner while a collaborator does research abroad.

(http://i.imgur.com/9PHk6ZQ.jpg)
(http://i.imgur.com/gTEw3bb.png)
(http://i.imgur.com/R4PCRoa.png)
(http://24.media.tumblr.com/tumblr_maalomivLc1reffemo1_100.gif)
(http://24.media.tumblr.com/tumblr_m9al8kuBpx1reffemo1_500.png)
(http://24.media.tumblr.com/tumblr_maqug6Toc61reffemo1_500.png)
(http://25.media.tumblr.com/tumblr_m9taop7v6m1reffemo1_500.png)
[embed=420,315]http://www.youtube.com/watch?v=DGC4Sgtqayw[/embed]
Title: Re: Release Something 2013!
Post by: awakening on Wed 12/06/2013 11:36:32
Your artwork looks great Eric! :)
Title: Re: Release Something 2013!
Post by: Retro Wolf on Fri 21/06/2013 00:25:50
This pales in comparison to what Eric is doing!

Reality on the Norm:
Reality Check - Episode 4

Coming when it's finished, there's no set timetable.
    -    RC4 features a new custom GUI.
    -    Will be longer than previous episodes.
    -    Development is slower than previous games (I broke my brain the last 2 games!).

(http://s20.postimg.org/kl38tzkp9/Promo.png)

(http://images2.cdn.gamejolt.com/data/games/15420/screenshots/15420_25029.jpg)

Bednaux interrupted when helping a customer...

(http://images2.cdn.gamejolt.com/data/games/15420/screenshots/15420_25028.jpg)

It's a hard life being a Void Pirate!
Title: Re: Release Something 2013!
Post by: Matt Frith on Fri 21/06/2013 01:23:30
Here is my contribution to Release Something 2013.  I've been working on a black and white detective game on and off for just over a year now so I thought I would show off some screenshots.  Those that follow me on twitter may have already seen them ;)

(http://i.imgur.com/k1taBtP.png)
(http://i.imgur.com/rav7gKS.png)
(http://i.imgur.com/z3UiGzn.png)

Title: Re: Release Something 2013!
Post by: Stupot on Fri 21/06/2013 01:39:08
Some lovely stuff here.
Matt. I like how the faces have just a subtle hint of colour in them. nice touch.


I don't have a lot in the way of releasable assets. Most of my game is playable but still using Roger and a mixture of placeholder art and years-old backgrounds from my first attempt at making this game.  I almost considered releasing my game here in all it's artless glory, but instead I thought I'd just show off my inventory items, seeing as I have actually drawn most of them now. Also, here's an early draft of what the main character will look like.

Spoiler alert.  Seeing these items will pretty much tell you how to solve one of the main puzzles in the game (and it's a bloody good puzzle if I do say so myself).
(http://i50.photobucket.com/albums/f349/Captain_Stu/WCAinv.png)
I'm quite proud of my little thing that tells you what the inventory items actually are. This way I don't have to draw them properly  :-D
Title: Re: Release Something 2013!
Post by: Eric on Fri 21/06/2013 01:53:41
Quote from: Stupot+ on Fri 21/06/2013 01:39:08
Matt. I like how the faces have just a subtle hint of colour in them. nice touch.

I just scrolled down to say the same thing. That's lovely, lovely work Matt!

Wolf -- I'm never sure with the RotN stuff, which parts are yours, and which parts are part of the commons?

Stupot -- I like that you don't have to change your color palette going from Roger to your character!
Title: Re: Release Something 2013!
Post by: Icey on Fri 21/06/2013 03:46:05
Things are turning out nicely, the stuff I seen so far looks great. I was thinking of doing a vote off for top 3 releases and the winners get get medals. :3
But I think it that would only be possible if there are a few more people.
Title: Re: Release Something 2013!
Post by: Ponch on Fri 21/06/2013 04:26:40
A screenshot and a sprite sheet from a game I'm currently working on:

(http://www.barnrunner.com/pics/promos/BakeSaleII_Teaser01_LG.png)

[imgzoom]http://www.barnrunner.com/pics/misc/Dream_Cycle_Sprite_Sheet_2.png[/imgzoom]

More details to come as the game slowly comes together. :smiley:
Title: Re: Release Something 2013!
Post by: kconan on Fri 21/06/2013 05:41:11
  As I've told you already, I love that motorcycle.   8-)  The fact that it is contained within an old school sprite sheet is just a bonus.
Title: Re: Release Something 2013!
Post by: Armageddon on Fri 21/06/2013 05:44:45
Is she not wearing pants...

Also Matt, that game looks amazing. I love your art style.

EDIT: BLAUGH.

(http://cloud.steampowered.com/ugc/1118298268930586394/F39A8B1A18052E7CD7246071CEAED2A686D4CE97/)
Title: Re: Release Something 2013!
Post by: Kastchey on Fri 21/06/2013 09:26:49
Matt, your pixel work is just charming. Top job.
Title: Re: Release Something 2013!
Post by: Problem on Fri 21/06/2013 17:54:43
Nice thread, there are some great screenshots here! Releasing stuff is always good, so maybe I should throw in some music. Here's another preview from the Conspirocracy (http://www.adventuregamestudio.co.uk/forums/index.php?topic=46687.0) Soundtrack:

https://dl.dropboxusercontent.com/u/1891681/music/conspirocracy/desert_preview.mp3

This demo fades out at the end. For the soundtrack release I'll rearrange all of the loopable tracks to have a proper ending.
Title: Re: Release Something 2013!
Post by: Ryan Timothy B on Fri 21/06/2013 18:49:37
@Problem: That was awesome! ;-D
Title: Re: Release Something 2013!
Post by: Ponch on Fri 21/06/2013 19:05:17
Quote from: Armageddon on Fri 21/06/2013 05:44:45
Is she not wearing pants...
She's wearing chaps. That counts, right? :=
Title: Re: Release Something 2013!
Post by: Stupot on Fri 21/06/2013 19:07:39
Quote from: Ponch on Fri 21/06/2013 19:05:17
Quote from: Armageddon on Fri 21/06/2013 05:44:45
Is she not wearing pants...
She's wearing chaps. That counts, right? :=
I'm a chap! She can wear me, anytime :P
Title: Re: Release Something 2013!
Post by: Armageddon on Sun 23/06/2013 00:12:50
Quote from: Stupot+ on Fri 21/06/2013 19:07:39
Quote from: Ponch on Fri 21/06/2013 19:05:17
Quote from: Armageddon on Fri 21/06/2013 05:44:45
Is she not wearing pants...
She's wearing chaps. That counts, right? :=
I'm a chap! She can wear me, anytime :P
10/10 Joke of the Year.
Title: Re: Release Something 2013!
Post by: kconan on Mon 24/06/2013 05:11:12
[imgzoom]https://imageshack.com/a/img90/1277/4qnl.png[/imgzoom]

So I stumbled across an awesome sci-fi graphics pack a while ago on an open source art/music sharing web-site, e-mailed the awesome artist Skorpio, and he gave me the go ahead.  Coupled with RPGMaker's sci-fi pack and my own hackey art, I've been slowly working on an action/adventure game that takes up one 10,000 pixel wide scrolling room 8-)
Title: Re: Release Something 2013!
Post by: Dualnames on Mon 24/06/2013 07:55:11
Oh man, this is the topic that always gets me down hard. Worst idea for a topic ever, honest. It's like a slap in my face by some australian dude that likes to shave his head and eat candies. It must be all the wonderful games that have yet to be made and once you compare them with what you have or are about to have, your project(s) pale in comparison.

Joking aside, glad to see this is still a thing.
Title: Re: Release Something 2013!
Post by: Kastchey on Mon 24/06/2013 21:29:21
Well, at least you have something you can call a project, Duals. I have a bunch of useless doodles that are never going to turn into actual games :)
Title: Re: Release Something 2013!
Post by: Shane 'ProgZmax' Stevens on Mon 24/06/2013 22:26:08
(http://i485.photobucket.com/albums/rr218/ProgZmax/surfn_zpsd9d1680a.png)

Title: Re: Release Something 2013!
Post by: Kastchey on Tue 25/06/2013 01:47:45
How awesomely EGA, ProgZ, always loved your ability to mimic various display standards and keep it consistent.


Okay, some of the above mentioned useless doodles:

[imgzoom]http://i265.photobucket.com/albums/ii203/Kastchey/rs2k13_zpscf80d1e0.png[/imgzoom]

Two pictures in the top row are mock-ups of a horror-investigative adventure game, the left one in the middle row is concept art for a loose sci-fi game idea I had, middle right is the Lovecraft adaptation that keeps re-surfacing in my RS entries (took inspiration from Thomas Cole's art for this one), the two on the bottom are actually from a working demo (sort of) - a MAGS I once attempted, but never finished. It's even playable to some degree.
Title: Re: Release Something 2013!
Post by: Armageddon on Tue 25/06/2013 03:10:53
That space shot with the eye planet looks amazing.
Title: Re: Release Something 2013!
Post by: Babar on Wed 26/06/2013 16:48:08
Inspired by the Invincible Island Remake (http://www.adventuregamestudio.co.uk/site/games/game/561/), I've been hounding the Beginner's Tech forum recently, and mostly for this thing:

Single Button Tech Demo (http://babar.uoou.info/misc/TechDemo.rar)
(Incomplete and probably buggy)

Planning to use it for my game (art and music has been credited to bicilotti), but wanted to make this small thing first to have it complete. Haven't implemented Save and Load yet, or dialogs (which I haven't figured out properly). I'm getting more and more depressed by the seeming impossibility to make a portable modular version of this thing (without a ton of specialised GUIs and variables all over the place) that I can then use for other games as well, so I figured I'd show it off here and hopefully get motivated :D.
Title: Re: Release Something 2013!
Post by: CaptainD on Thu 27/06/2013 13:42:09
Firstly - @MattFrith, that looks absolutely terrific!!

Secondly... well this might be a bit of a cheat in a sense, but since I've already posted tons of screenshots of this game in the GiP thread, here's a screenshot from a sequence that we've ended up cutting from Captain Disaster in Death Has a Million Stomping Boots... sadly, we will have no cameo appearance by Purple Tentacle.  (Sorry!)

(https://lh3.googleusercontent.com/-hEMvLkKdfJ0/Ucwyv72N7eI/AAAAAAAATj8/_dik-mddcMY/w391-h200-no/Desert+1+FINAL.png)
Title: Re: Release Something 2013!
Post by: Bror_Jon on Thu 27/06/2013 21:36:28
Holy smokes Kastchey, that looks amazing!

Here are a two more frames from Babar's game (leaked/stolen).
[imgzoom]http://i.imgur.com/89SP8xz.png[/imgzoom]
Title: Re: Release Something 2013!
Post by: Mouth for war on Fri 28/06/2013 22:32:32
Here's a screenshot from a horrorgame I'm working on :) *BEWARE!!! MATURE CONTENT*





























(http://i1160.photobucket.com/albums/q492/Alcotrash_79/scrnshot.png) (http://s1160.photobucket.com/user/Alcotrash_79/media/scrnshot.png.html)
Title: Re: Release Something 2013!
Post by: Retro Wolf on Fri 28/06/2013 22:35:31
Poor fellow managed to shoot off his own head!
Title: Re: Release Something 2013!
Post by: Mouth for war on Fri 28/06/2013 22:38:36
Hehe you might think that but... ;-)
Title: Re: Release Something 2013!
Post by: Ryan Timothy B on Sat 29/06/2013 07:08:51
Quote from: Mouth for war on Fri 28/06/2013 22:32:32
*BEWARE!!! MATURE CONTENT*
It's no worse than your avatar. :-D

@Kastchey: I'm really loving your art style. Fabulous.
Title: Re: Release Something 2013!
Post by: on Wed 03/07/2013 16:51:15
Some great stuff there. Thousands of loverly pixels! lighthouses and severed heads... only at AGS!

I can really only add Myst-on-acid really:

(http://i40.tinypic.com/2e4m05c.jpg)

Lost In Paradise - trying to improve my terrain modelling. Not actually working on the game at the moment, just tinkering with art and resolution. So these are just concepts. What I am doing is looking for a quick, easy, fun way to be able to do it and for me Bryce is still ticking those boxes, it's just about making the end render look acceptable. Cos Bryce still has its limits (or I have my limits within Bryce) so there are plenty of effects and nifty things 3D designers do that I certainly can't.

DazJ is proficient at this sort of thing in Google sketchup and has offered to help. I gave it a try but find the sketchup process a bit tiresome. So I'm tossing up whether to ask for his help or to just try and progress the quality using Bryce.

(http://i43.tinypic.com/xav0wo.jpg)

Cos the only other 'something' to release would amount to a short demo for kinky island, I will aim to do that for your thread icey (the 15th page tho!! ;))
Title: Re: Release Something 2013!
Post by: jwalt on Thu 04/07/2013 13:28:02
@ Mods

While this isn't the Critics Corner, I'm inclined to say this looks pretty inviting to me. I'd suggest you play in the Material Labs with the scaling on the street texture. For example:

(http://i1341.photobucket.com/albums/o756/jwalt10705/cobble1_zps044740db.jpg)


       
Title: Re: Release Something 2013!
Post by: on Thu 04/07/2013 16:10:55
Sure, thanks. But pavements on those islands are gigantic ;) As I said, concepts, took me 30 mins to make :P I did not get round to the materials lab. If you have any tips on how to import a texture, ie a jpeg/bmp one, over an object in Bryce... please let me know! Eg when I import say a plane object, the jpeg material doesn't get attached to it so it's just a solid color. I've not yet found out the steps to give it back its original texture, whereas other programs when you import the object they automatically attach the jpeg texture too. That's my most annoying point about Bryce 3D, that it doesn't automatically keep the texture when you import it.
Title: Re: Release Something 2013!
Post by: jwalt on Thu 04/07/2013 17:20:21
@Mods

I do understand what you're saying, since I've been trying to move things into and out of Bryce, with textures attached, and I haven't figured it out, either. Not a Bryce expert (not an expert at much of anything), but, for a plane object, I'm wondering what would happen if you brought in a 2D Picture Object, loaded the texture image you wanted on the 2D surface, and then copy/pasted that material on the plane. I've done something similar a few times recently, although not exactly for the same reason.
Title: Re: Release Something 2013!
Post by: Armageddon on Thu 04/07/2013 21:22:51
Your choice of 3D modeling program is melting my eyes. :P
Title: Re: Release Something 2013!
Post by: Jaffles on Fri 05/07/2013 03:58:23
Great stuff guys! Ponch, I'm glad to see you're making a foray into the great white north again!

Anyway, here's my contribution, some concept art for Reon Quest Episode 3


(http://i673.photobucket.com/albums/vv95/tubbabubba12/PreviewFINAL_zps3ef02687.png)

When chaos threatens to plunge the world into darkness... only one reptile can save the day...
Title: Re: Release Something 2013! [Ends on july 31st]
Post by: Pinback on Fri 05/07/2013 15:21:39
Here's a short proof of concept I worked on last year for a Horror dungeon crawl. I really wanted to see if I could make an Elvira/Eye of the Beholder type engine within AGS. I was happy with the test results but felt that the graphic assets would be a drag to make en masse for full production.

Features

*Two rooms in 3D!!!
*Music and sound effects
*Combat/XP Levelling system
*Infinitely respawning demon that looks like an onion
*Healing potions
*Compass
*Working "quit" button
*Room object

Controls are pretty simple. Click the arrows buttons to move. Left click enemy to attack. Right click potions to use.

(http://img404.imageshack.us/img404/2710/mfuq.jpg) (http://imageshack.us/photo/my-images/404/mfuq.jpg/)

DOWNLOAD

http://www.primordiagame.com/HorrorDungeonCrawl.zip
Title: Re: Release Something 2013! [Ends on july 31st]
Post by: Vince Twelve on Fri 05/07/2013 15:30:06
Here's my follow up to Resonance in its current form:

(https://pbs.twimg.com/media/BOYjp9gCcAAzsCX.jpg)

It's not a direct sequel or a spin off.  It's set 30 years after the events of Resonance.  The ramifications of the first game are felt and some familiar characters and locations may be making appearances, but the story stands on its own.
Title: Re: Release Something 2013! [Ends on july 31st]
Post by: CaptainD on Fri 05/07/2013 16:22:06
Quote from: Pinback on Fri 05/07/2013 15:21:39
*Infinitely respawning demon that looks like an onion

That's all you really needed to say.  (nod)
Title: Re: Release Something 2013! [Ends on july 31st]
Post by: Ryan Timothy B on Fri 05/07/2013 22:55:12
Quote from: Vince Twelve on Fri 05/07/2013 15:30:06
Here's my follow up to Resonance in its current form:
I'm wondering what kind of things you write on these notes. I've been looking at making a large project and want a nice way to organize it visually.

I'd love to see you start a GenGen thread on how you organize your project. I'm really curious, especially since you've actually finished a large scale project, it obviously works well for you.
Title: Re: Release Something 2013! [Ends on july 31st]
Post by: [delete} on Fri 05/07/2013 23:39:11
So many inspiring entries! But there are still not enough romantic horse sims...

(https://i.minus.com/jtTk3ZlJrWnLB.png)
Title: Re: Release Something 2013! [Ends on july 31st]
Post by: on Sat 06/07/2013 08:49:30
Wait, that man is going to have relations with a horse??!
Title: Re: Release Something 2013! [Ends on july 31st]
Post by: Adeel on Sat 06/07/2013 09:13:06
    Since everyone is posting something. Here is some low-res shit of mine. And when I say shit, I really mean it as I can't draw well  (wrong).

    He is meant to be the main character for my first game which I had planned to release at the end of June. But now I'll release it after OROW. So, this game will become my 2nd  :=




FRONT SIDE VIEWLEFT SIDE VIEWRIGHT SIDE VIEWBACK SIDE VIEW
[imgzoom]http://websolutions.freevar.com/Images_Upload/My_first_attempt_new.png[/imgzoom][imgzoom]http://websolutions.freevar.com/Images_Upload/side_view_recent.bmp[/imgzoom]Just flip the left side and add some hair ;)What are you looking at? I haven't drawn it yet :P

EDIT: BTW Amelie, your art is very nice.
Title: Re: Release Something 2013! [Ends on july 31st]
Post by: DoorKnobHandle on Sat 06/07/2013 12:26:12

Wings of Saint Nazaire

(http://i.imgur.com/Kdx1BoO.png)

(http://www.hedfiles.net/WOSN_Alpha/WOSN_Intro1.gif)
The intro logo and human ship selection screen...

(http://www.hedfiles.net/WOSN_Alpha/WOSN_Orbit1.gif)
A cinematic action shot...

(http://www.hedfiles.net/WOSN_Alpha/WOSN_Orbit2.gif)
More action...

Play the alpha right in your browser on our website (http://www.wingsofstnazaire.com)! (You will need to download the free and small unity player plug-in.)

Hit F10 at any point in time to check out the options menu, under controls you can find and rebind the controls! And don't worry, in this alpha build you are currently invincible. But your enemies are not!

This is a space action game in the vein of Wing Commander and X-Wing vs. Tie Fighter that I've been working on and have been for quite some time. It's made with the Unity Engine and will be available on PC, Mac and Linux computers. Consoles are also possible assuming we get enough funding. Kickstarter is an option in the future! It's being developed by two people at the core and then we have a third guy working on the music!

Let me know what you people think and how you liked the playable alpha!
Title: Re: Release Something 2013! [Ends on july 31st]
Post by: Armageddon on Sat 06/07/2013 16:20:22
That is the most amazing Unity game I have ever played and the pixel shader is brilliant and the windshield refraction, oh my! 8-0

Very impressive. I've been trying to make a deresolution shader in  Unity forever, how do you do it?
Title: Re: Release Something 2013! [Ends on july 31st]
Post by: kconan on Sat 06/07/2013 16:34:56
  Most stunning cockpit I've ever seen in a space game.

  Also, I love Pinback's dungeon crawl GUI.
Title: Re: Release Something 2013! [Ends on july 31st]
Post by: Jaffles on Sat 06/07/2013 17:17:08
DoorKnobHandle that game is incredibly impressive! Nice job!
Title: Re: Release Something 2013! [Ends on july 31st]
Post by: DoorKnobHandle on Sat 06/07/2013 18:08:24
Thank you for the comments everybody! :)

Armageddon, we are simply using a scene buffer (ie. a render texture) at 640x400 resolution. Then you can scale that up to whatever the game is actually running at with nearest neighbor as opposed to bi-/linear filtering and voila!
Title: Re: Release Something 2013! [Ends on july 31st]
Post by: Retro Wolf on Sat 06/07/2013 18:09:24
@Adeel. I think that little guy looks cool!
Title: Re: Release Something 2013! [Ends on july 31st]
Post by: Fitz on Sat 06/07/2013 22:21:22
It's so great to see so many different styles in one thread -- from Shane's EGA surfing game to Katschey's mind-blowing "doodles" :) Each of these is fun in its own way, and each brings back a memory of one game or another.

DoorKnobHandle: I've never really gotten into spaceflight simulations, somehow, but this looks just gorgeous, too good to pass up.

Adeel: How's the work on those going? Any new anims that I haven't seen yet?

Amelie: Romantic horse sims is another genre I've never had a chance to play. I'm intrigued?

And here's a little conceptual graphic I cranked out just now, based on a sketch that's been lying around gathering dust since February or so:

(http://imageshack.us/a/img96/6174/u57.png)

This is how I picture the main character of a yet untitled project. In my head I call it "Wimpire" -- an amalgam of "wimp" and "vampire" -- but that's not going to be the title. I want it to be something that google hasn't heard of yet -- because every time I search for "gray" and "fitz", I get a zillion entries for Graham Fitzgerald. And "wimpire" seems to be the term for Twilight-esque fangers -- who are in abundance these days.

Aaaanyway, I have just a few rough pencil sketches -- but this game's been on my mind for quite a while, probably more than two years. Initially, I pictured it lo-res, with graphics similar to Monkey Island 1 -- with my trademark 4 colors, and somewhat serious and dark in tone. Think Gothic novels. Then I got a different idea, something totally wacky -- strangely enough, inspired by actual (and recent) events -- and as I started doodling, with just a basic idea of what the character should look like (scary-goofy, basically), I came up with this. Hi-res and smooth shading seemed like a natural choice -- with the original four-color palette maintained. A lot of thinking will go into the background art style to keep it consistent -- both with other bg's as well as characters. Right now, though, I'm more focussed on inventing puzzles and weaving them into the game mechanics -- including two playable characters. It's going to be a more puzzle-driven game than Gray -- with lesssss dialogue, so that I could make it a full-talkie without losing my vocal cords in the process ;)
Title: Re: Release Something 2013! [Ends on july 31st]
Post by: Stupot on Sun 07/07/2013 11:27:05
DKH, those gifs must be good. My browser keeps breaking :P

Seriously guys, there's some great stuff to look forward to judging by these posts.
Title: Re: Release Something 2013! [Ends on july 31st]
Post by: Adeel on Sun 07/07/2013 11:41:44
Quote from: Oldschool_Wolf on Sat 06/07/2013 18:09:24
@Adeel. I think that little guy looks cool!

    Thank you, Oldschool_Wolf. He is the improved form of my pixel art (ever). I have planned to send him to RON world after the game's release. So you can play with him as much as you want. :)

Quote from: Fitz on Sat 06/07/2013 22:21:22
Adeel: How's the work on those going? Any new anims that I haven't seen yet?

    Thanks for the concern, Fitz. Sadly, no. There aren't new animations for you to look at. However I have drawn a background but left it in the middle to pursuit my OROW game. I'll finish it and complete my game A.S.A.P after my OROW game.

    Your character looks great. The story have many elements to make it a good one. Looking forward to play and/or helping you in your game. One more thing, I wish to say:

Spoiler
It's good that you have decided to go for high-res this time. Since you have good art talent / skills, therefore the game will look great. I have played one game with high-res, i.e, Barely Floating and liked it very much.
[close]

@DoorKnobHandle:
Looking forward to download your game. Screenshots look great.
Title: Re: Release Something 2013! [Ends on july 31st]
Post by: DoorKnobHandle on Sun 07/07/2013 12:14:23
Thanks Stupot! The gifs are a bit on the heavy side but I hadn't heard from anybody in regards to their browser breaking down!

Adeel, you can play the game already right now, you just need to go to www.wingsofstnazaire.com and download the Unity web player plugin for your browser (it's linked on that page) and then you're good to go. If you don't like playing in your browser, a complete website overhaul is almost ready and when it rolls out, it will also feature old-fashioned download links so you can download the latest alpha build to your computer and play it from there, no problemo!
Title: Re: Release Something 2013! [Ends on july 31st]
Post by: Adeel on Sun 07/07/2013 12:30:57
    Considering my Internet Connection's speed: I think I will be happy with "old-fashioned download links". It would be great!

EDIT:   Maybe Stupot+ is using Internet Explorer :cheesy:.  Just saying.
Title: Re: Release Something 2013! [Ends on july 31st]
Post by: Retro Wolf on Tue 09/07/2013 20:14:57
Reality Check - Episode 4 - DEMO (http://www.adventuregamestudio.co.uk/forums/index.php?topic=48444.0)
Title: Re: Release Something 2013! [Ends on july 31st]
Post by: DoorKnobHandle on Wed 10/07/2013 15:11:04
For everybody that is interested in Wings of Saint Nazaire - I just updated our webpage. You can now download our Alpha (for Windows, Mac OS X or Linux) and you can give us feedback on our forums. Please check it out: www.wingsofstnazaire.com
Title: Re: Release Something 2013! [Ends on july 31st]
Post by: ThreeOhFour on Tue 16/07/2013 06:58:37
Most of the stuff I've drawn this year have been for people's commercial games, but here's some of the stuff I've been working on with others and by myself that's not commissioned.

(http://i.imgur.com/sHI2wcf.png)

Ranges from "just after PISS" to "really, really, recently" in terms of when I did it, so it's a good summary of the last ~year.
Title: Re: Release Something 2013! [Ends on july 31st]
Post by: Armageddon on Tue 16/07/2013 07:21:34
I'm still waiting for the top left skull guy. Really want that 304-Ghibli thing.
Title: Re: Release Something 2013! [Ends on july 31st]
Post by: Mati256 on Tue 16/07/2013 23:01:23
I'm looking forward to Ortis, and now that new game with Grundislav! It's amazing how Ben is working on so many games at the same time and he will probably finish them all.
Title: Re: Release Something 2013! [Ends on july 31st]
Post by: dactylopus on Wed 17/07/2013 11:15:32
Every shot looks great, Ben.  I just wish I knew more about each project.

Maybe you could get back to posting about them on your blog?  ;)
Title: Re: Release Something 2013! [Ends on july 31st]
Post by: ThreeOhFour on Wed 17/07/2013 14:18:27
I mostly use this tumblr (http://mrthreeohfour.tumblr.com/) now due to the lack of spambots and malware warnings that my blog seems to have accrued...
Title: Re: Release Something 2013! [Ends on july 31st]
Post by: dactylopus on Wed 17/07/2013 14:20:47
Quote from: ThreeOhFour on Wed 17/07/2013 14:18:27
I mostly use this tumblr (http://mrthreeohfour.tumblr.com/) now due to the lack of spambots and malware warnings that my blog seems to have accrued...
Ah, thanks for the link!
Title: Re: Release Something 2013! [Ends on july 31st]
Post by: ThreeOhFour on Wed 17/07/2013 14:22:52
It's been in my signature for ages. I should take the old one out. In fact, I will.
Title: Re: Release Something 2013! [Ends on july 31st]
Post by: dactylopus on Wed 17/07/2013 14:27:23
Quote from: ThreeOhFour on Wed 17/07/2013 14:22:52
It's been in my signature for ages. I should take the old one out. In fact, I will.
Actually, I had seen this, but I didn't realize it was your current blog.  Lots of good posts.
Title: Re: Release Something 2013! [Ends on july 31st]
Post by: Privateer Puddin' on Sun 21/07/2013 11:32:55
Hello!

(http://www.custardsclutter.com/orowwarehouse.png)

This was my background for OROW. As you can see, I didn't get very far! I thought it was worth letting it see the light of day. The game was about two bums living together when one died. You had to make a home made defibrillator to save your companion.
Title: Re: Release Something 2013! [Ends on july 31st]
Post by: CaptainD on Sun 21/07/2013 17:25:51
@Privateer Puddin' - great background, and a cool idea for the game - I hope you end up making it anyway!
Title: Re: Release Something 2013! [Ends on july 31st]
Post by: Secret Fawful on Wed 31/07/2013 10:29:05
From Screen 7 and moi: A Night At Camp Ravenwood: The Tech Demo

(http://i.picpar.com/zQs.png)
(http://i.picpar.com/0Qs.png)

Download:
Link (http://www.screen7.co.uk/games/download/Ravenwood_Demo_August2013.zip)

Made in a month, it'll either be your dreams come true, or your worst nightmare.

Any issues with scenarios in the demo will be fixed in the full game. Scenarios may be rearranged in the full game.
Title: Re: Release Something 2013! [Ends on july 31st]
Post by: Icey on Wed 31/07/2013 19:11:46
Wow there was a lot of good stuff to see. It doesn' mater if we didn't get to double digits just so long as people entered and had fun.  How the parties not over to 12:00am so if any still has any thing that you'd like to enter then go on, dont be shy :)
Title: Re: Release Something 2013! [Ends on july 31st]
Post by: waheela on Wed 31/07/2013 19:49:02
I can't believe I never saw this thread before! Utterly dumbfounded by everybody's projects! 8-0

Especially MattFrith's (although I've seen it all on Tumblr already :P), Kastchey's, and ThreeOhFour's, omigod.
Title: Re: Release Something 2013! [Ends on july 31st]
Post by: on Thu 01/08/2013 03:01:16
Woop nice one Micheal! Thank you for getting that prepared in time for release something :D

PS. Fawful went with the experimental "SoundBlaster 16" music. Retro goodness, but not particularly well quantized, my apologies.
Title: Re: Release Something 2013! [Times up, Thanks for entering :) ]
Post by: Shane 'ProgZmax' Stevens on Thu 01/08/2013 06:44:41
Sorry I wasn't able to deliver on the Boyd Quest teaser pic I posted.  I've had a lot of jobs going, a bad case of exhaustion, and I just didn't have the energy to do it.  The good thing, though, is that I managed to integrate the disparate parts of Boyd Quest together into one functional mash of goo so maybe, at some point in the future, a release may just be possible.
Title: Re: Release Something 2013! [Times up, Thanks for entering :) ]
Post by: kconan on Thu 01/08/2013 07:49:18
ProgZmax, how about the Surfin' USDA game?  Was that just a fun screenshot, do you plan on making the game, or is it something that's a "maybe" for down the road?
Title: Re: Release Something 2013! [Times up, Thanks for entering :) ]
Post by: Shane 'ProgZmax' Stevens on Thu 01/08/2013 19:31:47
That is a teaser screenshot from Boyd Quest.  Surfin' USDA is one of the arcade games you can play in it and it's finished.
Title: Re: Release Something 2013! [Times up, Thanks for entering :) ]
Post by: Ponch on Thu 01/08/2013 19:46:00
Quote from: Shane 'ProgZmax' Stevens on Thu 01/08/2013 19:31:47
Surfin' USDA is one of the arcade games you can play in it and it's finished.
This brought a smile to my face :cheesy:
Title: Re: Release Something 2013! [Times up, Thanks for entering :) ]
Post by: Kastchey on Fri 02/08/2013 10:30:39
Before it's closed off - Ben, the lighting and color depth in that upper right shot is stunning.
Title: Re: Release Something 2013! [Times up, Thanks for entering :) ]
Post by: on Sun 04/08/2013 18:51:39
And before it's closed, this was my attempt to release something, but couldn't quite make the deadline, sorry!
http://www.adventuregamestudio.co.uk/forums/index.php?topic=44664.msg636463987#msg636463987